Tengu - Frame Data - DOA 4.0 (vanilla)

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  • Basic Attacks
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :P:
    H 15 2 28 15 6 7
    :P:
    :3::P:
    M 16 3 21 22 Cr 14
    :P:
    :2::P:
    L 15 2 20 12 6 6
    :P:
    :K:
    H 15 3 26 30 Cr 3
    :K:
    :3::K:
    M 21 2 27 25 Cr 10
    :K:
    :2::K:
    L 20 2 31 20 15 15
    :K:

    Back-Turned Attacks
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :P:
    H 20 2 28 25 6 12
    :P:
    :4::P:
    M 25 2 26 35 X 7
    :P:
    :2::P:
    L 18 2 21 15 Cr 6
    :P:
    :K:
    H 14 3 42 30 Cr 15
    :K:
    :K::K:
    HH 35 2 31 35 X GB
    :K:
    :4::K:
    M 22 2 26 28 Cr 10
    :K:
    :2::K:
    L 19 2 24 25 Cr 7
    :K:
    :8::K:
    M 19 3 32 30 X 11
    :K:
    :8::K::K:
    MM 26 3 31 30 X 11
    :K:

    Jumping Attacks
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    Jump :P:
    M 20 4 32 15 Cr 3~17
    :P:
    Jump :K:
    M 20 4 40 35 X 4~22
    :K:
    Jump :P+K:
    M 40 2 43/80 32 X 25
    :P:
    Landing :P:
    M 65 2 25 25 X 10
    :P:
    While landing
    Landing :K:
    H 53 2 25 30 Cr 8
    :K:
    While landing

    Wake-Up Attacks
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :8_::K:
    H 35 4 16 20 Cr 6
    :K:
    :K:
    M 35 4 18 20 Cr 6
    :K:
    :2_::K:
    L 34 4 16 20 Cr 8
    :K:
    :P+K:
    M 15 6 67 40 X GB
    :P:
    While lying face down, head towards foe

    Special Attacks
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :P::P:
    HH 22 2 20 15 Cr 6
    :P:
    :P::P::P:
    HHM 22 3 21 22 Cr 14
    :P:
    :P::P::6::P:
    HHH 20 2 40 30 Cr GB
    :P:
    :P::P::6::P::P:
    HHHM 43 2 39 35 X GB
    :P:
    :P::P::6::P::K:
    HHHL 46 2 31 15 Cr 15
    :K:
    :P::P::4::P:
    HHH 21 2 32 30 Cr GB
    :P:
    Backturns
    :P::P::4::P::K:
    HHHL 28 2 31 15 Cr 15
    :K:
    :P::P::2::K:
    HHL 24 3 35 18 17 20
    :K:
    :P::P::2::K::K:
    HHLM 20 4 31 26 X 11
    :K:
    :P::P::2_::K::K:
    HHLL 20 3 35 18 Cr 20
    :K:
    :P::P::[K]:
    HHM 18~45 4 96 35~54 X 70
    :K:
    Causes ceiling hit on full charge and held as :mid::P:
    :P::P::[K]::2::K:
    HHML 31 3 33 20 Cr 19
    :K:
    :P::K:
    HM 23 3 22 25 X 0
    :K:
    :8::P:
    H 15 2 26 20 Cr 7
    :P:
    :8::P::P:
    HH 13 2 26 20 Cr 7
    :P:
    :8::P::P::P:
    HHH 24 2 26 28 X 8
    :P:
    :6::P:
    H 21 2 40 30 Cr GB
    :P:
    :6::P::P:
    HM 43 2 39 35 X GB
    :P:
    :6::P::K:
    HL 46 2 31 15 Cr 15
    :K:
    :4::P:
    H 21 2 32 30 Cr GB
    :P:
    Backturns
    :4::P::K:
    HL 28 2 31 15 Cr 15
    :K:
    :1::P:
    M 21 2 25 15 -5 10
    :P:
    :1::P::P:
    (MM) 25 2 25 15 Cr 11
    :P:
    :1::P::P::P:
    (MMM) 25 2 25 15 X 12
    :P:
    :1::P::P::K:
    (MMM) 24 3 22 20 X 0
    :K:
    :1::P::K:
    (MM) 24 3 22 20 X 0
    :K:
    :2::P::P:
    LL 16 2 20 12 Cr 7
    :P:
    :6::6::P:
    M 24 3 18 25 Cr 7
    :P:
    :6::6::P::P:
    MM 20 3 21 22 Cr 14
    :P:
    :K::K:
    HH 35 2 31 35 X GB
    :K:
    :8::K:
    H 18 2 26 22 Cr 8
    :K:
    :6::K:
    H 28 2 31 35 X GB
    :K:
    :4::K:
    M 23 3 22 25 X 0
    :K:
    :3::K::K:
    MM 26 3 31 25 X 11
    :K:
    :3::K::K::K:
    MMM 26 3 31 25 X 11
    :K:
    :2::K::K:
    LM 17 3 32 26 X 12
    :K:
    :2_::K::K:
    LL 23 2 23 15 Cr 20
    :K:
    :236::[K]:
    M 27~50 4 96 35~55 X 70
    :K:
    Causes ceiling hit on full charge and held as :mid::P:
    :236::[K]::2::K:
    ML 31 3 33 20 Cr 19
    :K:
    :7::K:
    M 16 5 35 30 X 21
    :K:
    :7::K::P:/:7::P::P:
    M 43 5 43/78 35 X 52
    :P:
    :P+K:
    H 13 2 23 20 Cr 8
    :P:
    :6::P+K:
    M 27 2 39 35 X 10
    :P:
    :4::[p+k]:
    M 51~71 13 35 35~55 X GB
    :P:
    :F+K:
    M 17 3 32 26 Cr 12
    :K:
    :F+K::K:
    MH 20 4 30 22 X 16
    :K:
    :F+K::K::P:
    MHM 20 4 30 28 X 0
    :P:
    :2::F+K:
    L 23 3 32 18 17 20
    :K:
    :2::F+K::K:
    LM 20 4 31 26 Cr 12
    :K:
    :2::F+K::K::K:
    LMH 20 4 30 22 X 16
    :K:
    :2::F+K::K::K::P:
    LMHM 20 4 30 28 X 0
    :P:
    :2_::F+K::K:
    LL 20 3 35 18 Cr 20
    :K:
    :2::F+K::2::K::K:
    LLM 20 4 31 26 Cr 12
    :K:
    :2::F+K::2::K::K::K:
    LLMH 20 4 30 22 X 16
    :K:
    :2::F+K::2::K::K::K::P:
    LLMHM 20 4 30 28 X 0
    :P:
    :2_::F+K::K::K:
    LLL 20 3 35 18 Cr 20
    :K:
    :4::[f+k]:
    M 40~66 3 25 40~60 X GB
    :K:
    While running :P:
    M 19 3 42/74 35 X 51
    :P:
    While running
    :P:
    M 42 8 10 20 Cr GB
    :P:
    While jumping over obstacle
    :K:
    M 39 8 18 30 X GB
    :K:
    While jumping over obstacle
    :P:
    M 60 2 25 25 X 10
    :P:
    While landing, after jumping over obstacle
    :K:
    H 48 2 25 30 X 8 :high::K: While landing, after jumping over obstacle

    Throws
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :F+P:
    H 5 2 22 15+30 - - -
    :F+P:
    H 5 2 22 *See notes - - - When foe's back faces a slope
    *68 on Temple on the Mountain (first stairway)
    *71 on Temple on the Mountain (second and third stairways)
    *84 on DOATEC Great Hall
    *99 on Savannah Safari
    *106 on Seaside Market
    :4::F+P:
    H 8 2 24 13+13+13+11 - - -
    :41236::F+P:
    H 12 2 25 68 - - -
    :9::P::5::F+P:
    H 28 3 24 58 - - -
    :F+P:
    H 5 2 22 58 - - - To foe's back
    :2::F+P:
    L 4 2 21 68 - - - To crouching foe
    :2::F+P:
    L 4 2 21 78 - - - In area with ceiling, to crouching foe
    :2::F+P:
    L 4 2 21 *See notes - - - When crouching foe's back faces a slope
    *88 on DOATEC Great Hall
    *88 on Kyoto in Bloom
    *88 on Seaside Market
    *88 on Savannah Safari
    *88 on Temple on the Mountain
    *108 on Waterfall Valley
    :9::P::5::2::F+P:
    L 40 17 21 13+13+13+11 - - - To crouching foe
    :2::F+P:
    L 4 2 21 65 - - - To crouching foe's back
    :6::F+P:
    H 16 3 31 45 - - - Offensive Hold
    :6::F+P::5::P:
    H 16 3 31 20+20+12 - - - Next to wall, Offensive Hold
    :3::F+P:
    L 10 3 30 30 - - - To crouching foe, Offensive Hold

    Air Throws
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :F+P:
    - 5 2 28 10+10+10 - - - To foe in the air

    Holds
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :7::F:
    - 0 22 8 60 - - - Against a high punch
    :7::F:
    - 0 22 8 27+33 - - - Against a high kick
    :4::F:
    - 0 22 8 60 - - - Against a mid punch
    :6::F:
    - 0 22 8 60 - - - Against a mid kick
    :1::F:
    - 0 22 5 20+10+10+10+10 - - - Against a low punch
    :1::F:
    - 0 22 5 20+20+20 - - - Against a low kick
    :4::F:
    - 0 22 8 65 - - - Against a jumping punch
    :6::F:
    - 0 22 8 65 - - - Against a jumping kick

    Down Attacks
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :8::P+K:
    - 49 - 39/54 30 - - - Against a downed opponent, cannot be avoided by teching in most cases

    Other Moves
    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :7::P:
    - 0 0 38 0 - - -
    :9::P:
    - 0 0 37 0 - - -
    :9::P::P:
    - 0 0 55 0 - - -
    :9::P::P::P:
    - 0 0 73 0 - - -
    :4::6::4::F+P+K:/AP
    - 0 0 100 0 - - - Taunt 1
    :6::4::6::F+P+K:/:6:AP/:4:AP
    - 0 0 190 0 - - - Taunt 2
    :2::2::F+P+K:/:2:AP
    - 0 0 100 0 - - - Taunt 3

    Alternative frame data officially compiled by Team Ninja (warning: may not be 100% accurate):
    English > http://www.deadoralive.jp/doa4/al/pdf/doa4_al-bankotsu_bo-e.pdf
    https://i.imgur.com/h2747Al.png
    Japanese > http://www.deadoralive.jp/doa4/al/pdf/doa4_al-bankotsu_bo-j.pdf
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