We are Fighters

Free Step Dodge

A Dead or Alive community forum for players who enjoy the series of Dead or Alive.

The Late Shift with lopedo is a podcast that asks all the tough questions, covers all of the controversial topics and doesn't pull any punches. And it is BACK. Coming your way Wednesday, 12 AM EST (midnight), LIVE!

Each episode is going to be only 30 minutes long, with a chance to evolve into an hour long show as things move along. Each episode is going to have a brief synopsis so you aren't tuning in blind like before. Each episode is going to have a guest, for an episode that does not have a guest I'm going to be taking live calls from people and answering questions myself. With all of that out of the way, here is the preview for tomorrow night. Remember, if you can't make it LIVE (though you'll miss calling in and chatting LIVE in the chat room), the episodes are all automatically archived so you can listen as you please.

Episode 1: MASTER joins lopedo to discuss various subjects regarding DOA 6. Is the new meter system broken? How can it be changed? Is the DOA community more concerned about the sex appeal than the actual game? Why are gamers afraid to interact with Team Ninja? All of this will be covered as lopedo asks the tough questions of MASTER, who is the official DOA community manager. Two long time props reunite for one evening to discuss all of this and much, much more on The Late Shift with lopedo.

The DOA Story has been added to the features section of Team NINJA's Dead or Alive 6 official website. They also add summaries of all the other DOA narratives from beginning to present... let's take a look then. Commentary will be included with the current overviews and will hopefully help clarify things.

Why the need for clarification? Because Dead or Alive: Dimensions came in and confused us with a compilation of all games that added scenes to the original tale of DOA. Hayashi made it seem like these scenes were official, but many players want to see DOAD as non-canon. Though it would be more constructive to highlight all of the differences in another post, and only focus on a few key ones here in this break-down that pertain to the information we're given now.

Site Overview

The way this information is detailed is obviously confusing, but the "so-called genius" could be referring to...

Team NINJA made a surprise appearance at E3 to reveal to the world that DOA6 is here, and it will be playable for the first time to the public at EVO 18. Though it looks like a few lucky people, largely from the press, have been able to play it before that event. Today a few more basic things have been confirmed to the game.

Dead or Alive 6 Game Modes:

Story - Even with the mixed reviews from the community and critics, story will be returning to hopefully clarify a few things between the ninjas and the newer characters added to DOA5: Ultimate and Last Round. Many fans do enjoy DOA's story a great deal and hopefully those awesome cinematics from DOA3 and 4 come back this time around.

Offline Modes - These modes will bring back the traditional difficulty levels found in DOA5.
  • Versus
  • Arcade
  • Time Attack
  • Survival
  • Team Battle
Training - This mode was great in DOA5, but hopefully they bring all of the content from Last Round back with more things to do and more ways to practice our moves.

Online - Please Team NINJA fix the net-code! This has currently been one of the most requested fixes for the game so far outside of gameplay mechanics.

Team NINJA officially announced their EVO presence to the world at the Playstation Showcase, which is broken down well by @Rojikku along with some content pertaining to Jann Lee and environmental gameplay included in this news post. We also see the new character select screen for the few characters shown, but do not know if it is the final design. Thanks to @Tyaren for the screen caps.

Dead or Alive 6 is shaping up to be quite an awesome game... different from DOA5, but one can admire that they are looking for ways to freshen up DOA's mechanics for us. It's impressive that they have the ambition to give us both Dead or Alive 6 and a sequel to their critically acclaimed masterpiece: Nioh. 2019 is going to be the best year ever!

Thanks @Jackie Chan Fan for finding this and the screenshot.
This Wednesday Dead or Alive 6 will have a fifteen minute time-slot at the Playstation Showcase. It probably wouldn't be wise to expect a new character, but a demonstration similar to IGN's a few days ago. Anything is possible though, and maybe the developers will address a few of our concerns with the short time they have.

@Rojikku breaks down gameplay and concerns

Remember you will also have access to Dead or Alive 6 at EVO! So make sure you stay tuned in for more information leading to that event. Sony's E3 press conference also announced Team NINJA's sequel to Nioh. More information should be available Wednesday for that game as well!

Team NINJA is showcasing some of the best games at E3 this year!
Team NINJA has announced with the update of their DOA6 official website that the EVO DOA Showdown will be your first chance at playing Dead or Alive 6! This isn't just big news for DOA players, but for the entire FGC. This special DOA event takes place August 3-4th in Las Vegas at the biggest stage of them all!

The DOA5: Last Round Side-Tournament will happen on the 4th at the Koei-Tecmo booth. This will likely be the last chance you have to play DOA5 at an official event from Team NINJA. Event registration is required for this showdown (and will be detailed soon) but will also require your EVO Registration.

The stage is set! Now is your chance to be a part of something new and exciting!

Team NINJA will unravel more details in the coming weeks! Look forward to balancing all of your competitive needs and news in a constructive way here at FSD. Will you be attending the big event?
Hello everybody! For many of us this past Friday is looking to be on of the most exciting days of the year as we were all given a huge gift from Team Ninja, the Dead or Alive 6 reveal trailer ahead of E3. To the fans that Team Ninja has held so highly, this was a Godsend after a widespread misunderstanding of their message at NEC last year regarding their ceased support for DOA5. If you haven't' seen the trailer by now (which is getting hard to not do right now) check out the video below:

There is a lot of new information being shown off and this new information led to a lot of speculation of the new strike called a Fatal Rush. Does Helena have a parry now or was that a new Hold? What was that crazy hold Jan Lee had? It was a lot of new with not a lot of explanation. Yesterday's interview with Shimbori had a gameplay video playing which showed off some more information. In this video was a basic tutorial and a few matches.

Lots of information from little shown. @Mr Wah and I were having a conversation about the reveal trailer Friday night and decided to record our observations, little did we know we would also get to go over this second video as well. Below is our breakdown (link will take you to Twitch.tv/freestepdodge, a Youtube video will be added when it has been made).

For those of you who can't access the link, or just don't feel like watching us break down 7 minutes of video over the course of an hour and eighteen minutes, below is most of what we found.

-The game will have a meter based system called the "Break Gauge." You gain Break Gauge by dealing damage, taking damage, blocking damage, and being blocked. Meter gained seems to be damage based and meter gain on block and being blocked is very minimal.

-Critical Bursts, Power Blows, and Power Launchers have been removed.

-The new Fatal Rush is initiated with S (H+P+K). It...
Try to keep an open mind as the footage is an early build of Dead or Alive 6, and we are slowly piecing the mechanics together the best we can with the information we have available to us. DOA6 will be available for us to play at EVO this year so observation is clearly welcomed by Team NINJA.

At 3:30 PM Pacific Time a stream from IGN is expected to help us make some sense of today's Famitsu interview with Shimbori that revealed several new mechanics to the DOA formula. Most developers copy and paste the predecessor, but the sixth installment of our game will have plenty of new mechanics, coupled with the elements we loved most from DOA5LR. Let's take a quick peep at what's new:

Critical Bursts, Power Blows and Power Launchers are gone!

When it came to the hand to hand combat, with no environmental damage in the picture, the critical bursts felt like a really special part of DOA. Hopefully this new system will blow our minds. How do you feel about this change?

New Mechanic: Side Attack

The side-step will not be taken out, but replaced with something else. You must release :8::2: and follow up with the new Special button (H+P+K) which is detailed to some degree in the Famitsu Interview. The S button will be conducive to several new mechanics in the game. You can attack while avoiding a straight hit, but it always forces you to commit, so there is risk for the person side-stepping. A successful hit at close range will result in major damage. The stage will also be dependent on how damage is dealt. Seems like timing will mean everything.

New Mechanic: Break Gauge

A lot of us expected to wait additional years for Dead or Alive 6, but today a surprise trailer dropped that is not just some stupid logo tease, but shows actual gameplay! Team NINJA continues to bring out the smoothest graphics and best animation in the world! With DOA5 ending its official lifespan at a partnered EVO event, this could be one of the best years of all time for our community.

Team NINJA's trailer starts off with swords, and serious production quality to let us know how good this is going to be and then the trailer goes into RAMPAGE mode with Hayabusa's "Fatal Rush" Combo activated with the new Special button (H+P+K). You see in this one minute trailer that they are not going to cheap out on the animation. Every punch thrown looks likes it's connecting and you see far less clipping than any Team NINJA game yet. This game is designed to be a masterpiece on DAY 1.

They also appear to be rethinking the wheel with how characters receive environmental damage. The Street level has a crowd watching the fight and they will push the characters back in the fight if they get too close to the wall; like a wrestling lumberjack match. We also see an XRAY type mechanic (could just be Zack's PB) where characters are punched square in the face. How do you guys like the new moves so far? Or how about Kasumi staring off in the distance at the end? That seemed suspicious!


Team NINJA recently announced that they would be hosting a special side tournament showdown for Dead or Alive 5: Last Round at EVO 2018 in Las Vegas. While all of the details have yet to be confirmed for the event, the community has a chance to make some fuss for the franchise we love. DOA has had a rough time making it at EVO, but the community and game have grown over the years and DOA truly deserves to be seen on the biggest stage of them all.

This tournament could be seen as a step to that. Team NINJA is putting this together, and they have said that players in attendance will have access to exclusive merchandise that will only be available at the EVO side tournament. How you gain access to the merch via a store, give-aways or by placing high in the tournament has been left unknown, but is a nice incentive to someone that enjoys collecting DOA goods, and Team NINJA continues to put on a great show and effort for their player-base even after ending support for the DOA5 series in December.

It's also interesting that Koei Tecmo Europe is announcing the event in the press release, but the letter to the community is signed by Hayashi and Shimbori. So who exactly are we going to see at this showdown? We will know more in the coming weeks, but we do know that there will be a separate registration upon purchasing an EVO event pass; they could be shaping a very special event here even though it is a side tournament.

You can't register yet, and Team NINJA will have more news for us in the future, but this is definitely our chance to keep the fight going and to show Team NINJA how much we care about Dead or Alive and want to see it continue. If they were going to end the franchise, why would they...