Frame Data: DOA2HC: Leifang

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  • This page is the frame data for Leifang in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)13 10 0 0 H.P
    :3::P: M 14(2)21 20 -13 -13 M.P
    :2::P: L 14(2)22 5 0 -6 L.P
    :K: H 11(2)29 28 Cr -12 H.K 1.0 (≥CH)
    :3::K: M 13(3)23 25 Cr -10 M.K 1.0 (≥CH)
    :2::K: L 15(2)25 10 -6 -12 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2_::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2_::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    F. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    F. Land :P: H 14(4)20 22 Cr -4 H.P 1.5
    F. Land :K: L 21(4)32 25 KND -19 L.K
    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    N. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    N. Land :P: H 14(4)20 22 Cr -4 H.P 1.5
    N. Land :K: L 21(4)32 25 KND -19 L.K
    B. Land :P: H 14(4)20 22 Cr -4 H.P 1.5
    B. Land :K: M 19(3)22 20 KND -7 M.K 1.0

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 34(4)18 20 Cr -6 M.K
    FUFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K


    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :9::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :8::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :9::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :9::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :7::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::4::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::4::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :1::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :1::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :236::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::3::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::3::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::3::P::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::3::P::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::6::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :8::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::K::K::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :1::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :1_::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::K::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :7::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::6::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::4::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::4::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::K::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::3_::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::3_::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::3_::P::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::K::K::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :K::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :1::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :F+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}


    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 62
    :6::7::F: DH H.K 0(22)8 32+30
    :6::4::F: DH M.P 0(22)8 62
    BTW :6::4::F: DH M.P 0(22)8 30+42 1.0
    :4::6::F: DH M.K 0(22)8 0 15 O. BT
    :6::1::F: DH L.P 0(22)5 62
    :6::1::F: DH L.K 0(22)5 62
    :4::9::F: PARRY HM.PK 0(22)8 0 16
    :4::3::F: PARRY L.PK 0(22)5 0 16
    :6::4::F: DH J.P 0(22)8 62
    :4::6::F: DH J.K 0(22)8 62

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-60/52 18
    :2::K: 19(5)36 15

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)75 0
    :2::2::F+P+K: 0(0)100 0
    :6::4::6::F+P+K: 0(0)65 0
    :4::4::F+P+K: 0(0)176 0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 6(2)30 20+50 5.0 JAN
    :236::F+P+K: THROW H 6(2)30 45+15+10+10 JAN
    :6::6::F+P+K: THROW H 6(2)30 20+20+30 5.0 HEL
    :6::6::F+P+K: THROW H 6(2)30 70 TIN
    :6::6::F+P+K: THROW H 6(2)30 30+40 EIN
    Partner :4::F+P+K: THROW H 63 LEI
    When partner tags to Leifang. Can also occur when the partner does not have a unique tag throw with Leifang after performing the :6::6::F+P+K: command with Leifang as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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