Top 10 Helena's worst moves

SilentMage

New Member
The title says all:personally,i think that her most useless moves are her P+K and BKO sweep...

I was joking xD.Seriously what are the moves that you had never used,because i really want to know if moves like 236 P+K have uses.Now,I can only think at:

44PPP:Horrible speed,range,and unsafe.I used once and got destroyed
236P+K:Ok,is +1 on block but it is !22 and also has a crap range
 
It's got to be her :3::3::P::4::P:.

....Just kidding. But seriously, I didn't even know he had useless moves and I wasn't aware she had something strange like :236::P+K: until sometime ago. What I didn't find useful was :7::K::K:, although I'm not a hundered percent sure if it's useless.
 

DR2K

Well-Known Member
236 P+K. Does anyone every use that move!?

Mamba and Xcalibur did, it grants +1 frame advantage and can be a a total mind fuck when people expect those handslaps to be -4.

Helena's K from BKO seems pretty worthless to me.
 

Omegan Eckhart

Well-Known Member
Mamba and Xcalibur did, it grants +1 frame advantage and can be a a total mind fuck when people expect those handslaps to be -4.

Helena's K from BKO seems pretty worthless to me.
BKO K can't be SE'd which is kind of cool. They either counter or get launched.

I've realised why they made her BKO jab i11, when they block 236P+K you need to follow up with P when fighting characters with i11 mid's otherwise that +1 is useless.

On topic:
236P+K
6P+K
8PP2P
PPK
BT PPK
44PPP

All complete garbage.
 

DR2K

Well-Known Member
BKO K can't be SE'd which is kind of cool. They either counter or get launched.

I've realised why they made her BKO jab i11, when they block 236P+K you need to follow up with P when fighting characters with i11 mid's otherwise that +1 is useless.

On topic:
236P+K(+1 on block, 3in1, deep stun)
6P+K (safe on block, enables stun)
8PP2P(damaging combo ender for BKO throw)
PPK(damaing combo ender for all classes)
BT PPK(+7 GB)
44PPP(Free CB)

All complete garbage.

Eh. . . I wouldn't say complete garbage.
 

Optimusprime169

New Member
Mamba and Xcalibur did, it grants +1 frame advantage and can be a a total mind fuck when people expect those handslaps to be -4.

Helena's K from BKO seems pretty worthless to me.

I agree K from BKO is crap.

Until DOA 5 when 7P became a critical burst move, this was a USELESS move as well. Helena is a mind game character, so to have a move that is not only slow, but also only leads to KK was useless.
 

Omegan Eckhart

Well-Known Member
Eh. . . I wouldn't say complete garbage.
236P+K > Requires too much set up for such minimal pay off.
6P+K > An i15 frame mid punch with no follow up attacks, might as well use 9P which is i14 and also a mid punch.
8PP2P > Does slightly more damage than other combo enders but also ends with a low that is -5 on hit.
PPK > 236PKP works in every and more combo's than PPK, does more damage and is safe on block.
BT PPK > Helena can't get in BT safely to force the opponent to block so this string will never land.
44PPP > We all know why this string is useless.
I agree K from BKO is crap.
Until DOA 5 when 7P became a critical burst move, this was a USELESS move as well. Helena is a mind game character, so to have a move that is not only slow, but also only leads to KK was useless.
Helena's BKO K is the only attack Helena has that the opponent can't SE out of. Seeing as she has absolutely no decent unholdable stuns having one move that forces the opponent to commit to either countering or eating a launcher is quite nice.

9P2K > BKO K > CB is the closest thing she has to a guaranteed CB set up.
 

Akumasama

Active Member
BT PPK is a really nice variation when you lead your opponent to believe you're gonna use another move. Not the most useful of moves maybe, but I wouldn't call it complete garbage, not at all.

8PP2P is on the same league imho. Very useful for some combos, useful sometimes when you want to put a bit of variation in your patterns. Leaves you crouched, most opponents not used to that combo will get hit by the 2+P and will try to attack right after, only to get hit by your 33P,4P.
Can't abuse of this, but it can be a really nice thing to catch your opponent off guard, especially if you need something starting with highs to surprise a player who's getting used to all your mids.

Kinda agree witht he rest.
I'm sad for 44P,P,P. The last P is so awesome when it hits. Problem is the rest of the combo sucks for the reasons you people already wrote.
 

Omegan Eckhart

Well-Known Member
BT PPK is a really nice variation when you lead your opponent to believe you're gonna use another move. Not the most useful of moves maybe, but I wouldn't call it complete garbage, not at all.

8PP2P is on the same league imho. Very useful for some combos, useful sometimes when you want to put a bit of variation in your patterns. Leaves you crouched, most opponents not used to that combo will get hit by the 2+P and will try to attack right after, only to get hit by your 33P,4P.
Can't abuse of this, but it can be a really nice thing to catch your opponent off guard, especially if you need something starting with highs to surprise a player who's getting used to all your mids.
.
The problem with BT PPK isn't that it can't mix up well but the fact that she has no way to get in BT safely to force the opponent into a situation where it's in their best interests to block instead of attack, absolutely none. The safest Helena can be when free cancelling into BT is -5 (BKO 4P) other than that it -7 (BKO 6P4P). At no time is it a good gamble for the opponent to continue blocking, especially as the free cancel animation is pretty easy to read.

The reason I say 8PP2P is bad is because the 2P is -5 on NH hit, the 2in1 high follow up removes the deep stun from the initial 8P so the only time it is useful is in her BKO throw combo. Every other time there are better alternatives.
 

KwonJigglypuff

Well-Known Member
Any idea how to make her 236P+K useful ? I love the animation. Maybe they could give it some sabaki properties?

Also, I'm sure BT_PPK could be an amazing combo ender if they wanted to. Now, it's just a silly thing, it doesn't even connect (in DOA4 it was easier) and the damage isn't that great. Too bad, because I find that move very epic.

44PPP is probably the worst move.
 

HaJiN

Member
ppk
9pk
4k
6p+k (this move will hopefully be useful in ultimate. it would be cool if it could cause a bounce mid juggle)
44pp2ppk
backfacing 7p (very slow escapable)
 

ninjaguy446

Well-Known Member
What if they made her BT_7P a CB ? Would it be stupid or excessive ?
That would be sexy, dirty, and nasty all in one. For Helena players, that would be amazing since she'd have a CB in each stance, but it might be a little OP. For non-Helena players, they'd become Helena players.

I think it might be too disgusting to have three CB though. But I'd welcome it!
 

Rawbietussin

Well-Known Member
What do you think if they made all of Helena's handslaps (236P+K, 4P2P, BT PP4P2P, 33P4P, BT 6P+K, BT 4PPP, BKO 6P4PP) have parry abilities similar to Sarah's P+K when your opponent tries to crush you? Is it too much or would that help her improve? Or is it dumb and not needed...?

I had always liked how Sarah's P+K is both offensive and defensive at the same time and that when they try to crush her it just ends up backfiring at them. I thought to myself "Should Helena have this?"
 
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