System Easier way to Stagger Escape: You don't need to hold guard!!

KasumiLover

xX_APO_Prince_Xx
Premium Donor
-Hey everyone, I wasn't sure if this is common knowledge, but I was playing in training mode yesterday and was practicing stagger escaping and was making some consistent progress when suddenly the computer struck me and I panicked...I started wagging the joystick and realized I was not holding the guard button. I thought I was gonna eat the follow up hit and pressed guard hopelessly but I successfully blocked the attack. I looked at the advantage in the move detail and it showed that my advantage was higher and I was able to SE by simply wagging the joystick, then if you wish to block afterwards, just hold back after like 2-3 quick joystick circles or press the guard button to block.:) This also works really well in sit down stuns and I was able to SE these and quickly block after them using this method.

....I'm not sure if this is remarkable in any or if people already knew of it, but I just made this so any players having trouble with the traditional SE method(Players often said that they'd end up throwing out a hold by accident) could perhaps try this method. I myself find it much easier and less clunky.

EX) :6842::6842::4_: or :6842::6842::6842::4_:
 
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KasumiLover

xX_APO_Prince_Xx
Premium Donor
I didn't know this yet, thanks for the heads-up! You'll learn something new every day.
Lol, yeah it's much easier, I guess the game hides it from you purposely so you can discover it. XD Although I recommend using the back input rather than guard to do this method, using the guard button immediately afterwards can sometimes cause you to throw out a hold accidentally.
 

DoANoob

Well-Known Member
Thanks for the info. I might have to incorporate holding back to block more often since I do the same with Street Fighter v. :)
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Thanks for the info. I might have to incorporate holding back to block more often since I do the same with Street Fighter v. :)
Anytime! Oh and just wanted to add it works well with sit down stuns too, I did the tutorial sit down stun section using the easier method and I completed it smooth as butter in one try, while the "hold guard" one the game shows you took a few tries.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
I love it when people share tech. Wish I could document it all... Good stuff. (even tho i already know about it xD)
You knew?? How come you didn't say anything then? :-/ Well, either way it's here for people who'd like to know an easier way.
 

DoANoob

Well-Known Member
Seems that slow escaping on the d-pad might be a no go. In the lab now with Ayane as the AI. Tried some moves of hers I could SE out of; examples being 6k2k, or just 2k (both on CH) then I went for 4p+k as her launcher. Tried to slow escape on d-pad then hold back after I did like a few 360 motions, but I still got clipped by the launcher. Only way I could block it is if I do the 360 motions on pad then hold :h:, or do the motion on my analog stick then switch to holding the directional button back on the d-pad.
Edit: Or I'm not slow escaping fast enough on pad. Although analog stick gives you a bit better success with slightly little effort on slow escaping than d-pad.
 
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KasumiLover

xX_APO_Prince_Xx
Premium Donor
Seems that slow escaping on the d-pad might be a no go. In the lab now with Ayane as the AI. Tried some moves of hers I could SE out of; examples being 6k2k, or just 2k (both on CH) then I went for 4p+k as her launcher. Tried to slow escape on d-pad then hold back after I did like a few 360 motions, but I still got clipped by the launcher. Only way I could block it is if I do the 360 motions on pad then hold :h:, or do the motion on my analog stick then switch to holding the directional button back on the d-pad.
Yeah, don't do this on d-pad, it's possible but you'll screw up the controller. I recommend still hold backing with the joystick after doing the 360 circles, you can switch if you'really more comfortable blocking with the d pad though, either holding back with stick or pad doesn't matter luckily.
 

Lulu

Well-Known Member
Yean I already knew this... lol it just never occured to me to use this information to build a strategy arou d it.

Obviously because anyone whos been around here long enough knows how I feel about the Stagger Escaping Mechanic.

Seems that slow escaping on the d-pad might be a no go. In the lab now with Ayane as the AI. Tried some moves of hers I could SE out of; examples being 6k2k, or just 2k (both on CH) then I went for 4p+k as her launcher. Tried to slow escape on d-pad then hold back after I did like a few 360 motions, but I still got clipped by the launcher. Only way I could block it is if I do the 360 motions on pad then hold :h:, or do the motion on my analog stick then switch to holding the directional button back on the d-pad.
Edit: Or I'm not slow escaping fast enough on pad. Although analog stick gives you a bit better success with slightly little effort on slow escaping than d-pad.

I feel your pain. :(

They removed buttons from being able to help to stagger escape in Ultimate, because players were using a turbo controller to hold down the guard button to get fastest everytime.

I think they can still go one step further into making it alot more Practical.... Although I'm rather dissapointed the only thing that inspired the change was them cheating. If I was an engineer I could probable make a simple mechanical Stagger Escaping Device.
 
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WAZAAAAA

Well-Known Member
I think they can still go one step further into making it alot more Practical.... Although I'm rather dissapointed the only thing that inspired the change was them cheating. If I was an engineer I could probable make a simple mechanical Stagger Escaping Device.
Call me engineer. Here, have a AHK macro that mashes 360 motions insanely fast by holding F. Can be used to input many complicated throw/hold follow ups too huehue.
Code:
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , H
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
SetControlDelay, -1
SendMode Input

f::
while, getkeystate("f", "p")
{
send {down down}
DllCall("Sleep", UInt, 20)
send {down up}
send {right down}
DllCall("Sleep", UInt, 20)
send {right up}
send {up down}
DllCall("Sleep", UInt, 20)
send {up up}
send {left down}
DllCall("Sleep", UInt, 20)
send {left up}
}
return

~ins::ExitApp
P.S. there's no way to make Stagger Escaping more practical. It was MEANT to be a sloppy button mashing unpredictable frustrating mechanic.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Until 5 Ultimate, which I'm glad they did. It's not much trouble to get fastest SE anymore or even escaping sitdown stuns. I like to think of this method as a beginner stagger escape.
 

Lulu

Well-Known Member
P.S. there's no way to make Stagger Escaping more practical. It was MEANT to be a sloppy button mashing unpredictable frustrating mechanic.

I expect this type of thing from Capcom, but Team Ninja should've known better. Even the stagger Escapimg in Virtua Fighter wasn't this annoying.
 
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