The 6T Thread

TRI Mike

Well-Known Member
As all of you know already, Noka's punish grab is a weak throw that leaves her at +frames, giving her a good opportunity to mantain the offensive. Still, DOA is a game with strong defensive options so Noka's foe still has a chance to hold or step her if she keeps on attacking after 6T. So I'd like to discuss what good options she has after the throw.

In my personal case, I like to go for :H+K:, :1::K: or :7::K:. All three are fast enough so she won't be interrupted, all three track and the high is a great launcher.

Anything else¿
 

KING JAIMY

Well-Known Member
3P is a very good option against mashers since it gives a very deep stun and has delayable follow-ups.
6T or 33T catches hold-happy opponents or people who tend to hold much.
H+K and 1P are reliable against sidesteppers.
A delayed throw works well against people who fuzzy guard.
 

splslick

Well-Known Member
Yeah I go for h+k, 1p, and 6t depending on how my opponent reacts to the throw. I also like to throw out 4p since it also tracks if they are expecting the h+k...Although, doing nothing after the initial 6t is a good option as well tbh
 

TRI Mike

Well-Known Member
Doing nothing is not a good option because some opponents like to attack after 6T even if they're at minus frames because it seems like a counter in case Noka decides to throw again. I've fell for it a few times. If she does nothing, she'll just end up eating a whole stun>launch>juggle combo.
 

Nikotsumi

Well-Known Member
After 6T i go with :
High : PP(2), 8P, 236H+K
Mid : 9PP, 6K, 4K(2), 3K, H+K, 4P.
Low : 2K,1P.
Lately i've been using also 214P+K, it's +1 on block and you can always leave the Bokuho stance and 6T again, though it does not track :S
 

iHajinShinobi

Well-Known Member
Standard Donor
Keep in mind 6T also gives you the opportunity to mix up some of positive guard breaks for frame advantage too.

8H+K is +3
46P is +0 up close and she's already very fast
4H+K is +2

Both 46P and 4H+K are i12 after 6T's +8, and 8H+K is i13 afterward.

The options @KING JAIMY and @Nikotsumi listed are also good. Going for jab tick throw works really well too.
 
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