Some wall combos

Status
Not open for further replies.

GarryJaune

Well-Known Member
I can't find anything better tho,hope you guys can find more
Using :6::K::h::+::K: wall splash

Mid&Light::7::P::P:(bounce):2::P+K::P+K::4:(swing):P::P::6::P::P:

tips:if you wanna get out corner 50/50 guessing situation,try this one

:7::P::P:(bounce):2::P+K::P+K::4:(swing) :6::P+K:(auto close hit,looking cool tho)

heavy::P::P::6::K::K:

or :7::P::P: :236::K:
 
Last edited:

Codemaster92163

Well-Known Member
Lol, I was literally just coming in here to post the :7::P::P: combo you have listed. For more damage againt midweights and below, you can use :P::P::6::K::K: as a finisher over :6::P+K:
 

GarryJaune

Well-Known Member
;)fun fact: in DOA6,those hard combos are slight lower than easy button mash combos

after :3::3::K::K: juggle Zack's best choice is :K::K::K::K:

hmmm,nice core values
 

Codemaster92163

Well-Known Member
How much damage does it do?

I can't access the game to check, but for lightweights, I would use :3::K::K: (Launch) -> :3::K::K: -> :7::P::P: -> :2::3::6::h::K: for some easy damage, or try for the small dash -> :2::3::6::P: If I wanted to risk missing an input for 3 additional damage
 

GarryJaune

Well-Known Member
How much damage does it do?

I can't access the game to check, but for lightweights, I would use :3::K::K: (Launch) -> :3::K::K: -> :7::P::P: -> :2::3::6::h::K: for some easy damage, or try for the small dash -> :2::3::6::P: If I wanted to risk missing an input for 3 additional damage
TeamNinja maybe fix this in first-day-update.
I can not remember the very damage,but I tested your combo tho,it was lower.I think your combo is just slightly higher than SSSS auto combo.
 
Status
Not open for further replies.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top