Frame Data: DOA2HC: Ayane

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  • This page is the frame data for Ayane in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)14 10 -1 -2 H.P BT
    :3::P: M 15(3)22 20 -11 -14 M.P
    :2::P: L 12(2)13 5 2 -3 L.P
    :K: H 12(2)24 27 Cr -10 H.K BT
    :3::K: M 14(3)24 24 -4 -10 M.K 1.0 (≥CH)
    :2::K: L 19(2)24 10 -5 -8 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H {{{frames}}} 10 -6 -7 H.P
    BT :2::P: M {{{frames}}} 28 Cr -15 M.P
    BT :2_::P: L {{{frames}}} 12 -2 -10 L.P
    BT :K: H {{{frames}}} 30 Cr -19 H.K
    BT :2::K: M {{{frames}}} 25 -7 -13 M.K
    BT :2_::K: L {{{frames}}} 25 Cr -13 L.K
    BT :P::P: H {{{frames}}} 10 -8 -11 H.P
    BT :P::P::P: M {{{frames}}} 20 Cr -10 M.P
    BT :P::P::4::P: H {{{frames}}} 15 +1 -5 H.P BT
    BT :P::P::4::P::P: H {{{frames}}} 10 -19 -22 H.P BT
    BT :P::P::4::P::P::P: M {{{frames}}} 20 Cr -14 M.P
    BT :P::P::4::P::P::K: H {{{frames}}} 55 KNB -5 H.K BT
    BT :P::P::4::P::P::7::K: M {{{frames}}} 30 LNC -30 M.K*
    BT :P::P::4::P::P::2::K: L {{{frames}}} 25 Cr -12 L.K
    BT :P::P::6::P: M {{{frames}}} 20 Cr -14 M.P BT
    BT :P::P::6::P::K: H {{{frames}}} 28 KNB -18 H.K
    BT :P::P::6::P::5::K: H {{{frames}}} 30 KNB -18 H.K
    BT :P::P::6::P::2::K: L {{{frames}}} 25 Cr -19 L.K
    BT :P::P::6::P::5::2::K: L {{{frames}}} 30 Cr -19 L.K
    BT :P::P::1::P: L {{{frames}}} 18 0 -3 L.P BT
    BT :P::P::1_::P::K: L {{{frames}}} 25 Cr -15 L.K
    BT :8::K: M {{{frames}}} 35 KND -6 M.K*
    BT :7::K: M {{{frames}}} 40 LNC -30 M.K*
    BT :4::P: H {{{frames}}} 20 +1 -5 H.P BT
    BT :4::P::P: H {{{frames}}} 15 -19 -22 H.P BT
    BT :4::P::P::P: M {{{frames}}} 25 Cr -14 M.P
    BT :4::P::P::K: H {{{frames}}} 55 KNB -5 H.K BT
    BT :4::P::P::7::K: M {{{frames}}} 30 LNC -30 M.K*
    BT :4::P::P::2::K: L {{{frames}}} 25 Cr -15 L.K
    BT :1::P: L {{{frames}}} 18 0 -3 L.P BT
    BT :1_::P::K: L {{{frames}}} 25 Cr -15 L.K
    BT :7::P: M {{{frames}}} 24 -5 -11 M.P BT
    BT :2::F+K: L {{{frames}}} 30 Cr -15 L.K
    BT :F+K: M {{{frames}}} 43 LNC -29 M.K* BT

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    F. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    F. Land :P: M 15(3)24 25 KND -10 M.P 1.0
    F. Land :K: M 17(2)32 22 KND -16 M.K 2.5
    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    N. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    N. Land :P: M 15(3)24 25 KND -10 M.P 1.0
    N. Land :K: L 22(3)25 25 KND -16 L.K
    B. Land :P: M 15(4)25 23 KND -12 M.P
    B. Land :K: L 22(3)25 25 KND -16 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 36(4)20 20 Cr -6 M.K
    FUFT :2_::K: L 35(4)24 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :F+K: M 27(3)47 40 LNC -20 M.K* 1.0
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K


    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)14 10 -1 -2 H.P BT
    :P::P: H {{{frames}}} 10 -5 -6 H.P
    :P::P::P: M {{{frames}}} 20 Cr -10 M.P
    :P::P::K: H {{{frames}}} 27 Cr -10 H.K BT
    :P::P::K::K: H {{{frames}}} 27 LNC -10 H.K
    :P::P::6::P: M {{{frames}}} 22 -8 -10 M.P BT
    :P::P::6::P::P: M {{{frames}}} 28 Cr -15 M.P
    :P::K: H {{{frames}}} 25 KNB -18 H.K
    :6::P: M {{{frames}}} 22 -8 -10 M.P BT
    :6::P::P: M {{{frames}}} 28 Cr -15 M.P
    :6::6::P: M {{{frames}}} 25 LNC -9 M.P
    :6::6::P::6::K: M {{{frames}}} 22 KNB -15 M.K
    :3::P: M 15(3)22 20 -11 -14 M.P
    :3::P::4::P: M {{{frames}}} 23 -9 -15 M.P BT
    :3::3::P: L {{{frames}}} 18 -3 -6 L.P
    :3::3::P::2::K: L {{{frames}}} 25 Cr -16 L.P
    :4::P: M {{{frames}}} 23 -13 -15 M.P BT
    :4::P::K: H {{{frames}}} 28 KNB -18 H.K
    :4::P::5::K: H {{{frames}}} 35 KNB -18 H.K
    :4::P::2::K: L {{{frames}}} 25 Cr -19 L.K
    :4::P::5::2::K: L {{{frames}}} 30 Cr -19 L.K
    :9::P: H {{{frames}}} 12 -3 -4 H.P
    :9::P::P: H {{{frames}}} 10 -3 -6 H.P
    :9::P::P::P: M {{{frames}}} 20 Cr -10 M.P
    :9::P::K: H {{{frames}}} 28 Cr -14 H.K
    :9::P::K::K: H {{{frames}}} 22 LNC -14 H.K
    :1::P: L {{{frames}}} 18 0 -3 L.P BT
    :1_::P::K: L {{{frames}}} 25 Cr -15 L.K
    :K: H 12(2)24 27 Cr -10 H.K BT
    :K::K: H {{{frames}}} 22 LNC -14 H.K
    :6::K: M {{{frames}}} 26 Cr -13 M.K
    :6::K::K: H {{{frames}}} 25 KNB -14 H.K
    :6::K::2::K: L {{{frames}}} 22 Cr -16 L.K
    :8::K: H {{{frames}}} 25 Cr -12 H.K
    :9::K: M {{{frames}}} 45 KND -9 M.K*
    :7::K: M {{{frames}}} 40 LNC -30 M.K* BT
    :4::K: M {{{frames}}} 28 KND -16 M.K
    :F+K: H {{{frames}}} 35 KNB -18 H.K
    :3::F+K: M {{{frames}}} 30 KNB -19 M.K
    :2::F+K: L {{{frames}}} 25 Cr -16 L.K
    :P+K: H {{{frames}}} 24 +1 -5 H.P BT
    :P+K::P: H {{{frames}}} 15 -16 -19 H.P BT
    :P+K::P::P: H {{{frames}}} 25 Cr -14 H.P
    :P+K::P::K: H {{{frames}}} 55 KNB -5 H.K BT
    :P+K::P::7::K: M {{{frames}}} 30 LNC -30 M.K*
    :P+K::P::2::K: L {{{frames}}} 25 Cr -15 L.K
    :236::K: M {{{frames}}} 38 KNB -13 M.K*
    :236::F+K: H {{{frames}}} 55 KNB -5 H.K BT
    :4::F+K: M {{{frames}}} 32 Cr -14 M.K


    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 58
    :6::7::F: DH H.K 0(22)8 58
    :6::4::F: DH M.P 0(22)8 58
    :4::6::F: DH M.K 0(22)8 30+15
    :6::1::F: DH L.P 0(22)5 40+18
    :6::1::F: DH L.K 0(22)5 58
    :6::4::F: DH J.P 0(22)8 58
    :4::6::F: DH J.K 0(22)8 0 DIVERT
    Diverts. The amount of frame advantage is dependent on the attack that is diverted.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-60/33 20
    :2::P: 18(4)31 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)50 0
    :2::2::F+P+K: 0(0)79 0
    :8::P: 0(0)15 0 BT
    :7::P: 0(0)70 0 BT
    BT :9: 0(0)70 0
    BT :6::6: 0 BT
    BT :6::6_: 0(0)23 0 BT
    BT :6::6_::6_: 0(0)22 0 BT
    BT :3: 0(0)21 0
    BT :3_: 0(0)16 0
    BT :3::4_: 0(0)27 0 BT
    BT :3::1_: 0(0)21 0 BT

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 7(2)31 30+40 EIN
    :6::6::F+P+K: THROW H 7(2)31 20+50 5.0 JAN
    :6::6::F+P+K: THROW H 7(2)31 70 KAS
    :6::6::F+P+K: THROW H 7(2)31 30+40 RYU
    Partner :4::F+P+K: THROW H 58 AYA
    When partner tags to Ayane. Can also occur when the partner does not have a unique tag throw with Ayane after performing the :6::6::F+P+K: command with Ayane as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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