DOA5LR Undocumented Balance Changes (v1.01)

RhythmikDesigns

Active Member
List the changes you find here.

:P: is +1 on CH.

SS :K: pushes back further, so it is now spatially-safe.

On block, :4::K::2: is now -1 (close range)/+1 (far range).

:P::P::K::K::K: can now be held on NH between the last P and the first K.

:6::6::H+K::K: are both high strikes now.

Push back on :6::H+K: has been shortened so it is no longer spatially-safe.

The GB on :4::6::K: is now 0. I'm not sure of what it was before, but I'm pretty sure it was a + GB.
 
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Codemaster92163

Well-Known Member
List the changes you find here.

:P: is +1 on CH.

SS :K: pushes back further, so it is now spatially-safe.

On block, :4::K::2: is now -1 (close range)/+1 (far range).

:P::P::K::K::K: can now be held on NH between the last P and the first K.

:6::6::H+K::K: are both high strikes now.

Push back on :6::H+K: has been shortened so it is no longer spatially-safe.

The GB on :4::6::K: is not 0. I'm not sure of what it was before, but I'm pretty sure it was a + GB.


I believe :4::6::K: was -1 exactly. Also, I believe :6::6::H+K: were always both highs, though I may be wrong.

I definitely hate the :4::K::2: nerf, though.
 

RhythmikDesigns

Active Member
I believe :4::6::K: was -1 exactly. Also, I believe :6::6::H+K: were always both highs, though I may be wrong.

I definitely hate the :4::K::2: nerf, though.


46K I though was +1, I could be wrong though. And I could be wrong about 66H+K, but I vaguely remember getting mid countered on the 2nd kick when I was trying to test an unholdable setup, but you're probably right.

Man I'm really pissed about the 4K2 nerf as well.
 

RhythmikDesigns

Active Member
**Pointed out to me by Hoodless**

Another nerf. Not directly, but due to whatever TN did to the ground game, its still a nerf.

-Using 2KP2KKK to confirm a force tech, the opponent can now tech after the first 2K.
 
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