Frame Data: DOA2HC: Ein

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  • This page is the frame data for Ein in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)13 10 -2 -2 H.P
    :3::P: M 13(2)20 20 1 -4 M.P
    :2::P: L 14(2)15 5 0 -5 L.P
    :K: H 14(2)27 30 Cr -12 H.K 1.0 (≥CH)
    :3::K: M 14(2)26 20 Cr -10 M.K 1.0 (≥CH)
    :2::K: L 17(2)25 10 -6 -9 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H {{{frames}}} 35 KNB -7 H.P
    BT :2::P: M {{{frames}}} 38 KNB -13 M.P
    BT :2_::P: L {{{frames}}} 13 -1 -5 L.P
    BT :K: H {{{frames}}} 30 Cr -11 H.K
    BT :2::K: M {{{frames}}} 27 {{{normal_hit}}} -8 M.K
    BT :2_::K: L {{{frames}}} 12 -9 -10 L.K
    BT :8::K: M {{{frames}}} 30 KNB -11 M.K*

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)24 15 Cr -4 J.M.P
    F. Jump :K: M 10(4)27 30 KND -18 M.K* 1.0
    F. Land :P: HM 14(2)28 20+20 KND -12 HM.P 3.0
    F. Land :K: L 22(3)26 25 Cr -12 L.K
    N. Jump :P: M 10(4)24 15 Cr -7 J.M.P
    N. Jump :K: M 10(4)27 30 KND -19 M.K* 1.0
    N. Land :P: HM 14(2)28 20+20 KND -12 HM.P 3.0
    N. Land :K: L 22(3)26 25 KND -12 L.K
    B. Land :P: M 14(2)26 45 KND -9 M.P 5.0
    B. Land :K: L 22(3)26 25 KND -12 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 36(4)20 20 Cr -6 M.K
    FUFT :2_::K: L 35(4)24 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :6::P: H {{{frames}}} 24 Cr -8 H.P
    :4::6::P: H {{{frames}}} 42 KNB -7 H.P
    :6::P+K: HM 14(2)28 20+20 KNB -12 HM.P 3.0
    :236::P: M 14(2)26 45 KNB -9 M.P 5.0
    :8::P: M {{{frames}}} 20 {{{normal_hit}}} -8 M.P
    :7::P: H {{{frames}}} 38 KNB -11 H.P
    :9::P: M {{{frames}}} 25 LNC -10 M.P BT
    :9::P::K: H {{{frames}}} 30 KNB -21 H.K
    :P: H 10(2)13 10 -2 -2 H.P
    :P::P: H {{{frames}}} 10 -7 -7 H.P
    :P::P::P: H {{{frames}}} 25 KNB -9 H.P
    :P::P::6::P: H {{{frames}}} 16 -7 -8 H.P
    :P::P::6::P::P: M {{{frames}}} 18 Cr -14 M.P
    :P::P::6::P::K: M {{{frames}}} 25 KNB -14 M.K
    :P::P::6::P::2::K: L {{{frames}}} 22 Cr -12 L.K
    :P::P::K: H {{{frames}}} 25 Cr -12 H.K
    :P::P::K::K: M {{{frames}}} 27 KNB -10 M.K
    :P::P::2::K: L {{{frames}}} 10 -6 -9 L.K
    :P::P::2::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::2_::K::K: L {{{frames}}} 24 Cr -18 L.K
    :P::K: H {{{frames}}} 25 Cr -12 H.K
    :P::K::K: M {{{frames}}} 27 KNB -10 M.K
    :6::6::P: H {{{frames}}} 16 -7 -8 H.P
    :6::6::P::P: M {{{frames}}} 18 Cr -14 M.P
    :6::6::P::K: M {{{frames}}} 25 KNB -14 M.K
    :6::6::P::2::K: L {{{frames}}} 22 Cr -12 L.K
    :4::P: H {{{frames}}} 15 -6 -7 H.P
    :4::P::2::K: L {{{frames}}} 12 -9 -10 L.K
    :4::P::2::K::P: M {{{frames}}} 20 Cr -10 M.P
    :4::P::P: H {{{frames}}} 15 -10 -12 H.P
    :4::P::P::P: M {{{frames}}} 20 KND -12 M.P
    :4::P::P::2::K: L {{{frames}}} 25 Cr -12 L.K
    :K: H 14(2)27 30 Cr -12 H.K 1.0 (≥CH)
    :K::K: M {{{frames}}} 27 KNB -10 M.K
    WR :K: H {{{frames}}} 35 LNC -8 H.K
    :4::K: M {{{frames}}} 28 LNC -15 M.K
    :6::6::K: M {{{frames}}} 25 LNC -16 M.K
    :6::6::K::K: H {{{frames}}} 20 Cr -15 H.K
    :6::6::K::K::K: M {{{frames}}} 25 KNB -15 M.K
    :3::3::K: M {{{frames}}} 30 LNC -12 M.K
    :8::K: M {{{frames}}} 27 {{{normal_hit}}} -10 M.K
    :4::6::K: M {{{frames}}} 30 KNB -7 M.K*
    :236::K: M {{{frames}}} 42 KND -4 M.K
    :F+K: M {{{frames}}} 30 KND -12 M.K
    :F+K::K: H {{{frames}}} 30 KNB -12 H.K
    :F+K::2::K: L {{{frames}}} 25 Cr -12 L.K
    :4::F+K: H {{{frames}}} 28 Cr -15 H.K BT
    :P+K: M {{{frames}}} 32 Cr -18 M.P
    :P+K::5::6::P: M {{{frames}}} 40 KNB -9 M.P
    :6_::K: M {{{frames}}} 24 Cr -9 M.K
    :6_::K::K: M {{{frames}}} 32 KNB -11 M.K
    :6::K: H {{{frames}}} 25 Cr -15 H.K
    :6::K::K: H {{{frames}}} 25 Cr -11 H.K
    :6::K::K::K: H {{{frames}}} 25 LNC -10 H.K
    :6::K::K::6::K: M {{{frames}}} 25 {{{normal_hit}}} -10 M.K
    :1::K: L {{{frames}}} 12 -9 -10 L.K
    :1::K::K: M {{{frames}}} 27 {{{normal_hit}}} -10 M.K
    :1::K::P: M {{{frames}}} 20 Cr -10 M.P
    :1::K::6::P: H {{{frames}}} 16 -7 -8 H.P
    :1::K::6::P::P: M {{{frames}}} 18 Cr -14 M.P
    :1::K::6::P::K: M {{{frames}}} 25 KNB -14 M.K
    :1::K::6::P::2::K: L {{{frames}}} 22 Cr -12 L.K
    :2::K: L 17(2)25 10 -6 -9 L.K
    :2_::K::K: L {{{frames}}} 24 Cr -18 L.K
    :9::K: M {{{frames}}} 23 Cr -11 M.K
    :9::K::K: H {{{frames}}} 23 Cr -8 H.K*
    :6::F+K: M {{{frames}}} 37 KND -6 M.K* BT
    :7::K: M {{{frames}}} 36 LNC -15 M.K*
    :3::K: M 14(2)26 20 Cr -10 M.K 1.0 (≥CH)
    :3::K::K: M {{{frames}}} 23 Cr -11 M.K
    :3::K::K::K: H {{{frames}}} 23 Cr -8 H.K*


    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 60 3.0
    :6::7::F: DH H.K 0(22)8 60
    :6::4::F: DH M.P 0(22)8 30+30
    :4::6::F: DH M.K 0(22)8 60
    :6::1::F: DH L.P 0(22)5 30+30
    :6::1::F: DH L.K 0(22)5 20+40 5.0
    :6::4::F: DH J.P 0(22)8 60
    :4::6::F: DH J.K 0(22)8 0 DIVERT
    Diverts. The amount of frame advantage is dependent on the attack that is diverted.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-60/53 18
    :2::P: 21(2)33 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)77 0
    :2::2::F+P+K: 0(0)60 0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 7(2)31 70 AYA
    :6::6::F+P+K: THROW H 7(2)31 20+50 JAN
    :6::6::F+P+K: THROW H 7(2)31 30+40 KAS
    :6::6::F+P+K: THROW H 7(2)31 30+40 5.0 RYU
    :6::6::F+P+K: THROW H 7(2)31 5+5+5+5+15+35 BAS
    :6::6::F+P+K: THROW H 7(2)31 30+40 ZAC
    Partner :4::F+P+K: THROW H 63 EIN
    When partner tags to Ein. Can also occur when the partner does not have a unique tag throw with Ein after performing the :6::6::F+P+K: command with Ein as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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