Frame Data: DOA2HC: Ryu Hayabusa

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  • This page is the frame data for Ryu Hayabusa in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)13 10 -4 -5 H.P
    Jab
    じょうだんせいけんづき
    :3::P: M 15(2)22 20 -1 -6 M.P
    :2::P: L 14(2)15 5 0 -5 L.P
    :K: H 12(2)25 30 Cr -8 H.K 1.0 (≥CH)
    :3::K: M 14(2)25 22 Cr -7 M.K 1.0 (≥CH)
    :2::K: L 16(2)25 10 -6 -9 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 12(3)17 11 -9 -10 H.P
    BT :2::P: M 13(2)20 14 0 -4 M.P 1.0
    BT :2_::P: L 13(3)20 13 -2 -5 L.P
    BT :K: H 15(3)25 30 LNC -9 H.K 2.5
    BT :2::K: M 15(3)29 26 Cr -12 M.K 2.0 (≥CH)
    BT :2_::K: L 18(5)27 25 Cr -13 L.K
    BT :8::K: M 22(2)26 28 KND -8 M.K* 1.0

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    F. Jump :K: M 10(4)26 30 KND -18 M.K* 1.0
    F. Land :P: M 14(2)26 25 KND -9 M.P 2.0
    F. Land :K: L 25(5)36 24 KND -22 L.K
    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    N. Jump :K: M 10(4)26 30 KND -18 M.K* 1.0
    N. Land :P: M 14(2)26 25 KND -10 M.P 2.0
    N. Land :K: L 25(5)36 24 KND -22 L.K
    B. Land :P: M 14(2)26 25 KND -6 M.P 2.0
    B. Land :K: L 25(5)36 24 KND -22 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 34(4)18 20 Cr -6 M.K
    FUFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)13 10 -4 -5 H.P
    :P::P: (HH) 8(2)15 10 -3 -4 H.P
    :P::P::P: (HH)M 22(2)20 24 Cr -7 M.P
    :P::P::4::P: (HH)M 15(2)23 18 -11 -12 M.P
    :P::P::4::P::6::P: (HH)MM 15(2)26 28 KND -10 M.P 2.0
    :P::P::4::P::K: (HH)MM 33(4)30 36 KND -16 M.K 1.0
    :P::P::K: (HH)H 16(2)35 16 KND -23 H.K
    :P::P::K::K: (HH)HH 15(2)37 15 KND -26 H.K
    :P::P::K::K::K: (HH)HHH 15(2)40 20 KND -12 H.K 2.0 (≥CH)
    :P::P::2::K: (HH)L 24(2)31* 25 Cr -15 L.K HS
    :P::K: HH 12(2)28 26 Cr -15 H.K
    :P::K::K: HHH 16(2)29 28 KND -19 H.K 1.0
    :6::P: M 11(2)21 18 -8 -9 M.P
    :6::P::K: MM 16(2)29 25 KND -12 M.K
    :6::P::K::K: M(MH) 11(2)30 25 KND -13 H.K* 1.5
    :6::6::P: M 14(2)26 28 Cr -10 M.P 2.0
    :8::P: H 14(3)19 18 Cr -4 H.P
    :4::P: M 15(2)23 18 -11 -12 M.P
    :4::P::6::P: M 15(2)26 28 KND -8 M.P 2.0
    :4::P::K: M 21(2)33 30 Cr -16 M.K 2.5
    :7::P: M 20(2)20 24 Cr -7 M.P
    :1::P: L 16(2)29 18 -8 -9 L.P
    :1_::P::K: L 21(5)36 25 -7 -23 L.K
    :236::P: M 25(3)23 28 LNC -11 M.P
    :K: H 12(2)25 30 Cr -8 H.K 1.0 (≥CH)
    :K::P: HM 20(3)27 26 KND -8 M.P 2.0
    :K::K: HH 24(3)28 36 KND -11 H.K 5.0
    :9::K: M 20(4)30 35 KND -14 M.K* 1.0
    :8::K: H 13(2)30 26 LNC -14 H.K
    :8::K::K: HM 18(3)30 30 KND -8 M.K 1.0
    :7::K: M 14(4)28 40 LNC -13 M.K 1.0
    WR :K: M 14(2)25 29 LNC -8 H.K 1.0
    :3::K: M 14(2)25 22 Cr -7 M.K 1.0 (≥CH)
    :3::K::2::K: ML 30(5)36 24 -5 -21 L.K
    :6::K: M 15(2)29 25 KND -12 M.K
    :6::K::K: (MH) 11(2)30 25 KND -13 H.K* 1.5
    :6::6::K: L 30(4)37 28 KND -23 L.K
    :1::K: L 24(5)36 24 -12 -13 L.K
    :1::K::2_::K: LL 30(2)31* 25 Cr -15 L.K HS
    :1::K::1::K: LL 35(5)36 24 -10 -21 L.K
    :1::K::1::K::2_::K: LLL 30(2)31* 25 Cr -15 L.K HS
    :6::4::K: L 17(3)26 17 -3 -10 L.K
    :4::K: H 14(2)35** 33 LNC -19 H.K* 1.0 HS
    :236::K: M 19(2)30 34 LNC -12 M.K 1.0
    :2_::4::K: M 14(3)29 26 -12 -13 M.K* 1.0 HS
    :P+K: H 13(3)25 25 Cr -10 H.P 1.0
    :4::P+K: M 30(3)28 42 KND -12 M.P 4.0
    :3::P+K: M 20(2)27 20 LNC -11 M.P 1.0 BT
    :3::P+K:5::K: MM 24(2)26 28 KND -9 M.K 1.0
    :F+K: H 14(2)35 20 KND -23 H.K
    :F+K::K: HH 15(2)37 15 KND -26 H.K
    :F+K::K::K: HHH 15(2)40 30 KND -12 H.K* 2.0
    :4::F+K: H 18(3)25 32 KND -13 H.K* 2.0 HS
    :2::F+K: L 20(2)31 25 Cr -15 L.K HS
    :3::F+K: M 28(4)30 40 KND -16 M.K 1.0
    Jump Back :P+K: M 22(12)28 38 KND -16 M.P* 5.0

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    HS :P: H 29(2)13 10 2 1 H.P
    HS :2::5::K: M 35(2)27 25 -5 -9 M.K
    HS :K: H 10(3)33 20 KND -17 H.K* 2.0
    HS :K::K: HH 21(3)52 25 KND -25 M.K* 2.0
    HS :P+K: M 15(3)40 35 LNC -13 M.K* 2.0
    HS :F+K: L 36(3)35 25 Cr -21 L.K

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 5(2)23 40
    :6::F+P: THROW H 6(2)27 45
    OBTW :6::F+P: THROW H 6(2)27 55
    :3::F+P: THROW H 6(2)27 48
    :4::F+P: THROW H 6(2)27 56
    :6::6::F+P: THROW H 6(2)27 50
    :4::6::F+P: THROW H 6(2)27 0 6/17
    :214::F+P: THROW H 6(2)27 60
    Can also be performed by doing :F+P: while landing from a jump.
    :426::F+P: THROW H 7(2)31 35+15
    :426::F+P::5::268::F+P: COMBO H 30+30
    :426::F+P::5::268::F+P::5::4862::F+P: COMBO H 30+15+30+50
    To Standing Opponent's Back
    :F+P: THROW H 5(2)23 52
    :4::F+P: THROW H 6(2)27 55
    Can also be performed by doing :F+P: to an Opponent's back while landing from a jump.
    :6::6::F+P: THROW H 6(2)27 58
    While in Hand Stand (HS) Stance
    HS :F+P: THROW H 5(10)21 48
    HS :4::F+P: THROW H 5(10)21 50
    To Crouching Opponent's Front
    :2::F+P: THROW L 3(2)25 55
    Can also be performed by doing :2::F+P: to a crouching Opponent's front while landing from a jump.
    :1::F+P: THROW L 4(2)34 62
    To Crouching Opponent's Back
    :2::F+P: THROW L 3(2)25 57
    Can also be performed by doing :2::F+P: to a crouching Opponent's back while landing from a jump.

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DEF H.P 0(22)8 30+15
    :6::7::F::5::248::F: COMBO 30+30
    :6::7::F::5::248::F::5::6842::F: COMBO 30+50
    :6::7::F: DEF H.K 0(22)8 30+30
    :6::4::F: DEF M.P 0(22)8 30+15
    :6::4::F::5::248::F: COMBO 30+30
    :6::4::F::5::248::F::5::6842::F: COMBO {{{level}}} 30+50
    :4::6::F: DEF M.K 0(22)8 60
    :6::1::F: DEF L.P 0(22)5 30+15
    :6::1::F::5::248::F: COMBO 30+30
    :6::1::F::5::248::F::5::6842::F: COMBO 30+50
    :6::1::F: DEF L.K 0(22)5 60
    :6::4::F: DEF J.P 0(22)5 60
    :4::6::F: DEF J.K 0(22)5 DIVERT

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-60/53 18
    :2::P: 15(5)33 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)56 0
    :6::4::6::F+P+K: 0(0)56 0
    :2::2::F+P+K: 0(0)70 0
    :2::P+K: 0(0)30 0 HS
    HS :2: 0(0)30 0
    :9::P: 0(0)40 0
    HS :4::4: 0(0)29 0
    HS :6: 0(0)66 0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 7(2)31 70 KAS
    :6::6::F+P+K: THROW H 7(2)31 30+40 AYA
    :6::6::F+P+K: THROW H 7(2)31 70 3.0 EIN
    :6::6::F+P+K: THROW H 7(2)31 30+40 GEN
    :6::6::F+P+K: THROW H 7(2)31 70 LEO
    :6::6::F+P+K: THROW H 7(2)31 70 BAY
    :6::6::F+P+K: THROW H 7(2)31 20+50 BAS
    :6::6::F+P+K: THROW H 7(2)31 20+50 JAN
    :6::6::F+P+K: THROW H 7(2)31 70 TIN
    Partner :4::F+P+K: THROW H 30+15 RYU
    When partner tags to Ryu Hayabusa. Can also occur when the partner does not have a unique tag throw with Ryu Hayabusa after performing the :6::6::F+P+K: command with Ryu Hayabusa as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
    Partner :4::F+P+K::5::248::F+P: COMBO 30+30 RYU
    When partner tags to Ryu Hayabusa. Can also occur when the partner does not have a unique tag throw with Ryu Hayabusa after performing the :6::6::F+P+K: command with Ryu Hayabusa as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
    Partner :4::F+P+K::5::248::F+P::5::6842::F+P: COMBO 30+50 RYU
    When partner tags to Ryu Hayabusa. Can also occur when the partner does not have a unique tag throw with Ryu Hayabusa after performing the :6::6::F+P+K: command with Ryu Hayabusa as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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