ILYA✰
Active Member
CHRISTIE
H+KKK: changed disadvantage on guard from -6, -6, -7 to -8, -8, -7.
2H+KP, PP2KP: fixed an issue that caused a different hit reaction when hitting an opponent in standing guard than when they were not guarding, and changed hit reaction for crouching normal hit to be the same as standing normal hit.
P+K: changed hit reaction on Counter hit to faint stun.
6P: changed hit reaction on Counter hit to small limbo stun.
4P, PP4P: added sidestep tracking.
Jakei-Taiho P: changed motion and voice
PP2P, back-turned 2P: added sidestep tracking.
9P: changed disadvantage on guard from -7 to 0F.
Back-turned P: changed disadvantage on guard from -13 to 0F.
3K: changed hit reactions from crouching Counter hit or higher to sit-down stuns
6PP: lengthened delay input window when transitioning into Jakeiho.
3KP: changed so holds cannot interrupt the 2nd hit.
Now it seems to me that these changes only make Christie better..
But we'll see how they'll work in game
Of course nerfing h+kkk makes me a bit sad
H+KKK: changed disadvantage on guard from -6, -6, -7 to -8, -8, -7.
2H+KP, PP2KP: fixed an issue that caused a different hit reaction when hitting an opponent in standing guard than when they were not guarding, and changed hit reaction for crouching normal hit to be the same as standing normal hit.
P+K: changed hit reaction on Counter hit to faint stun.
6P: changed hit reaction on Counter hit to small limbo stun.
4P, PP4P: added sidestep tracking.
Jakei-Taiho P: changed motion and voice
PP2P, back-turned 2P: added sidestep tracking.
9P: changed disadvantage on guard from -7 to 0F.
Back-turned P: changed disadvantage on guard from -13 to 0F.
3K: changed hit reactions from crouching Counter hit or higher to sit-down stuns
6PP: lengthened delay input window when transitioning into Jakeiho.
3KP: changed so holds cannot interrupt the 2nd hit.
Now it seems to me that these changes only make Christie better..
But we'll see how they'll work in game
Of course nerfing h+kkk makes me a bit sad