DoA5LR Hayabusa

Lulu

Well-Known Member
Speaking of Nerfs...... I think its Strange that Hayabusa is one if the Grappling Four but unlike Lisa, Tina and Bass, his :2::F: isn't 4 Frames.... its the standard 5 Frames that every other Character has....
I suppose thats fair, considering the damage he can get off his other throws.
 

TheRealCoxinator

Well-Known Member
Speaking of Nerfs...... I think its Strange that Hayabusa is one if the Grappling Four but unlike Lisa, Tina and Bass, his :2::F: isn't 4 Frames.... its the standard 5 Frames that every other Character has....
I suppose thats fair, considering the damage he can get off his other throws.
If they're crouching then what reason do you have to not use 33t?
 

Lulu

Well-Known Member
Great, give Hayabusa yet another Izuna.... actually that one seems like it's bigger than the others.
Speaking of which.... what are the conditions for a Stage Transition Izuna....
I got hit by one in Lorelei but it was by an open ledge..... Perfect Legend tried to replicate it on an breakable wall but it didn't work.
So whats the deal
Idk, but it's a crouching Izuna.
 

TheRealCoxinator

Well-Known Member
Great, give Hayabusa yet another Izuna.... actually that one seems like it's bigger than the others.
Speaking of which.... what are the conditions for a Stage Transition Izuna....
I got hit by one in Lorelei but it was by an open ledge..... Perfect Legend tried to replicate it on an breakable wall but it didn't work.
So whats the deal
Stage transition Izunas only work if the first tick of the throw would put them over the edge. Ceiling Izunas can't transfer and neither can Shoho Izunas.
 

Lulu

Well-Known Member
It should break through the floor as long as it's breakable and there isn't a ceiling. It also doesn't work on cliffhangers. IDK exactly what you mean by open edge though.

No man !!! Not the floor transitions. Every character has those.... I mean an Izuna that starts in one area and ends in a completely different level.
As in Hayabusa was still grabbing me all the way into a different area in the stage.
Hasn't that ever happened to you ?
 

TheRealCoxinator

Well-Known Member
No man !!! Not the floor transitions. Every character has those.... I mean an Izuna that starts in one area and ends in a completely different level.
As in Hayabusa was still grabbing me all the way into a different area in the stage.
Hasn't that ever happened to you ?
Yeah that's whenever he throws them over any edge. I put that in like the first one. The only thing it doesn't work on for edges is cliffhangers.
 

Lulu

Well-Known Member
Including breakable walls ?
Actually I should say Breakable Fence.... not walls.
 

Lulu

Well-Known Member
Thank goodness.... that would be a nightmare for me.
Theres something I wanted to try in Hot Zone.... how good are the relaunch properties of 3P+K ?
 

Lulu

Well-Known Member
Idk about that, never really use it other than to poop on wake ups.

Its got some Dangerzone potenial, the Fence in Hotzone... I think.... gives the oppertunity for a bounce..... I wana bounce them over the fence then relaunch them with 3P+K~P+K and then throw them into the tank in the opposite direction.
It works on normal hit... thats why I'm hoping for good relaunch properties....
 

TheRealCoxinator

Well-Known Member
Its got some Dangerzone potenial, the Fence in Hotzone... I think.... gives the oppertunity for a bounce..... I wana bounce them over the fence then relaunch them with 3P+K~P+K and then throw them into the tank in the opposite direction.
It works on normal hit... thats why I'm hoping for good relaunch properties....
Yeah that tank thing you're talking about definitely works. Have fun stylin on scrubs lmao
 

Lulu

Well-Known Member
2T is usually a punish throw (as well as 1T). So it definitely has it uses. 33T can't punish everything and is more appropriate to catch people who like 'dem low holds.

Yeah but its not ideal for punishing low strikes on block..... especially when you factor in the input for it.

Its going to take some serious Yomi to condition some one to keep performing low holds in stun.
I wouldn't even know where to begin with such a setup....
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top