Frame Data: DOA3: Hayabusa

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  • This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region.

    Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed.
    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 10(2)13 10 -4 -5 H.P
    :3::P: M 15(2)20 20 -6 -6 M.P
    :2::P: L 14(2)15 5 0 -5 L.P
    :K: H 12(2)25 28 Cr -8 H.K 1.00m*
    :3::K: M 14(2)25 22 Cr -7 M.K 1.00m*
    :2::K: L 16(2)25 10 -6 -9 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 12(3)17 11 -7 -7 H.P
    BT :2::P: M 13(2)20 14 0 -4 M.P
    BT :2_::P: L 13(2)20 13 -1 -5 L.P
    BT :K: H 15(3)25 30 KNB -9 H.K 2.50m
    BT :2::K: M 15(2)29 25 Cr -13 M.K 2.00m*
    BT :2_::K: L 18(5)27 25 Cr -14 L.K
    BT :8::K: M 22(2)26 28 KND -8 M.K 1.00m

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    Jump :P: M 10(4)24 15 Cr -11 J.M.P
    Jump :K: M 10(4)33 30 KNB -14 J.M.K 2.00m
    Land :P: M 51(2)26 25 KNB -9 M.P 2.00m
    Land :K: H 62(5)36 24 KND -22 H.K
    B. Jump :P: M 10(4)24 15 Cr -11 J.M.P
    B. Jump :K: M 10(4)33 30 KNB -14 J.M.K 2.00m
    B. Land :P: M 51(2)26 25 KNB -10 M.P 2.00m
    B. Land :K: H 61(5)36 24 KND -22 H.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :K: M 34(4)18 20 Cr -6 M.K
    3++
    • Normal Hit changed from a deep stun to a Pushback stun.
    :2_::K: L 33(4)22 20 Cr -7 L.K
    3++
    • Normal Hit changed from a deep stun to a Pushback stun.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P::P: (HH) 8(2)15 10 -3 -4 H.P
    :P::P::P: (HH)M 22(2)20 24 Cr -7 M.P
    :P::P::P::P: (HH)MM 22(3)28 22 Cr -13 M.P 1.00m
    :P::P::4::P: (HH)M 15(2)23 18 -11 -12 M.P
    :P::P::4::P::P: (HH)MM 15(2)26 28 KNB -10 M.P 2.00m
    :P::P::4::P::2::P: (HH)ML 18(3)30 22 Cr -15 L.P
    :P::P::4::P::K: (HH)MM 33(4)30 36 KND -4 M.K 1.00m
    :P::P::K: (HH)H 16(2)35 16 LNC -23 H.K
    :P::P::K::K: (HH)HH 15(2)37 15 LNC -26 H.K
    :P::P::K::K::K: (HH)HHH 15(2)40 20 KNB -12 H.K* 3.00m
    3++
    • Guard Disadvantage changed to Gb(-6)
    :P::P::2::K: (HH)L 24(2)31(20) 25 Cr -15 L.K HS*
    :P::K: HH 12(2)28 26 Cr -15 H.K
    :P::K::K: HHH 16(2)29 28 KNB -13 H.K 2.00m
    3++
    • Air hit changed from Juggle Fall to Juggle Back Flip.
    :6::P: M 11(2)21 18 -8 -9 M.P
    :6::P::K: MM 16(2)29 25 LNC -12 M.K
    :6::P::K::K: M(MH) 11(2)30 25 LNC -13 H.K* 1.50m
    :6::6::P: M 14(2)26 28 KNB +2 M.P 2.00m
    :8::P: H 14(3)19 18 Cr -4 H.P
    3++
    • Animation changed to match Dead or Alive 4's animation. No changes to the frame data.
    :4::P: M 15(2)23 18 -11 -12 M.P
    :4::P::P: MM 15(2)26 28 KNB -8 M.P 2.00m
    :4::P::K: MM 21(2)33 30 KNB -16 M.K 2.50m
    :4::P::2::P: ML 18(3)30 22 Cr -15 L.P
    :7::P: M 20(2)20 24 Cr -7 M.P
    3++
    • Command changed to :4::4::P:
    :7::P::P: MM 22(3)28 22 Cr -13 M.P 1.00m
    3++
    • Command changed to :4::4::P::P:
    :3::P::P: MH 18 18 Cr -10 H.P
    :3::P::P::P: M(HM) 19 24 Cr -7 M.P 1.00m
    This is a 3-hit natural combo against a crouching target, as the stun is different against a crouching opponent.
    :1::P: L 16(2)29 18 -8 -11 L.P
    3++
    • Normal Hit Disadvantage is -10
    • Guard Disadvantage is -13
    :1_::P::K: LL 21(5)36 25 -7 -23 L.K
    3++
    • Animation altered to match Dead or Alive Dimensions' version.
    • Frames changed to 20(5)22.
    • Guard Disadvantage changed to -14.
    :236::P: M 25(3)23 28 LNC -9 M.P
    :K::P: HM 20(3)27 22 Cr -13 M.K 1.00m
    :K::K: HH 24(3)28 36 KNB +5 GB H.K 5.00m
    :9::K: M 20(4)30 35 LNC -14 M.K* 1.00m
    :8::K: H 12(3)30 24 LNC -14 H.K
    :8::K::K: HM 18(3)23 26 KND -8 M.K 1.00m
    :7::K: M 14(4)31 40 LNC -13 M.K 1.00m
    WR :K: H 14(3)24 27 LNC -8 H.K 1.00m
    :3::K::K: ML 30(5)36 24 -6 -21 L.K
    :6::K: M 15(2)29 25 LNC -12 M.K
    :6::K::K: (MH) 11(2)30 25 LNC -13 H.K* 1.50m
    :6::6::K: L 30(4)37 28 KND -23 L.K
    :1::K: L 24(5)36 24 -12 -23 L.K
    :1::K::K: LM 25(3)29 26 Cr -1 M.K* 1.00m* HS
    :1_::K::K: LL 30(2)31(20) 25 Cr -15 L.K HS*
    :1::K::1::K: LL 27(5)36 24 -11 -23 L.K
    :1::K::1_::K::K: LLL 22(2)31(20) 25 Cr -15 L.K HS
    :6::4::K: L 17(3)26 17 Cr -10 L.K
    :4::K: H 14(2)35(29) 33 KND -19 H.K* 1.00m HS*
    :236::K: M 19(2)30 29 LNC -12 M.K 1.00m
    WR :4::K: M 14(3)29 26 X -1 M.K* 1.00m* HS
    :P+K: H 13(3)25 25 Cr -10 H.P 1.00m
    :P+K::P: HM 23(2)27 18 Cr -9 M.P BT
    3++
    • Animation adjusted to match Dead or Alive 4's animation.
    • Frames changed to 22(3)25.
    • Guard Disadvantage changed to -4.
    :6::P+K: H 21(2)24 26 Cr +4 H.P 1.00m
    :4::P+K_: M 34~78(3)28 45~87 KNB +24 GB M.P 4.00m
    Attack can be Charged before release.
    :3::P+K: M 20(2)27 20 LNC -11 M.P 1.00m BT
    :3::P+K::K: M 24(2)26 28 KND -9 M.K 1.00m
    :F+K: H 14(2)35 20 LNC -23 H.K
    :F+K::K: HH 15(2)37 15 LNC -26 H.K
    :F+K::K::K: HHH 15(2)40 30 KNB -12 H.K* 3.00m
    3++
    • Guard Disadvantage changed to Gb(-6)
    :4::F+K: H 18(3)25 32 KNB -13 H.K* 2.00m HS
    :2::F+K: L 20(2)31(20) 25 Cr -15 L.K HS*
    :3::F+K: M 28(4)30 40 KND -4 M.K 1.00m
    BTW :4::P+K: M 34(10)29 38 KNB -3 GB M.K* 5.00m

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    HS :P: H 29(2)13 10 +2 +1 H.P
    HS :F::5::K: M 35(2)27 25 Cr -9 M.K
    HS :K: H 10(3)33 20 KNB -17 H.K* 2.00m
    HS :K::K: HM 21(3)52 25 KNB -25 M.K* 2.00m
    HS :P+K: M 15(3)40 35 KNB -13 M.K* 2.00m
    HS :F+K: L 36(3)35 25 Cr -21 L.K

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 5(2)23 40
    :8::F+P: CATCH H 22(3)29 45
    OBTW :8::F+P: CATCH H 22(3)29 55
    :4::F+P: THROW H 6(2)27 56
    :3::F+P: THROW H 6(2)27 48
    :6::6::F+P: THROW H 6(2)27 50 3.00m
    :6::F+P: THROW H 6(2)27 0
    This move alters its frame advantage based on if it lands on Normal Throw or not. Normal Throw is +6, where Counter Throw and Hi-Counter Throw is +17.
    :214::F+P: THROW H 6(2)27 60
    :426::F+P: THROW H 7(2)31 30+15
    :426::F+P::5::268::F+P: COMBO 30+30
    :426::F+P::5::268::F+P::5::4862::F+P: COMBO 30+50
    To Standing Opponent's Back
    :F+P: THROW H 5(2)23 52
    :4::F+P: THROW H 6(2)27 55
    :6::F+P: THROW H 6(2)27 58
    While in Hand Stand (HS) Stance
    HS :F+P: THROW H 5(10)21 48
    HS :4::F+P: THROW H 5(10)21 50
    To Crouching Opponent's Front
    :2::F+P: THROW L 3(2)25 55
    :1::F+P: THROW L 4(2)34 62
    To Crouching Opponent's Back
    :2::F+P: THROW L 3(2)25 57

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :7::F: DH H.P 0(22)8 20+10
    Connects against a High Punch attack.

    3++
    • Frames changed to 0(18)12.
    :7::F::5::248::F: COMBO 20+20
    :7::F::5::248::F::5::6842::F: COMBO 20+40
    :7::F: DH H.K 0(22)8 20+25
    Connects against a High Kick attack.
    :4::F: DH M.P 0(22)8 20+10
    Connects against a Middle Punch attack.

    3++
    • Frames changed to 0(18)12.
    :4::F::5::248::F: COMBO 20+20
    :4::F::5::248::F::5::6842::F: COMBO 20+40
    :4::F: DH M.K 0(22)8 20+25
    Connects against a Middle Kick attack.

    3++
    • Command changed to :6::F:
    • Frames changed to 0(18)12.
    :1::F: DH L.P 0(22)5 20+10
    Connects against a Low Punch attack.

    3++
    • Frames changed to 0(18)12.
    :1::F::5::248::F: COMBO 20+20
    :1::F::5::248::F::5::6842::F: COMBO 20+40
    :1::F: DH L.K 0(22)5 45
    Connects against a Low Kick attack.

    3++
    • Frames changed to 0(18)12.
    :4::F: DH J.P 0(22)8 45
    Connects against a Jumping Punch attack.

    3++
    • Frames changed to 0(18)12.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    OD :8::P+K: D 34(12)59/53 18
    OD :2::P: D 15(5)33 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :2::P+K: - 0(0)30 0 HS
    HS :2: - 0(0)30 0
    :9::P: - 0(0)40 0
    HS :4::4: - 0(0)29 0
    BTW :4::P: - 0(0)68 0
    3++
    • Command changed to :7::P:
    :4::6::4::F+P+K: - 0(0)56 0
    :6::4::4::F+P+K: - 0(0)56 0
    :2::2::F+P+K: - 0(0)70 0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 5(2)23 70 KAS
    3++
    • Command changed to :6::6::F+P+K:.
    :F+P: THROW H 5(2)23 30+40 AYA
    3++
    • Command changed to :6::6::F+P+K:.
    :F+P: THROW H 5(2)23 70 2.50m EIN
    3++
    • Command changed to :6::6::F+P+K:.
    :F+P: THROW H 5(2)23 30+40 GEN
    3++
    • Command changed to :6::6::F+P+K:.
    :F+P: THROW H 5(2)23 20+50 BAS
    3++
    • Command changed to :6::6::F+P+K:.
    :F+P: THROW H 5(2)23 20+50 JAN
    3++
    • Command changed to :6::6::F+P+K:.
    :F+P: THROW H 5(2)23 15+55 TIN
    3++
    • Command changed to :6::6::F+P+K:.
    Partner :F+P: THROW H 5(2)23 30+15 RYU
    3++
    • Command changed to :6::4::F+P+K:.
    Partner :F+P::5::268::F+P: COMBO 30+30 RYU
    Partner :F+P::5::268::F+P::5::4862::F+P: COMBO 30+50 RYU

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::P: M.P 27(2)25 27 Cr -5 M.P 2.00m
    • New move imported from Dead or Alive Dimensions.
    • Sit Down Stun on hit.
    • 2.00m Wall Splat.
    :7::P: 0(0)46 Crouch
    • New move imported from Dead or Alive Dimensions.
    • Ends in Crouch state.
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