Frame Data: DOA2HC: Gen Fu

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  • This page is the frame data for Gen Fu in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)13 10 -2 -3 H.P
    :3::P: M 15(3)21 20 -5 -6 M.P
    :2::P: L 13(2)14 5 1 -4 L.P
    :K: H 11(3)26 30 Cr -10 H.K 1.0 (≥CH)
    :3::K: M 14(2)24 25 Cr -9 M.K
    :2::K: L 15(2)25 12 -6 -9 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 10(2)19 13 2 -5 H.P
    BT :2::P: M 16(3)23 17 Cr -12 M.P
    BT :2_::P: L 13(2)20 11 -1 -5 L.P
    BT :K: H 14(2)27 30 Cr -10 H.K 1.0 (≥CH)
    BT :2::K: M 14(5)33 27 KND -19 M.K 1.0
    BT :2_::K: L 16(3)27 25 3 -14 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    F. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    F. Land :P: H 19(2)20 30 Cr -4 H.P 1.5 (≥CH)
    F. Land :K: L 23(5)32 25 Cr -19 L.K
    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    N. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    N. Land :P: H 19(2)20 30 Cr -4 H.P 1.5 (≥CH)
    N. Land :K: L 23(5)32 25 Cr -19 L.K
    B. Land :P: H 19(2)20 30 Cr -4 H.P 1.5 (≥CH)
    B. Land :K: L 23(5)32 25 Cr -19 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 36(4)20 20 Cr -6 M.K
    FUFT :2_::K: L 35(4)24 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K


    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)13 10 -2 -3 H.P
    :8::P: H 14(3)16 16 Cr -6 H.P
    :P::P: (HH) 8(2)15 12 -5 -7 H.P
    :P::P::P: (HH)M 18(2)24 25 -1 -6 M.P 2.0
    :3::P: M 15(3)21 20 -5 -6 M.P
    :3::P::P: MM 25(3)22 22 7 -5 M.P
    :9::P: H 12(2)26 26 LNC -10 H.P 1.0
    :6::P: M 11(2)22 18 -7 -8 M.P
    :6::P::P: MM 22(3)23 18 5 -6 M.P
    :6::P::P::P: MMM 20(3)22 20 7 -5 M.P 1.0 (≥CH)
    :6::P::P::P+K: MMM 30(3)32 40 KND -6 M.P 2.0
    :4::P: M 15(2)22 22 0 -5 M.P
    :4::P::P: MM 24(3)29 30 KND -13 M.P 1.0
    :4::P::6::P: (MM) 15(2)23 16 Cr -7 M.P
    :4::P::6::P::5::P+K: (MM)M 18(3)30 30 LNC -13 M.P 5.0
    :3_::P: M 13(3)23 24 Cr -8 M.P
    :6::6::P: M 12(2)23 25 1 -6 M.P 2.0
    :3::3::P: M 15(3)18 22 10 -2 M.P
    :236::P::P: M 20(3)31 28 Cr -15 M.P 3.0
    :P+K: M 13(3)25 25 LNC -8 M.P 1.0
    :6::4::P: M 16(3)27 30 KND -11 M.P 1.0
    :1::6::P: M 16(3)34 50 KND -9 M.P 5.0
    :6::P+K: M 18(3)28 42 KND -12 M.P 5.0
    :2::P+K: H+MM 15(2)29 30+15 LNC -12 H.P+M.K 1.0
    :2::P+K::5::4::6::P: H+MM 22(3)36 30 KND -19 M.P 5.0
    :4::P+K: H 18(2)20 30 Cr -4 H.P 1.5 (≥CH)
    :1::P+K: M 20(9)26 32 LNC -17 M.P BT
    :3::P+K: M 21(3)32 40 KND -10 M.P 2.0
    :1::P: L 18(2)26 20 -9 -11 L.P
    :3::K: M 14(2)24 25 Cr -9 M.K
    :3::K::P: MM 24(3)26 25 Cr -11 M.P
    :3::K::P::5::4::6::P: MMH 23(3)26 40 KND -14 H.P 1.0
    :6_::K: M 13(2)23 25 Cr -6 M.K
    :6_::K::K: MM 31(4)26 30 Cr -11 M.K 1.0 (≥CH)
    :1::K: L 17(2)23 15 -5 -7 L.K
    :1::K::6::P: LM 30(3)35 40 KND -10 M.P 5.0
    :8::K: M 14(4)26 30 Cr -11 M.K 1.0 (≥CH)
    :9::K: H 19(5)30 40 LNC -15 H.K 2.0
    :9::K::2::K: HL 25(5)32 25 Cr -19 L.K
    :7::K: M 16(3)45 35 LNC 30 M.K 1.0
    :6::K: H 14(2)26 24 Cr -11 H.K 1.0 (≥CH)
    :F+K: H 16(3)30 26 Cr -14 H.K* 1.0 (≥CH)
    :2::F+K: L 23(5)32 25 Cr -19 L.K

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 5(2)23 40
    :4::F+P: THROW H 6(2)27 45 5.0
    Land OBTW :F+P: THROW H 6(2)27 15+40
    OBTW :4::F+P: THROW H 6(2)27 15+40
    OBTW :236::F+P: THROW H 6(2)27 15+40
    :6::F+P: THROW H 6(2)27 48
    :6::6::F+P: THROW H 6(2)27 50
    :6::6::F+P::5::6::F+P: COMBO 20
    :214::F+P: THROW H 6(2)27 17+17+17 10
    :236::F+P: THROW H 7(2)31 35+15
    :F+P: THROW AIR 10(13)17 0 13
    Only will occur after :236::F+P:
    To Standing Opponent's Back
    :F+P: THROW H 5(2)23 55
    :6::F+P: THROW H 6(2)27 60
    Land :F+P: THROW H 6(2)27 60
    To Crouching Opponent's Front
    :2::F+P: THROW L 3(2)25 20+36
    :1::F+P: THROW L 4(2)34 15+15+20 10
    Land :2::F+P: THROW L 4(2)34 15+15+20 10
    To Crouching Opponent's Back
    :2::F+P: THROW L 3(2)25 62
    Land :2::F+P: THROW L 3(2)25 62

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 60
    :6::7::F: DH H.K 0(22)8 60
    :6::4::F: DH M.P 0(22)8 10+10+40 5.0
    :4::6::F: DH M.K 0(22)8 60 5.0
    :6::1::F: DH L.P 0(22)5 60
    :6::1::F: DH L.K 0(22)5 60
    :4::9::F: PARRY HM.P 0(22)8 0 16
    :4::9::F: PARRY H.K 0(22)8 0 17
    :4::9::F: PARRY M.K 0(22)8 0 16
    :4::3::F: PARRY L.PK 0(22)5 0 16
    :6::4::F: DH J.P 0(22)8 60
    :4::6::F: DH J.K 0(22)8 0 DIVERT
    Diverts. The amount of frame advantage is dependent on the attack that is diverted.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-53/53 18
    :2::P: 19(2)32 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: - 0(0)70 0 - - -
    C2 :2::2::F+P+K: - 0(0)77 0 - - -
    When using Costume 2 with Gen Fu's hat still on.
    :236::P: - 0(0)26 0 - - -
    :7::P: - 0(0)44 0 - - -

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 7(2)31 10+20+20+20 HEL
    :6::6::F+P+K: THROW H 7(2)31 40+30 KAS
    :6::6::F+P+K: THROW H 7(2)31 40+30 AYA
    :6::6::F+P+K: THROW H 7(2)31 30+10+10+10+10 ZAC
    :6::6::F+P+K: THROW H 7(2)31 20+50 LEI
    OBTW :6::6::F+P+K: THROW H 7(2)31 20+20+30 4.0 LEI
    :6::6::F+P+K: THROW H 7(2)31 70 RYU
    :6::6::F+P+K: THROW H 7(2)31 70 LEO
    :6::6::F+P+K: THROW H 7(2)31 70 BAY
    :6::6::F+P+K: THROW H 7(2)31 30+30 TIN
    Partner :4::F+P+K: THROW H 7(2)31 35+15 GEN
    When partner tags to Gen Fu. Can also occur when the partner does not have a unique tag throw with Gen Fu after performing the :6::6::F+P+K: command with Gen Fu as his/her tag partner.
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