Kasumi - Strategies - DOA5U

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  • Strengths (top)

    • Kasumi is one of the fastest characters in the game (9 frame jab, 11 frame mid), allowing her to get a plethora of counter-blows
    • Due to her speed she excels at pressure and mix-ups through using free cancelling and string delays
    • She has high damage output on juggles (30% - just over 50%)

    Weaknesses (top)

    • She is highly unsafe, any move or string that isn't :P: / :P::P:, :3::K::K:, or :2::P: is throw punishable on block even if measures can be taken to ensure safety (fuzzy guarding or throw escaping)
    • Her strikes are weak if they do not connect on counter-hit

    Recommended Moves (top)


    Punches (top)


    :P: - Gives +1 on counter-hit. Get the opponent to respect the jab and it's followups and you are golden.

    :2::P: - A 12 frame high crush that is only -1 on normal hit. Depending on your opponent's character, you can apply pressure after connecting with this move. It is a instant high crush with greater speed although less payoff than :2::P:.

    :6::P::K: - As one of her better pokes, it is safe and a nice way to end pressure. Always make sure you are in range for it. If you really want to go for the low sweep finish just understand you are taking a gamble.

    :1::P: - With a patch, this move has become -9 on hit so you are taking a risk if you are trying to poke with this. It is a instant tech-crouch so use it for that purpose mainly.

    :3::P: - This move is one of her deepest stuns and has a natural combo in :3::P::P: if you do not delay the string.

    :4::P: - This poke has some range to it though all of its followups are unsafe.

    Kicks (top)


    :9::K: -This kick is a low crush and has a bounce on counter hit that you can follow with a small combo like :4::P::K::K:. It wall splats when the opponent is stunned, allowing you to follow with a wall juggle. You can also use this at max threshold for a bounce and follow with :P::K::K::7::K: plus a teleport ending of your choice. It's first follow-up :9::K::P: is safe if you fuzzy guard and buffer a throw escape. The second one, :9::K::K: is unsafe but will hit people who are trying to crouch or low crush.

    :H+K: - Causes a turnaround stun on critical-hit and high-counter-hit. It allows you to follow with :6::K: (depends on the space between Kasumi and her opponent) or the guaranteed :9::K: into :P::K::K::7::K: with a teleport ending.

    :4::H+K: - This move causes a sit-down stun and guarantees follow-ups to go for a critical burst. However, it is only +18 on a opponent that is slow-escaping, meaning that she get's no longer a guaranteed launch like in the pre-patch version.

    :3::K: - This is a poke with distance to it. Unfortunately it lost it's wall splats with patch version 1.03. It gives Kasumi +4 on NH so its enough to get her pressure started.

    Other (top)


    :3::P+K: - This move closes the gap between you and your opponent. The kick followup (:3::P+K::K:) is unsafe, the punch (:3::P+K::P:) is safe if you fuzzy guard and buffer a throw escape. The throw (:3::P+K::H+P:) will connect if your opponent doesn't strike or crouch. She can do her :9::P+K: flip if you hold :8: or :9: as well.

    :9::P+K: - Can be used to hop over wake-up kicks. If you press :K: on block she will do a hop kick into teleport. :P+K: gives +1 frame advantage and :6::P+K: allows you to do the followups mentioned above.

    Moveset & Combos (top)

    Check out her combo thread for more information and discussions.
    :F: - Free Cancel

    Launcher (top)


    High Launcher (top)


    :236::P:
    :8::K: (Only on counter-hit)
    :H+K: (On counter-hit or if the opponent is stunned)

    Mid Launcher (top)


    :3::P: - (Only when it breaks the threshold or when it is used after you connect with :3::P:)
    :3::3::P:
    :4::P::K:
    :7::K:
    :3::3::K:
    :3::H+K: (If the opponent is stunned)

    Low Launcher (top)


    :2::K::K: (as part of the string, the second kick launches if the opponent is stunned)

    Throw Launcher (top)


    :236::H+P:
    :1::H+P:
    :6::6::H+P:

    Hold Launcher (top)


    :4::6::h:
    :1::h:


    Basic Combos (top)

    :P::K::K::7::K:, :6::P+K:, :K::K:
    :P::K::K::7::K:, :P+K:

    Critical Burst Combos (top)


    Usable if your opponent is stunned, e.g. on counter-hit. Note, that none of these combos is guaranteed.
    :6::H+K:, :6::6::P::4::P::6::P+K:
    :H+K:, :2::K:, :6::P+K:, :7::K:, :6::P+K:

    Wall Friendly Combos (top)


    Usable if your opponent is stunned, e.g. on counter-hit. Otherwise, he won't get launched high enough.
    :3::3::P:, :2::P:, :4::P::K::K:

    :9::K:, :3::3::P:, :2::P:, :4::P::K::K:
    :9::K:, :3::3::P:, :2::P:, :K::K::6::K:
    :9::K:, :3::3::P:, :2::P:, :K::K::7::K:

    :P+K:, :3::3::P:, :2::P:, :4::P::K::K:
    :P+K:, :3::3::P:, :2::P:, :K::K::6::K:
    :P+K:, :3::3::P:, :2::P:, :K::K::7::K:

    :3::3::K:, :3::3::P:, :2::P:, :4::P::K::K:
    :3::3::K:, :3::3::P:, :2::P:, :K::K::6::K:
    :3::3::K:, :3::3::P:, :2::P:, :K::K::7::K:

    :4::K:, :2::P:, :4::P::K::K:
    :4::K:, :3::3::P:, :2::P:, :K::K::6::K:
    :4::K:, :3::3::P:, :2::P:, :K::K::7::K:

    :3::P::K:, :2::P:, :4::P::K::K:
    :3::P::K:, :3::3::P:, :2::P:, :K::K::6::K:
    :3::P::K:, :3::3::P:, :2::P:, :K::K::7::K:


    Power Launcher Combos (top)

    Light/Middleweight:
    :7::P+K:, :K::K::7::K:, :6::P+K:, :P::P::K::K:
    :7::P+K:, :7::K:, :6::P+K:, :K::K::7::K:, :6::P+K:, :9::P::K:, :6::P+K:, :K::K:

    Heavyweight:
    :7::P+K:, :K::K::7::K:, :6::P+K:, :K:, :P::P::6::P::6::K:

    Super-heavyweight:
    :7::P+K:, :K::K::7::K:, :6::P+K:, :P::P::6::P::6::K:
    :7::P+K:, :K::K::7::K:, :6::P+K:, :9::P::K:, :6::P+K:, :K::K:

    Ceiling (top)


    Heavyweight:
    :7::P+K:, :3::3::K:, :3::3::P:, :2::P:, :P::K::K::7::K:

    Super-heavyweight:
    :7::P+K:, :3::3::K:, :3::3::P:, :2::P:, :4::P::K::K:


    "No Timing" - Power Launcher Combos (top)

    For information about the format of these combos go here.

    No Wall (top)


    Featherweight:
    :7::P+K:, (:P:) :6::K:, :K::K::7::K::6::P+K:, :9::P::K::6::P+K:, :K::K:

    Light/Middleweight:
    :7::P+K:, (:P:) :7::K::6::P+K:, :K:, :P::P::K::K:
    :7::P+K:, (:4::4:), :236::P:, :K::K::7::K:, :6::P::+::K::9::P::K:, :6::P::+::K::K::K:
    :7::P+K:, :4::4::P::K::K::7::K:, :6::P+K:, :P::P::6::P::K::2::K:
    :7::P+K:, (:4::h:) :K::K::7::K::6::P+K:, :P::P::K::K:

    Heavyweight:
    :7::P+K: (:H+P: or :4::h:) :K::K::7::K::6::P+K:, :9::P::K::6::P+K:, :K::K:

    Wall required (top)


    Featherweight:
    :7::P+K:, (:4::h:) :3::3::P:, :2::P:, :3::3::P:, :4::P::K::K:

    Light/Middleweight:
    :7::P+K:, (:2::H+P:) :3::3::P:, :2::P:, :P::K::K::K:


    Minimal Launch Height Combos (top)


    Using High Launcher (top)


    Featherweight:
    :8::K:, :P::K::K::7::K:, :P+K:
    :8::K:, :P::6::P::6_::K::K:
    :8::K:, :P::P::7::K:, :6::P+K:, :K::K:

    Heavyweight:
    :8::K:, :P::P::7::K:, :P+K:
    :8::K:, :4::P::K::K:
    :H+K:, :6::K:, :P::K::K::7::K:, :6::P+K:, :K::K:
    :H+K:, :3::3::K:,:3::3::P:, :2::P:, :P::K::K::K:
    :H+K:, :3::3::K:, :3::3::P:, :2::P:, :P::K::K::7::K:
    :236::P:, :P::P::6::P::K:
    :236::P:, :P::6::P::6_::K::K:
    :236::P::K::K::7::K:, :P+K:
    :236::P:, :P::K::K::K:
    :236::P:, :P::K::K::7:

    Super-heavyweight:
    :H+K:, :6::K:, :K::K::7::K:, :6::P+K:, :K::K:
    :H+K:, :3::3::K:, :3::3::P:, :2::P:, :4::P::K::K:
    :236::P:, :4::P::K::K:

    Using Mid Launcher (top)



    Light/Middleweight:
    :7::K:, :6::P+K:, :K::K:
    :7::K:, :P+K:
    :7::K:, :6::P+K:, :F:, :P::K::K::K:
    :7::K:, :6::P+K:, :F:, :P::K::K::7::K:
    :7::K:, :6::P+K:, :F:, :P::P::6::P::K:
    :3::3::K:, :7::K:, :6::P+K::K::K:
    :3::3::K:, :6::6::K::K:, :7::K:
    :4::P::K:, :P::K::K::K:
    :4::P::K:, :P::K::K::7::K:

    Heavyweight:
    :3::3::P:, :P::P::6::P::K:
    :3::3::P:, :2::P:, :4::P::K::K:
    :3::3::P:, :2::P:, :7::K:, :P+K:
    :3::3::P:, :2::P:, :P::K::K::K:
    :3::3::P:, :2::P:, :P::K::K::7::K:
    :3::3::K:, :6::6:, :P::P::7::K:, :P+K:
    :3::3::K:, :6::6:, :P::P::6::P::K:
    :3::3::K:, :3::3::P:, :2::P:, :4::P::K::K:
    :3::3::K:, :3::3::P:, :2::P:, :P::K::K::7::K:
    :3::3::K:, :3::3::P:, :2::P:, :P::K::K::7::K:
    :4::P::K:, :P::P::7::K::P+K:

    Super-heavyweight:
    :3::3::K:, :P+K::6_::K::K:
    :3::3::K:, :P::K::K::K:
    :3::3::K:, :P::K::K::7::K:
    :4::P::K:, :4::P::K::K:
    :4::P::K:, :P::P::6::P::K:


    Medium Launch Height Combos (Counter-hit) (top)


    Using High Launcher (top)


    Featherweight:
    :8::K:, :P::K::K::7::K:, :6::P+K:, :K::K:

    Heavyweight:
    :8::K:, :P::K::K::7::K:
    :236::P:, :P::K::K::7::K:, :6::P+K:, :K::K:

    Super-heavyweight:
    :8::K:, :P::K::K::7::K:, :P+K:
    :8::K:, :P::K::K::K:

    Using Mid Launcher (top)


    Light/Middleweight:
    :3::3::P:, :2::P:, :7::K:, :6::P+K:, :K::K:
    :7::K:, :6::P+K:, :K:, :F:, :4::P::K::K:
    :7::K:, :6::P+K:, :F:, :P::P::6::P::K:
    :3::3::K:, :6::6::K::K::7::K:, :6::P+K:, :K::K:

    Heavyweight:
    :4::P::K:, :P::K::K::K:
    :4::P::K:, :P::K::K::7::K:

    Super-heavyweight:
    :4::P::K:, :P::P::7::K:, :P+K:
    :4::P::K:, :4::P::K::K:

    Maximum Launch Height Combos (Critical Burst) (top)


    Using High Launcher (top)


    Featherweight:
    :8::K:, :P::K::K::7::K:, :6::P+K:, :9::P::K:, :6::P+K:, :K::K:
    :8::K:, :3::3::P:, :2::P:, :4::P::K::K:
    :8::K:, :3::3::P:, :2::P:, :7::K:, :6::P+K:, :K::K:

    Light/Middleweight:
    :8::K:, :P::K::K::7::K:, :6::P+K:, :K::K:
    :236::P:, :K::K::7::K:, :6::P+K:, :F:, :P::P::6::P::K:

    Heavyweight:
    :8::K:, :P::P::7::K:, :6::P+K:, :K::K:

    Super-heavyweight:
    :236::P:, :P::K::K::7::K:, :6::P+K:, :K::K:


    Using Mid Launcher (top)


    Heavyweight:
    :7::K:, :6::P+K:, :K:, :F:, :4::P::K::K:
    :3::3::K:, :2::P:, :4::P::K::K:
    :4::P::K:, :P::P::7::K:, :6::P+K::K::K:
    :4::P::K:, :9::K:
    :4::P::K:, :6::P::K:
    :4::P::K:, :P::P::6::P::K:

    Throw Juggles (top)

    Featherweight:
    :1::H+P:, :4::P::K:, :F:, :K::K::7::K:, :P+K:
    :6::6::H+P:, :6::P::6::K:, :P::K::K::7::K:, :6::P+K:, :9::P::K:, :6::P+K:, :K::K:

    Light/Middleweight:
    :236::H+P:, :K::K::7::K:, :6::P+K:, :F:, :P::P::K::K:
    :6::6::H+P:, :6::P::6::K:, :F:, :K::K::7::K:, :6::P+K:, :9::P::K:, :6::P+K:, :K::K:
    :6::6::H+P:, :6::P::6::K:, :F:, :P::K::K::7::K:, :6::P+K:, :K::K:
    :6::6::H+P:, :6::P::6::K:, :F:, :P::K::K::K:

    Heavyweight:
    :236::H+P:, :K::K::7::K:, :6::P+K:, :K:, :F:, :P::P::6::P::6::K:
    :236::H+P:, :6::K:, :P::P::K::K:
    :236::H+P:, :K:, :F:, :3::3::P:, :2::P:, :P::K::K::7::K:
    :1::H+P:, :K::K::7::K:, :6::P+K:, :K:, :F:, :P::P::6::P::K:

    Super-heavyweight:
    :236::H+P:, :6::K:, :F:, :K::K::7::K:, :6::P+K:, :K::K:
    :236::H+P:, :K:, :F:, :3::3::P:, :2::P:, :4::P::K::K:
    :1::H+P:, :K::K::7::K:, :6::P+K:, :F:, :P::P::6::P::K:
    :1::H+P:, :4::P::K:, :F:, :P::K::K::7::K:

    Hold Juggles (top)

    Light/Middleweight:
    :1::h:, :K::K::7::K:, :6::P+K:, :F:, :P::P::6::P::6::K:

    Heavyweight:
    :4::6::h:, :K::K::7::K:, :6::P+K:, :F:, :P::P::K::K:
    :4::6::h:, :K:, :F:, :3::3::P:, :2::P:, :4::P::K::K:
    :4::6::h:, :236::P:, :K::K::7::K:, :6::P+K:, :9::P::K:, :6::P+K:, :K::K:
    :1::h:, :3::3::P:, :2::P:, :P::K::K::K:
    :1::h:, :3::3::P:, :2::P:, :P::K::K::7::K:

    Super-heavyweight:
    :4::6::h:, :K::K::7::K:, :6::P+K:, :F:, :P::P::6::P::K:
    :4::6::h:, :6::K:, :F:, :P::P::K::K:
    :4::6::h:, :236::P:, :P::K::K::7::K:, :6::P+K:, :9::P::K:, :6::P+K:, :K::K:
    :1::h:, :3::3::P:, :2::P:, :4::P::K::K:
    :1::h:, :K::K::7::K:, :6::P+K:, :9::P::K:, :6::P+K:, :K::K:
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