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[H2]Basic Attacks[/H2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Combo Smasher | CMD=:P: | IMG= | LEVEL=:high::P: | DAMAGE=11 | EXECUTION=11(2)13 | DELAY=13-26 | REACH=1.14m | TRACK=0 | GUARD=-1 | NH=0 | CH=1 | HCH=28-36 | CHCH=1 | BH=8-11 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Smasher | CMD=:P::P: | IMG= | LEVEL=:high::P: | DAMAGE=10 | EXECUTION=9(2)19 | DELAY=11-30 | REACH=1.38m | TRACK=0 | GUARD=-6 | NH=-6 | CH=-3 | HCH=22-30 | CHCH=1 | BH=2-5 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Smasher | CMD=:P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=20(2)30 | DELAY= | REACH=2.49m | TRACK=0 | GUARD=GB (-1) | NH=KNB | CH=KNB | HCH=KNB | CHCH=0 | BH=KNB | CBH=0 | WALL=1 | NOTES=5m KNB[/template] [template=doa5fdstrike-row]NAME=Combo Hammer | CMD=:P::P::4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=18(2)28 | DELAY= | REACH=1.72m | TRACK=0 | GUARD=-8 | NH=1 | CH=13-21 | CCH=1 | HCH=13-21 | CHCH=1 | BH=17-26 | CBH=1 | WALL=1 | NOTES=1m KNB, SDS on CH+[/template] [template=doa5fdstrike-row]NAME=Combo Spin Kick | CMD=:P::P::K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=13(2)23 | DELAY= | REACH=1.45m | TRACK=1 | GUARD=-7 | NH=6-11 | CNH=1 | CH=18-26 | CCH=1 | HCH=18-26 | CHCH=1 | BH=18-26 | CBH=1 | WALL= | NOTES=1m KNB on CH+[/template] [template=doa5fdstrike-row]NAME=Combo Shin Breaker | CMD=:P::P::2::K: | IMG= | LEVEL=:low::K: | DAMAGE=18 | EXECUTION=18(2)24 | DELAY= | REACH=1.37m | TRACK=0 | GUARD=-12 | NH=1-5 | CNH=1 | CH=17-25 | CCH=1 | HCH=17-25 | CHCH=1 | BH=1-5 | CBH=1 | WALL= | NOTES=Ground Strike[/template] [template=doa5fdstrike-row]NAME=One Two Punch, Rollthrough | CMD=:P::P::8::p+k: or :2::p+k: | IMG= | LEVEL= | DAMAGE= | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=Transitions into Rollthrough[/template] [template=doa5fdstrike-row]NAME=Jab Mid Kick | CMD=:P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=16(2)22 | DELAY= | REACH=1.49m | TRACK=0 | GUARD=-2 | NH=3-7 | CNH=1 | CH=19-27 | CCH=1 | HCH=19-27 | CHCH=1 | BH=12-18 | CBH=1 | WALL= | NOTES=1m KNB on CH+[/template] [template=doa5fdstrike-row]NAME=Elbow Fang | CMD=:9::P: | IMG= | LEVEL=:high::P: | DAMAGE=22 | EXECUTION=13(2)22 | DELAY= | REACH=1.25m | TRACK=0 | GUARD=-6 | NH=19-27 | CNH=1 | CH=19-27 | CCH=1 | HCH=19-27 | CHCH=1 | BH=19-27 | CBH=1 | WALL= | NOTES=1m KNB on CH+[/template] [template=doa5fdstrike-row]NAME=Hammer Knuckle | CMD=:8::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=18(2)28 | DELAY= | REACH=1.76m | TRACK=0 | GUARD=-8 | NH=1 | CH=13-21 | CCH=1 | HCH=13-21 | CHCH=1 | BH=17-26 | CBH=1 | WALL=1 | NOTES=SDS on CH+, 1m KNB[/template] [template=doa5fdstrike-row]NAME=Neck Snap | CMD=:7::P: | IMG= | LEVEL=:mid::P: | DAMAGE=22 | EXECUTION=16(3)24 | DELAY= | REACH=1.40m | TRACK=0 | GUARD=-11 | NH=-10 | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES=Guaranteed Airthrow on LNC[/template] [template=doa5fdstrike-row]NAME=Combo Ascending Kick | CMD=:6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=13(2)22 | DELAY=15-37 | REACH=1.42m | TRACK=0 | GUARD=-11 | NH=-10 | CH=19-27 | CCH=1 | HCH=19-27 | CHCH=1 | BH=12-18 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Ascending Kick | CMD=:6::P::P: | IMG= | LEVEL=:high::P: | DAMAGE=26 | EXECUTION=21(2)27 | DELAY=23-40 | REACH=1.24m | TRACK=0 | GUARD=-12 | NH=23-33 | CNH=1 | CH=23-33 | CCH=1 | HCH=23-33 | CHCH=1 | BH=LNC | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Ascending Kick | CMD=:6::P::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=18(3)27 | DELAY= | REACH=1.49m | TRACK=0 | GUARD=-12 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=1m KNB, Ground Strike, Guaranteed Airthrow on raw CH/BH[/template] [template=doa5fdstrike-row]NAME=Boa Hammer | CMD=:6::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=13(2)25 | DELAY=15-28 | REACH=1.36m | TRACK=0 | GUARD=-5 | NH=0-4 | CNH=1 | CH=9-15 | CCH=1 | HCH=9-15 | CHCH=1 | BH=10-16 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Boa Hammer | CMD=:6::P::K::P: | IMG= | LEVEL=:mid::P: | DAMAGE=23 | EXECUTION=23(2)31 | DELAY= | REACH=1.58m | TRACK=0 | GUARD=GB (-2) | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Floor Damage, 1m KNB, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Brain Spike Bash | CMD=:6::P::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=32 | EXECUTION=22(2)25 | DELAY= | REACH=2.00m | TRACK=0 | GUARD=-5 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES=3m KNB[/template] [template=doa5fdstrike-row]NAME=Viper Bite | CMD=:4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=16(2)22 | DELAY=18-40 | REACH=1.68m | TRACK=1 | GUARD=-10 | NH=3-7 | CNH=1 | CH=18-26 | CCH=1 | HCH=18-26 | CHCH=1 | BH=12-18 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Viper Bite | CMD=:4::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=16 | EXECUTION=19(2)25 | DELAY=18-33 | REACH=1.75m | TRACK=1 | GUARD=-13 | NH=0-4 | CNH=1 | CH=15-23 | CCH=1 | HCH=15-23 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Viper Bite | CMD=:4::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=19(3)22 | DELAY=36-44 | REACH=1.50m | TRACK=0 | GUARD=-6 | NH=27-37 | CNH=1 | CH=27-37 | CCH=1 | HCH=27-37 | CHCH=1 | BH=11-17 | CBH=1 | WALL= | NOTES=1m KNB on CH+[/template] [template=doa5fdstrike-row]NAME=Viper Bite | CMD=:4::P::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=26(3)35 | DELAY= | REACH=1.97m | TRACK=0 | GUARD=GB (-2) | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Floor Damage, 1m KNB, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Savage Snake | CMD=:4::P::P::P::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=35(2)34 | DELAY= | REACH=1.72m | TRACK=0 | GUARD=-11 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=1m KNB[/template] [template=doa5fdstrike-row]NAME=Savage Snake | CMD=:4::P::P::P::p+k::P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=24(3)36 | DELAY= | REACH=0.97m | TRACK=0 | GUARD=GB (-3) | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL= | NOTES=Floor Damage, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Viper Sweep | CMD=:4::P::P::2::P: | IMG= | LEVEL=:low::P: | DAMAGE=26 | EXECUTION=27(2)36 | DELAY= | REACH=2.04m | TRACK=1 | GUARD=-16 | NH=1-8 | CNH=1 | CH=1-8 | CCH=1 | HCH=1-8 | CHCH=1 | BH=13-23 | CBH=1 | WALL= | NOTES=Ground Strike[/template] [template=doa5fdstrike-row]NAME=Trauma Hammer | CMD=:3::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=14(2)22 | DELAY=16-27 | REACH=1.50m | TRACK=0 | GUARD=-11 | NH=-10 | CH=28-38 | CCH=1 | HCH=28-38 | CHCH=1 | BH=LNC | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Trauma Hammer | CMD=:3::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=19(3)22 | DELAY=21-35 | REACH=1.53m | TRACK=0 | GUARD=-7 | NH=27-37 | CNH=1 | CH=27-37 | CCH=1 | HCH=27-37 | CHCH=1 | BH=LNC | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Trauma Hammer | CMD=:3::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=26(2)36 | DELAY= | REACH=2.36m | TRACK=1 | GUARD=-12 | NH=4-12 | CNH=1 | CH=CRM | HCH= | CHCH= | BH=-2-4 | CBH=1 | WALL=1 | NOTES=2m KNB[/template] [template=doa5fdstrike-row]NAME=Savage Snake | CMD=:3::P::P::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=35(2)34 | DELAY= | REACH=1.71m | TRACK=0 | GUARD=-11 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=1m KNB[/template] [template=doa5fdstrike-row]NAME=Savage Snake | CMD=:3::P::P::p+k::P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=24(3)36 | DELAY= | REACH=0.97m | TRACK=0 | GUARD=GB (-3) | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL= | NOTES=Floor Damage, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Low Punch | CMD=:2::P: | IMG= | LEVEL=:low::P: | DAMAGE=5 | EXECUTION=14(2)20 | DELAY= | REACH=1.24m | TRACK=0 | GUARD=-4 | NH=1 | CH=1-4 | CCH=1 | HCH=1-4 | CHCH=1 | BH=5-9 | CBH=1 | WALL= | NOTES=High Crush, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Double Hammer Shot | CMD=:1::P: | IMG= | LEVEL=:low::P: | DAMAGE=18 | EXECUTION=18(2)22 | DELAY=20-30 | REACH=1.43m | TRACK=1 | GUARD=-10 | NH=-5 | CH=19-27 | CCH=1 | HCH=19-27 | CHCH=1 | BH=3-7 | CBH=1 | WALL= | NOTES=High Crush, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Double Hammer Shot | CMD=:1::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=25(3)20 | DELAY= | REACH=2.44m | TRACK=1 | GUARD=-15 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Venom Fang | CMD=:6::6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=24 | EXECUTION=20(2)27 | DELAY= | REACH=2.09m | TRACK=0 | GUARD=-8 | NH=CRM | CH=CRM | HCH=CRM | CHCH= | BH=7-13 | CBH=1 | WALL=1 | NOTES=Critical Burst, 2m KNB[/template] [template=doa5fdstrike-row]NAME=Smasher | CMD=:236::P: | IMG= | LEVEL=:mid::P: | DAMAGE=45 | EXECUTION=20(2)30 | DELAY= | REACH=2.49m | TRACK=0 | GUARD=GB (-1) | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES=Close Hit 1.2m, 5m KNB[/template] [template=doa5fdstrike-row]NAME=Naga's Swing | CMD=:214::P: | IMG= | LEVEL=:mid::P: | DAMAGE=26 | EXECUTION=22(2)29 | DELAY= | REACH=1.92m | TRACK=1 | GUARD=-15 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Side Step Fang | CMD=While Side Stepping :P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=29(2)22 | DELAY= | REACH=1.71m | TRACK=1 | GUARD=-10 | NH=3-7 | CNH=1 | CH=18-26 | CCH=1 | HCH=18-26 | CHCH=1 | BH=12-18 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Brain Spike | CMD=:K: | IMG= | LEVEL=:high::K: | DAMAGE=27 | EXECUTION=15(2)24 | DELAY=17-33 | REACH=1.48m | TRACK=0 | GUARD=-11 | NH=3-8 | CNH=1 | CH=FDS | HCH= | CHCH= | BH=10-16 | CBH=1 | WALL= | NOTES=1m KNB on CH+[/template] [template=doa5fdstrike-row]NAME=Brain Spike | CMD=:K::K: | IMG= | LEVEL=:high::K: | DAMAGE=32 | EXECUTION=22(2)25 | DELAY= | REACH=2.00m | TRACK=0 | GUARD=-5 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES=3m KNB[/template] [template=doa5fdstrike-row]NAME=Ascending Kick | CMD=:9::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=18(3)27 | DELAY= | REACH=1.68m | TRACK=0 | GUARD=-12 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=1m KNB, Ground Strike, Guaranteed Airthrow on CH/BH[/template] [template=doa5fdstrike-row]NAME=Heel Stomp | CMD=:8::K: | IMG= | LEVEL=:mid::K: | DAMAGE=24 | EXECUTION=20(3)23 | DELAY= | REACH=1.83m | TRACK=0 | GUARD=-11 | NH=17-25 | CNH=1 | CH=17-25 | CCH=1 | HCH=17-25 | CHCH=1 | BH=BND | CBH= | WALL=1 | NOTES=SDS, 1m KNB, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Big Boot | CMD=:7::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=25(2)25 | DELAY= | REACH=1.54m | TRACK=0 | GUARD=-12 | NH=20-29 | CNH=1 | CH=20-29 | CCH=1 | HCH=20-29 | CHCH=1 | BH=24-34 | CBH=1 | WALL=1 | NOTES=SDS, 2.50m KNB[/template] [template=doa5fdstrike-row]NAME=Serpent Hammer | CMD=:6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=13(2)25 | DELAY=15-28 | REACH=1.36m | TRACK=0 | GUARD=-5 | NH=0-4 | CNH=1 | CH=9-15 | CCH=1 | HCH=9-15 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Serpent Hammer | CMD=:6::K::P: | IMG= | LEVEL=:mid::P: | DAMAGE=23 | EXECUTION=23(2)31 | DELAY= | REACH=1.58m | TRACK=0 | GUARD=GB (-2) | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Floor Damage, 1m KNB, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Brain Spike Combo | CMD=:6::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=32 | EXECUTION=22(2)25 | DELAY= | REACH=1.99m | TRACK=0 | GUARD=-5 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES=3m KNB[/template] [template=doa5fdstrike-row]NAME=Front Kick | CMD=:4::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=15(2)22 | DELAY= | REACH=1.83m | TRACK=0 | GUARD=-3 | NH=3-7 | CNH=1 | CH=19-27 | CCH=1 | HCH=19-27 | CHCH=1 | BH=12-18 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Middle Kick | CMD=:3::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=16(2)22 | DELAY= | REACH=1.49m | TRACK=0 | GUARD=-2 | NH=3-7 | CNH=1 | CH=19-27 | CCH=1 | HCH=19-27 | CHCH=1 | BH=27-37 | CBH=1 | WALL= | NOTES=1m KNB on CH+[/template] [template=doa5fdstrike-row]NAME=Low Kick | CMD=:2::K: | IMG= | LEVEL=:low::K: | DAMAGE=12 | EXECUTION=15(2)24 | DELAY= | REACH=1.22m | TRACK=0 | GUARD=-8 | NH=-5 | CH=13-20 | CCH=1 | HCH=13-20 | CHCH=1 | BH=1-5 | CBH=1 | WALL= | NOTES=Ground Strike[/template] [template=doa5fdstrike-row]NAME=Arrow Kick | CMD=:6::6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=35 | EXECUTION=20(4)26 | DELAY= | REACH=2.16m | TRACK=0 | GUARD=GB (1) | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES=3.5m KNB[/template] [template=doa5fdstrike-row]NAME=Side Step Stinger | CMD=While Side Stepping :K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=27(2)25 | DELAY= | REACH=1.38m | TRACK=0 | GUARD=-5 | NH=0-4 | CNH=1 | CH=9-16 | CCH=1 | HCH=9-16 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Double Hammer | CMD=:p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=23(2)31 | DELAY= | REACH=1.59m | TRACK=0 | GUARD=GB (-2) | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Floor Damage, 1m KNB, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Leviathan | CMD=:4::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=30(2)30 | DELAY= | REACH=1.88m | TRACK=0 | GUARD=-9 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Uncharged Power Blow, Floor Damage, 1m KNB, Ground Strike[/template] [template=doa5fdstrike-row]NAME=Jormungandr | CMD=:4::[p+k]: | IMG= | LEVEL=:mid::P: | DAMAGE=80 | EXECUTION=39-60(2)30 | DELAY= | REACH=2.07m | TRACK=0 | GUARD=GB (22) | NH=PB | CH=PB | HCH=PB | CHCH= | BH=PB | CBH= | WALL= | NOTES=Power Blow[/template] [template=doa5fdstrike-row]NAME=(Power Launcher) | CMD=:214::[p+k]: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=40(2)34 | DELAY= | REACH=1.11m | TRACK=1 | GUARD=-13 | NH=PL | CH=PL | HCH=PL | CHCH= | BH=PL | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Savage Snake | CMD=:214::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=25(2)34 | DELAY= | REACH=1.13m | TRACK=1 | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=1m KNB[/template] [template=doa5fdstrike-row]NAME=Savage Snake | CMD=:214::p+k::P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=24(3)36 | DELAY= | REACH=0.97m | TRACK=0 | GUARD=GB (-3) | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL= | NOTES=Floor Damage, Ground Strike[/template] [template=doa5fdstrike-row]NAME=High Spin Kick | CMD=:h+k: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=13(2)23 | DELAY= | REACH=1.48m | TRACK=1 | GUARD=-7 | NH=6-11 | CNH=1 | CH=18-26 | CCH=1 | HCH=18-26 | CHCH=1 | BH=18-26 | CBH=1 | WALL= | NOTES=1m KNB on CH+[/template] [template=doa5fdstrike-row]NAME=Heel Uppercut | CMD=:4::h+k: | IMG= | LEVEL=:high::K: | DAMAGE=24 | EXECUTION=15(2)28 | DELAY= | REACH=1.78m | TRACK=0 | GUARD=-12 | NH=22-32 | CNH=1 | CH=LNC | HCH= | CHCH= | BH=LNC | CBH= | WALL= | NOTES=Recovers backturned, 1m KNB on CH+[/template] [template=doa5fdstrike-row]NAME=Shin Breaker | CMD=:2::h+k: | IMG= | LEVEL=:low::K: | DAMAGE=18 | EXECUTION=17(2)24 | DELAY= | REACH=2.17m | TRACK=0 | GUARD=-12 | NH=1-5 | CNH=1 | CH=17-25 | CCH=1 | HCH=17-25 | CHCH=1 | BH=1-5 | CBH=1 | WALL= | NOTES=Ground Strike[/template] [template=doa5fdstrike-row]NAME=Rising Kick | CMD=While Grounded:K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=35(4)18 | DELAY= | REACH=1.96m | TRACK=1 | GB= | GUARD=-6 | NH=9 | CNH=1 | CH=20-28 | CCH=1 | HCH=20-28 | CHCH=1 | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME= Rising Sweep | CMD=While Grounded :2::K: | IMG= | LEVEL=:low::K: | DAMAGE=20 | EXECUTION=34(4)18 | DELAY= | REACH=1.83m | TRACK=1 | GB= | GUARD=-10 | NH=9 | CNH=1 | CH=17-24 | CCH=1 | HCH=17-24 | CHCH=1 | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Yurlungur | CMD=While Opponent is Grounded :2::K: | IMG= | LEVEL= | DAMAGE=25 | EXECUTION=21(2)29 | DELAY= | REACH= | TRACK=0 | GUARD=- | NH=15 | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=Force Tech[/template] [template=doa5fdstrike-row]NAME=Thor's Hammer | CMD=While Opponent is Grounded :8::p+k: | IMG= | LEVEL= | DAMAGE=22 | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=Floor Damage[/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Rollthrough Stance[/h2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Rollthrough | CMD=:8::p+k: or :2::p+k: | IMG= | LEVEL= | DAMAGE= | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=Command Sidestep, active for 15f[/template] [template=doa5fdstrike-row]NAME=Roll Smash | CMD=During Rollthrough :P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=43(2)24 | DELAY= | REACH=1.98m | TRACK=1 | GUARD=-12 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Roll Sweep | CMD=During Rollthrough :K: | IMG= | LEVEL=:low::K: | DAMAGE=24 | EXECUTION=38(3)22 | DELAY= | REACH=2.15m | TRACK=1 | GUARD=-15 | NH=10-15 | CNH=1 | CH=14-21 | CCH=1 | HCH=KND | CHCH= | BH=KND | CBH= | WALL= | NOTES=High Crush, Ground Strike[/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Hotzone Vaulting Attacks[/h2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Vaulting Straight | CMD= While Vaulting :P: | IMG= | LEVEL=:mid::P: | DAMAGE=13 | EXECUTION= | DELAY= | REACH=2.65m | TRACK= | GB= | GUARD=- | NH=32-41 | CNH=1 | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Vaulting Arrow | CMD= While Vaulting :K: | IMG= | LEVEL=:mid::P: | DAMAGE=16 | EXECUTION= | DELAY= | REACH=2.72m | TRACK= | GB= | GUARD=- | NH=KNB | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=actually Mid Punch, despite the animation[/template] [template=doa5fdstrike-row]NAME=Vaulting Hammer | CMD= While Landing :P: | IMG= | LEVEL=:mid::P: | DAMAGE=10 | EXECUTION= | DELAY= | REACH=1.54m | TRACK= | GB= | GUARD=- | NH=27-37 | CNH=1 | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Vaulting Sweep | CMD= While Landing :K: | IMG= | LEVEL=:low::K: | DAMAGE=12 | EXECUTION= | DELAY= | REACH=2.19m | TRACK= | GB= | GUARD=- | NH=KND | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Throws[/H2] [template=doa5fd-start]PROPERTY=THROW | COLSPAN=7[/template] [template=doa5fdthrow-row]NAME=One Two Punch, Reverse Flank | CMD=:P::P::H+P: | IMG= | LEVEL=:high::H+P: | EXECUTION= 17(3)28 | DAMAGE= 0 | ADVANTAGE=9 | BREAK=- | REACH=1.83m | WALL=- | OH=1 | NOTES=Recovers facing opponent's back. +11 on CH or higher[/template] [template=doa5fdthrow-row]NAME=Viper Twist | CMD=:4::P::P::P::p+k::H+P: | IMG= | LEVEL= | EXECUTION= | DAMAGE=30 | ADVANTAGE= | BREAK=- | REACH=1.82m | WALL= | OH= | NOTES=Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Viper Twist | CMD= :3::P::P::p+k::H+P: | IMG= | LEVEL= | EXECUTION= | DAMAGE=30 | ADVANTAGE= | BREAK=- | REACH=1.82m | WALL= | OH= | NOTES=Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Viper Twist | CMD= :214::p+k::H+P: | IMG= | LEVEL= | EXECUTION= | DAMAGE=30 | ADVANTAGE= | BREAK=- | REACH=1.82m | WALL= | OH= | NOTES=Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Tail Whip | CMD= :H+P: | IMG= | LEVEL=:high::H+P: | EXECUTION=5(2)23 | DAMAGE=55 | ADVANTAGE= | BREAK=-10 | REACH=1.57m | WALL= | OH= | NOTES=Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Tiamat's Strike | CMD= :6::H+P: | IMG= | LEVEL=:high::H+P: | EXECUTION=7(2)24 | DAMAGE=59 | ADVANTAGE= | BREAK=- | REACH=1.70m | WALL= | OH= | NOTES=Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Breaking Wheel | CMD= :4::H+P: | IMG= | LEVEL=:high::H+P: | EXECUTION=10(2)25 | DAMAGE=68 | ADVANTAGE= | BREAK=- | REACH=1.55m | WALL= | OH= | NOTES=Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Quetzalcóatl | CMD= To Crouching Foe:3::H+P: | IMG= | LEVEL=:low::H+P: | EXECUTION=10(3)30 | DAMAGE=38 | ADVANTAGE=10 | BREAK=- | REACH=1.90m | WALL= | OH=1 | NOTES=Woop woop! Pull over![/template] [template=doa5fdthrow-row]NAME=Karkinos | CMD= To Crouching Foe:2::H+P: | IMG= | LEVEL=:low::H+P: | EXECUTION=5(2)21 | DAMAGE=60 | ADVANTAGE= | BREAK=- | REACH=1.71m | WALL= | OH= | NOTES=Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Reverse Flank | CMD= :6::6::H+P: | IMG= | LEVEL=:high::H+P: | EXECUTION=17(3)28 | DAMAGE=0 | ADVANTAGE=9 | BREAK=- | REACH=1.85m | WALL= | OH=1 | NOTES=Recovers facing opponent's back. +11 on CH or higher[/template] [template=doa5fdthrow-row]NAME=Tiamat's Rebuke | CMD= :41236::H+P: | IMG= | LEVEL=:high::H+P: | EXECUTION=12(3)26 | DAMAGE=28 | ADVANTAGE= | BREAK=- | REACH=1.86m | WALL= | OH= | NOTES=Launch Throw, Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Kneel Down | CMD= To Foe's Back:H+P: | IMG= | LEVEL=:high::H+P: | EXECUTION=5(2)23 | DAMAGE=65 | ADVANTAGE= | BREAK=- | REACH=1.57m | WALL= | OH= | NOTES=Floor Damage Applied, bah gawd Kang[/template] [template=doa5fdthrow-row]NAME=Peluda's Crash | CMD= To Crouching Foe's Back:2::H+P: | IMG= | LEVEL=:low::H+P: | EXECUTION=5(2)21 | DAMAGE=70 | ADVANTAGE= | BREAK=- | REACH=1.71m | WALL= | OH= | NOTES=Floor Damage Applied, it's a Slobberknocker[/template] [template=doa5fdthrow-row]NAME=Rod of Asclepius | CMD= To Airborne Foe:H+P: | IMG= | LEVEL= | EXECUTION=8(2)31 | DAMAGE=15 | ADVANTAGE= | BREAK=- | REACH=1.58m | WALL= | OH= | NOTES=Causes Bound state, Floor Damage Applied[/template] [template=doa5fdthrow-row]NAME=Wrath of Vigoor | CMD= Foe Between Rachel and Wall:6::H+P: | IMG= | LEVEL=:high::H+P: | EXECUTION=7(2)24 | DAMAGE= | ADVANTAGE= | BREAK=- | REACH=1.70m | WALL=1 | OH= | NOTES=Wall Damage Applied[/template] [template=doa5fd-end]PROPERTY=THROW | COLSPAN=7[/template] [H2]Defensive Holds[/H2] [template=doa5fd-start]PROPERTY=Hold | COLSPAN=5[/template] [template=doa5fdhold-row]NAME=Sidewinder | CMD=:7::h: | IMG= | LEVEL=:high::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES=Floor Damage Applied; 0(18)17 if done in critical state;[/template] [template=doa5fdhold-row]NAME=Heel Breaker | CMD=:7::h: | IMG= | LEVEL=:high::K: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES=Floor Damage Applied; 0(18)17 if done in critical state;[/template] [template=doa5fdhold-row]NAME=Naga's Reverse | CMD=:6::h: | IMG= | LEVEL=:mid::K: | DAMAGE=10 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES=Launch Hold; 0(18)17 if done in critical state;[/template] [template=doa5fdhold-row]NAME=Boa Bite | CMD=Against a jumping kick:6::h: | IMG= | LEVEL=:mid::K: | DAMAGE=15 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES=Launch Hold, Floor Damage Applied; 0(18)17 if done in critical state;[/template] [template=doa5fdhold-row]NAME=Serpent's Coil | CMD=:4::h: | IMG= | LEVEL=:mid::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES=Floor Damage Applied; 0(18)17 if done in critical state;[/template] [template=doa5fdhold-row]NAME=Aerial Grave | CMD=Against a jumping punch:4::h: | IMG= | LEVEL=:mid::P: | DAMAGE=15 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES=Launch Hold, Floor Damage Applied; Guaranteed Airthrow; 0(18)17 if done in critical state;[/template] [template=doa5fdhold-row]NAME=Serpent Twist | CMD=:1::h: | IMG= | LEVEL=:low::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES=Floor Damage Applied; 0(18)22 if done in critical state;[/template] [template=doa5fdhold-row]NAME=Impale | CMD=:1::h: | IMG= | LEVEL=:low::K: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL=1 | NOTES=Floor/Wall Damage Applied; 0(18)22 if done in critical state;[/template] [template=doa5fd-end]PROPERTY=Hold | COLSPAN=5[/template] [h2]Cliffhangers[/h2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Vigoorian Fury | CMD=During Cliffhanger :P: | IMG= | LEVEL= | DAMAGE=30 | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Viper Hurricane | CMD=During Cliffhanger :H+P: | IMG= | LEVEL= | DAMAGE=60 | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Tag Throws/Attacks[/H2] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:214::h+p+k: | lvl=:mid::P: | ini=64 | act=2 | rec=27 | dmg=24 | hit=- | blk=- | hld=- | nts=Tag Burst[/template] [template=FD1row]cmd=:236::h+p+k: | lvl=:mid::P: | ini=55 | act=2 | rec=30 | dmg=30 | hit=- | blk=- | hld=- | nts=Force Out[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high::H+P: | ini=12 | act=3 | rec=26 | dmg= | hit=- | blk=- | hld=- | nts=Generic tag throw, damage varies depending on partner[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high::H+P: | ini= | act= | rec= | dmg=55 | hit=- | blk=- | hld=- | nts=Generic tag throw, frames vary depending on partner; Floor Damage Applied[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high::H+P: | ini=12 | act=3 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=With Momiji; Floor Damage Applied[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high::H+P: | ini=12 | act=3 | rec=25 | dmg=70 | hit=- | blk=- | hld=- | nts=Momiji lead; Floor Damage Applied[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high::H+P: | ini=12 | act=3 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=With Hayabusa; Floor Damage Applied[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high::H+P: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Hayabusa lead; Floor Damage Applied (Not Force Tech)[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [SIZE=4][h2]Taunts[/h2] [/SIZE] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:4::6::4::h+p+k: | lvl=- | ini=- | act=- | rec=- | dmg=- | hit=- | blk=- | hld=- | nts="How unfortunate." [/template] [template=FD1row]cmd=:6::4::6::h+p+k: | lvl=- | ini=- | act=- | rec=- | dmg=- | hit=- | blk=- | hld=- | nts="You're just a human, after all." [/template] [template=FD1row]cmd=:4::4::h+p+k: | lvl=- | ini=- | act=- | rec=- | dmg=- | hit=- | blk=- | hld=- | nts="Is this never gonna end?" [/template] [template=FD1row]cmd=:214::41236::h+p+k: | lvl=- | ini=- | act=- | rec=- | dmg=- | hit=- | blk=- | hld=- | nts="Tired already?" [/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template]
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