New update: DOA3++ v1.44
-Players are no longer able to hold out of a guard crush (the big/long guard break animation, could previously hold after 30 frames).
-Leifang 8P no longer puts her in a high-counter state during startup.
-Jann Lee 3P/6PP/P2PP now causes a lift stun vs crouching on normal hit.
-Fixed an error ony my part with Ryu's 44P move causing it to have less blockstun than intended.
-Ryu 7K changed to -16 on block, block pushback lowered.
-Ayane's 1P+K backstep can be used before round start like it used to when its input was 11.
-Ayane's 6PK/PP6PK now pushes sideways on block and in the air.
-Christie 3P+K disabled before round start, due to a bug with her 3P+K.F+P that I'm currently unable to fix.
-Christe 6PPP/6PPPP/46P/46PP block pushback lowered.
-Christie 6PPPP/46PP changed to -11 on block.
-Christie BT 2P juggle height slightly increased. (Let's her consistently use it against heavy opponents and on upward slopes.)
-Christie K and PK juggle height restored. This makes PKK2K her strongest juggle string when in open space.
-Christie PK damage lowered from 24 to 22.
-Brad Wong PP2K2 added. (Goes into lying stance.)
-Brad Wong Lying P has faster startup and stuns on normal hit.
-Brad Wong BT Lying P stuns on normal hit.
-Helena 4PP / BT PP4PP has its old animation back and is reverted back to being a mid attack. (The move being a mid attack seemed to be better for her, even if it means she can only follow up 4P with mid punches.)
-Zack 4PP damage changed to 27 from 28 (prevents 4PP from breaking the stun threshold on counter hit.)
-Zack 33P changed from 21(3)33 to 18(3)33.
-Zack Sway stance added, which he can enter with the following moves: 7P / PP4 / 2KP4 / 3P4 / 4P4
--Previous PP4 input now PP8.
--Previous PP8K input now PP9K.
--From sway Zack can do P, K, F+P and 2 (which goes into 2P+K)
---Sway P is a jab that stuns on normal hit.
---Sway K is his 6F+K.
---Sway F+P is a 26(3)23 frame throw that does hit 2P+K.F+P throw on hit. (Unlike 2P+K.F+P, Sway.F+P is
not a catch throw.)
I wanted to give Ryu something else instead of the 46P move I gave him - since it seems to not be that useful - but I'm not really sure what else I can give him that makes sense, so it's still there for now.