Lulu
Well-Known Member
Creepy ..... I've had something similar happen back in my Mila days.... she had a jumping Mid Punch that would miss ducking opponents.Alright, so here's what I discovered:
1.) About the debacle, you can't execute a mid punch hold with her jumping punch. What was interesting is that if I got the timing right, the hold would duck underneath her punch on even ground. Any other timing for that would result in me getting hit for a stun, so we know you can only high punch hold that move. I'm not sure what's causing that to happen, but maybe the hit-box on that punch is a little weird, or it might be that mid holding at perfect times might yield avoiding high attacks. I will test this to find out on other high attacks.
2.) Regarding Sarah's bound move on Kasumi when you said you couldn't get to hit is still good to go. You can land it, you just have to be quick. Now if you were to bounce Kasumi on the ground and then go for the bound move and follow up with , it requires distance and timing. You can get that every single time after a CB, but if you want to try it under regular stun or critical stun, you have to move closer to Kasumi in order to get the to hit. I just tested this, and it worked. An example of what I did was:
Kasumi wasn't even in critical stun when that happened, and I got it to land. This applies the same if you did just this:
Crouch Dash
The key thing is spacing.
I was actually feeling brave so I tried doing that challenge again.... I managed to get it right 3 out of 20 attempts...... believe it ir not I consider that to be progress..... but since you have a better method.... theres no need for me to look back.
3.) As for Sarah's during Flamingo, I did, in-fact, test this against neutral throws and did not get grabbed. The throw whiffed like when I tested that move the first time. That move is also tricky, because she's not invincible throughout the entire animation. Sometime just before the animation ends, she's capable of being grabbed or hit, not during the animation nor at the start (although you can still get grabbed within the first few frames of initiating the move). She has a pretty good window of animation for the move, but unless your opponent manages to catch you within the first few frames of activation or right as it is about to end, they can't touch you.
I don't think we'l encounter any issues with that move in a real match since both us and our opponents have to confirm that the move has been blocked before they tried to punish. I think that plenty of time to back roll..... but wouldn't it be nice if Sarah could do Momiji's backflip.... its the best one in the game.