MasterHavik
Well-Known Member
Hey guys. A lot of you know me already. I am the Zack super fan MasterHavik. I'll cut to the chase and explain why I am making this thread. I want to, not only share my opinion, but finally get something off my chest the community needs to hear. I also feel we need to have this talk. What is the talk? Team Ninja is the reason DOA isn't bigger, not sjws, the fans, or the guy you saw last week giving you a dirty look. Okay, so what I mean by that? Well Team ninja has shown they want DOA to be serious and be a bigger game among the competitive audience cool. But they turn around and do bizarre changes to the system and character balance that makes you wonder if they are actually listening to the competitive players or throwing darts at the wall to see what works. Some things work out like the change to the 4 point hold over three point hold and the sidestep actually not being fucking awful for once. And some don't work like break blow(Think Ivy's prepatch CE in SC6) or SSA costing meter(I like this change but I need to keep it real.). I feel like they don't know how to fully take the next step. I feel this is the biggest issue when it comes to greatly changing the system around. You see, great games build off a base and they go from there. When you greatly change something from one to another it is not only jarring but not effective. Sonic games are known for this besides some games taking a base and building off it. DOA was doing that until DOA 5 and DOA 6. When you don't have base, you create a mess and have unfocused ideas. So while I think they're trying the game still hasn't hit a homerun yet in this department.
Now let's address the elephant in the room. Team Ninja likes to use fanservice as a selling point of DOA. I won't sit here and bore you with all the drama before the game came out, but I will say the people bitching about sexy girls are very annoying. They act very self-entitled and act like fanservice is the main reason DOA is anything. For anyone in the actual know, you know this is complete and utter bullshit because, spoiler alert, DOA isn't the first fighting game to have attractive women in it. You know this crowd is a problem if they legit don't know that DOA took off because of the triangle system and danger zones. DOA actually had some pretty damn good game mechanics a good amount of people overlook because they don't play the game on a serious level. I feel Team Ninja using fanservice as a marketing has backfire for them massively as the fanservice crowd is mad the game isn't sexy enough while the competitive crowd is mad that they have another loli on the roster and wants a fucking male fighter as dlc for once. Now don't get it twisted, I think the competitive crowd can be a little mean to the casuals and act like they only matter. That is the fault both parties. But really at the end of the day, I think Team Ninja is the one to blame for why DOA 6 has playerbase that is dropping off the map along with peopel not being able to buy costumes separately or the number of bugs they haven't bother to fix. Throw on DOA that is overpriced to high hell and you got yourself a mess.
Before I end this post, I'll address a counterargument I always hear when I bring up that DOA uses fanservice as a selling point and doesn't sell you the actual game. The counterargument is, "Well other games do it, so why does DOA get shit for it?!" Now someone could say the same for Mortal kombat. You know, but besides sex they sell gore. But the difference being is that they sell story mode, towers, and other things you do with the game. If DOA wants to make any progress in this area they need to start using fanservice as an extra and not the main reason you play. You need to sell the fighting. The game mechanics and the fun things you do offline. Mortal Kombat does that and has been able to get away with having half naked women in their games for decades. That is how all the fighters besides DOA get away with it. They just throw them in there and be done with it. DOA doesn't "get away" with it because they use it to sell the game. They have made that apart of their identity. One review of the game on YouTube said his friends call DOA the "boobie game". When you sell just fanservice, you make your product appear sallow when me and you both know DOA has more to offer but people just gonna hit buttons and not really take time to understand the triangle system and how to use danger zones. They just wanna see the flash and pop.
Conclusion
DOA can keep the costumes and sexy girls but try to not make them the main reason people should buy your game. I mean moneywise, the game has made its money. It is fine. The money they made from sells on PS4, XB1, and Steam have more than enough made them break even. The DLC is selling well and people brought that season pass(why?) so KT will see the number and think everything is okay. But if DOA wants to be more serious they need to sell the mechanics more than having NyoTengu getting eaten out by Bass. Looking back at that, I think we can safely say that did more harm than good. I don't think DOA 6 is a bad game. I do think it is half-baked product that is borderline asset reflip of DOA 5 though. Team Ninja is the only one that knows what to do if they want DOA 6 to last 7 years.
Now let's address the elephant in the room. Team Ninja likes to use fanservice as a selling point of DOA. I won't sit here and bore you with all the drama before the game came out, but I will say the people bitching about sexy girls are very annoying. They act very self-entitled and act like fanservice is the main reason DOA is anything. For anyone in the actual know, you know this is complete and utter bullshit because, spoiler alert, DOA isn't the first fighting game to have attractive women in it. You know this crowd is a problem if they legit don't know that DOA took off because of the triangle system and danger zones. DOA actually had some pretty damn good game mechanics a good amount of people overlook because they don't play the game on a serious level. I feel Team Ninja using fanservice as a marketing has backfire for them massively as the fanservice crowd is mad the game isn't sexy enough while the competitive crowd is mad that they have another loli on the roster and wants a fucking male fighter as dlc for once. Now don't get it twisted, I think the competitive crowd can be a little mean to the casuals and act like they only matter. That is the fault both parties. But really at the end of the day, I think Team Ninja is the one to blame for why DOA 6 has playerbase that is dropping off the map along with peopel not being able to buy costumes separately or the number of bugs they haven't bother to fix. Throw on DOA that is overpriced to high hell and you got yourself a mess.
Before I end this post, I'll address a counterargument I always hear when I bring up that DOA uses fanservice as a selling point and doesn't sell you the actual game. The counterargument is, "Well other games do it, so why does DOA get shit for it?!" Now someone could say the same for Mortal kombat. You know, but besides sex they sell gore. But the difference being is that they sell story mode, towers, and other things you do with the game. If DOA wants to make any progress in this area they need to start using fanservice as an extra and not the main reason you play. You need to sell the fighting. The game mechanics and the fun things you do offline. Mortal Kombat does that and has been able to get away with having half naked women in their games for decades. That is how all the fighters besides DOA get away with it. They just throw them in there and be done with it. DOA doesn't "get away" with it because they use it to sell the game. They have made that apart of their identity. One review of the game on YouTube said his friends call DOA the "boobie game". When you sell just fanservice, you make your product appear sallow when me and you both know DOA has more to offer but people just gonna hit buttons and not really take time to understand the triangle system and how to use danger zones. They just wanna see the flash and pop.
Conclusion
DOA can keep the costumes and sexy girls but try to not make them the main reason people should buy your game. I mean moneywise, the game has made its money. It is fine. The money they made from sells on PS4, XB1, and Steam have more than enough made them break even. The DLC is selling well and people brought that season pass(why?) so KT will see the number and think everything is okay. But if DOA wants to be more serious they need to sell the mechanics more than having NyoTengu getting eaten out by Bass. Looking back at that, I think we can safely say that did more harm than good. I don't think DOA 6 is a bad game. I do think it is half-baked product that is borderline asset reflip of DOA 5 though. Team Ninja is the only one that knows what to do if they want DOA 6 to last 7 years.
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