KingGhidorah
Well-Known Member
Funny you say that when you rage quitted on me the other day during our fight when i was dominating your Rachel with Leon...
jus sayin
You're cool bro. I see you like to dick ride like a certain other person.
Funny you say that when you rage quitted on me the other day during our fight when i was dominating your Rachel with Leon...
jus sayin
You're cool bro. I see you like to dick ride like a certain other person.
I'm not gonna lie. As a man of compassion, part of me would want to say "don't everybody gang up on KingGhidorah all at once" at this time, but even I can see the blanket statements clear as day. There's no way I can defend this based on what I'm reading.
I can only hope he understands the folks on the other side of the debate aren't looking to butcher Rachel to USDA choice beefcakes and make her totally unplayable. But rather, that their main focus is one simple, reasonable nerf to the recovery on her down attack that contradicts all others in the entire cast (the fact it automatically force techs with plenty advantage on hit is already more than enough to apply good offensive pressure). NOT a damage input nerf, NOT a stun property nerf, JUST THE DAD-GUMMED DOWN ATTACK RECOVERY ON WHIFF. But going by the outlook so far, it seems unlikely. I just hope I'm proven wrong.
Okay, her 2K getting toned down wouldn't bug me, but JUST that. Anything else would simply be foolish... And I don't wish to be defended as it isn't required, I'll deal with things as I have already done.
Overreactions... overreactions everywhere.
Spartan's juggle damage was way smaller in respect to the rest of the cast, and she didn't have an OH reset that could be done from her jab string, some of the best safety in the game or Rachel's 2K, which are the things people complain about. Anyway, that's assuming anyone cares about balance in DOA4 to being with (they don't).
@CIa: Looks like you played someone who was drunk. Not sure why that's noteworthy.
After reading this, I actually want the DOA4 ground game to come back. It may be a troublesome game for a number of reasons, but its ground game was at least hella consistent and made sense across the board. You knew exactly when the player didn't techroll, down attacks were guaranteed in a specific window, and it was possible to land two. If we had this back with everyone having a good amount of frame advantage on wakeup, everyone would be happy, and not just fans of Sailor Mars and the Heels of Hell. Everyone would have to work under that pressure on wakeup, and then you'd know it's your fault you weren't on top of your game, not the way the game is designed.I think I understand why TN did what they did. Having stomp be punishable on whiff would make it useless because you can always escape by back-teching and then proceed to punish it. The only way to make it not useless in this case is to have combos that guarantee a stomp. But if you have guaranteed stomps, then that makes Rachel's blender even worse than it is now.
So basically, TN had these two choices...
1. Make stomp safe on whiff, but no guaranteed stomps
2. Make stomp punishable on whiff, but have guaranteed stomps
...and they chose number #1 because her blender does not need to be any more... blender-y.
So now moves that are punishable when whiffed are useless? No, that can't seriously be the argument you just made. Please rephrase it.I think I understand why TN did what they did. Having stomp be punishable on whiff would make it useless because you can always escape by back-teching and then proceed to punish it.
EDIT: @KingGhidorah : GTFO! You're KasuyaneReborn, and you didn't bother to tell anyone, least of all me? Welcome back, lol.
Just my humble opinion.
What I mean is... If you can not guarantee stomp from combo (meaning your opponent will back-tech everytime to avoid it)... and if it is punishable on whiff..... then why would you ever do stomp? Obviously noobs will not back-tech it, but in serious play, it would ALWAYS be avoided and punished, making it pointless to do.So now moves that are punishable when whiffed are useless? No, that can't seriously be the argument you just made. Please rephrase it.
Mind games. If they think you think they'll tech so you don't go for a stomp, they may get a WU kick or something. It'd be just like a normal force tech, which by the way, are still deadly, but not guaranteed.But there's literally no reason for them to not tech. The situation after teching against Rachel is A LOT more desirable than getting caught by stomp.
As it stands right now, there is no reason not to tech backwards against rachel, and she'll be at advantage regardless even if you do so. If the stomp was nerfed so that she would be at disadvantage if it whiffed, you would actually have a reason to stay on the ground and risk a wakeup kick, as the Rachel would actually have to choose whether or not to use the stomp or not, as of now there is no reason not to.
If you don't tech, Rachel can react and stomp. (I don't think it's possible to land, bait stomp, and then back roll to avoid it) And WU kicks lose to stomp, right? So again there is no reason to not tech, even if stomp is negative on whiff.Mind games. If they think you think they'll tech so you don't go for a stomp, they may get a WU kick or something. It'd be just like a normal force tech, which by the way, are still deadly, but not guaranteed.
And honestly, in my experience, I always get beat out after a stomp whiff. I am just not seeing this alleged advantage she has after stomp whiff. Maybe it's there on paper, but it sure doesn't seem to be there in battle.I've done some research in Training mode recently, and I found that you're always negative when you get up, even when you tech roll. There are characters that can leave you +18i on tech roll or wake up or whatever still. Why can't TN give Rachel the option to use the same type of mechanics to work in favor of her strengths with the stomp? Even if the stomp is safe on whiff a Rachel player is taking a risk every time she whiffs a stomp because that -2 or +1 or whatever isn't really something you want to gamble on, or rely on, especially on a whiff.
What are you using? You're pretty much limited to 6P/6K, anything else is too slow and you will be jabbed out.And honestly, in my experience, I always get beat out after a stomp whiff. I am just not seeing this alleged advantage she has after stomp whiff. Maybe it's there on paper, but it sure doesn't seem to be there in battle.