RhythmikDesigns
Active Member
**Update - English Translation**
Including the addition of [adjustment policy] feint technique, was to adjust the character balance.
Add 2KPP8 feint of: new tricks
PP: Change rigidity difference during normal hit in -5F⇒-6F
PPPK system: Fixed blow-off way at the time of air hit
33P: Change to guard rigidity difference -18F⇒-10F
33PP: Changes during the development of skills in the squatting status
33P6P: change in guard rigidity difference -6F⇒GB (+4)
4K: Change to guard rigidity difference -1F⇒-4F
7K · K: When 4m within there is a wall, we modified to blow successfully
46K: Reduce Tame time in 35 ~ 55F
46K (maximum Tame): change in damage 55⇒65
4P + K Tame in H: adjusted so that the character of the movement is smooth
Ducking in 22-88: Like other side step, adding the counter judgment against tracking skills and lower throw
What do you guys think?
- New move: 2KPP8 (feint)
- PP: Advantage on normal hit from -5F to -6F.
- PPPK series: Fixed the blowback direction on aerial hit.
- 33P: Advantage on block changed from -18F to -10F.
- 33PP: Changed to crouching status during startup.
- 33P6P: Advantage on block changed from -6F to GB (+4).
- 4K: Advantage on block changed from -1F to -4F.
- 7K · K: Now causes wall bounce within 4m.
- 46K: Charge time shortened to 35~55F
- 46K (maximum charge): Damage changed from 55 to 65.
- 4P+K (charge) H: Smoothed over the animation.
- Ducking 22・88: Made the same as normal sidestep in terms of tracking, lower throws, and counters.
Including the addition of [adjustment policy] feint technique, was to adjust the character balance.
Add 2KPP8 feint of: new tricks
PP: Change rigidity difference during normal hit in -5F⇒-6F
PPPK system: Fixed blow-off way at the time of air hit
33P: Change to guard rigidity difference -18F⇒-10F
33PP: Changes during the development of skills in the squatting status
33P6P: change in guard rigidity difference -6F⇒GB (+4)
4K: Change to guard rigidity difference -1F⇒-4F
7K · K: When 4m within there is a wall, we modified to blow successfully
46K: Reduce Tame time in 35 ~ 55F
46K (maximum Tame): change in damage 55⇒65
4P + K Tame in H: adjusted so that the character of the movement is smooth
Ducking in 22-88: Like other side step, adding the counter judgment against tracking skills and lower throw
What do you guys think?
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