I know everyone is sick of this and it's pretty damn off-topic but I think we're getting somewhere. lol
This is probably a language misunderstanding. If you say they "changed" the defaults, this implies that they had already made default outfits, but then changed them later because of people from EVO. That's not what happened. Characters have changed default outfits in every game, with only Kasumi being almost the same outfit revamped over and over again. They changed the design philosophy of the defaults going into DOA6. I know about all the interviews and stuff. I know what all he said. But, they didn't have new costumes ready as default, but then made them the alternates instead. Most of the costumes were just pulled from the previous game. Kasumi's other new outfit is a parlor dress. That wasn't going to be the default no matter what. lol
So, it seems that you're saying that they planned to have repeat outfits from 5 as defaults. That pretty much happened for the characters introduced in 5 (Rig, Mila, Marie, Nyotengu, P4, Honoka, Nu-Raidou). And they also did it for Hitomi. But, doing that for everyone would've made the "this game looks exactly like 5" complaints multiply unto infinity. I doubt TN was ever going to do that.
This isn't a language misunderstanding because he claimed it in a Japanese interview. I will put it again:
――かすみの衣装も、これまでの忍び装束ではなく、クールな忍者スーツになっていますね。
新堀 全体のビジュアルイメージとして、今回は“カッコよさ”に寄せて、キャラクターを描こうと考えています。やはり『DOA』シリーズは、「女の子がセクシーすぎて、プレイするのが恥ずかしい」という意見もあるんです。実際、昨年の“EVO 2017”(毎年ラスベガスで行われている、対戦格闘ゲームの世界大会)に行った際に、ファンの方々から「もう少しカッコイイゲームにしてほしい」という意見もいただきました。そういうこともあり、今回はプレイヤーの皆さんが『DOA』のプレイヤーであること誇れるように、カッコよさを重視しています。
Here are his exact words:
「女の子がセクシーすぎて、プレイするのが恥ずかしい」
Girls are too sexy.
Wen asked about DOA 6 Kasumi costume, this is the reason he's gave. People said girls were too sexy, they wanted cool characters and they focused in that feedback thinking that would be what most people thought about DOA in west.
I didn't imply they worked in 3D costumes before EVO 2017, because we know due game files that they worked in that area after that date. What I said is, in their original conception, they didn't come with these new default costumes by themselves. They changed their minds after EVO 2017 with EVO crowd providing them feedback.
I know they change
some default costumes from time to time, mainly for DOA 3 and DOA 4 characters. I also know they would never give to Kasumi this new Marvel outfit as default by themselves, not in a million years. Her Ninja Gaiden 3 costume was her Ryu Hayabusa wannabe costume from DOA 5, what happens to be her 001 costume in internal data.
People complaining about DOA5 costumes as default?, well ironically that isn't how it ended, quite the opposite.
Summarizing: all I said is what you named as
design philosophy.
That's not how that works. lol
One of Marie's concepts had black hair and an eyepatch. That doesn't make her current look an alt. Anything could've originally been an alternate costume under this line of reasoning.
Yes, everything can be alternate or default, that's how concept arts works. They can choose whatever design and what determine what they choose is their criterion. Just happens that we know their DOA5 guidelines aren't the same with DOA6. They took EVO crowd feedback seriously.
You're forcing a connection between how the outfits are laid out in the internal files and their "changing" the default outfits. You said: "With this we also know that these new "default" costumes originally weren't default costumes and these were just alternative costumes, being changed to default due e-sports crowd telling Team Ninja that girls were too sexy."
You said we know, which is different from you just wondering if that's the reason. We know nothing of the sort. What you said can't be grasped from the image at all. And if it is just you wondering, then the answer is it's not true. Because if you're saying that the order of the outfits in the image is the real order that they were going to put into the game, but changed later, it doesn't work. Kokoro's slot 1 (DOA5 Kimono) shows less skin and has less...movement...than her actual default, which kills your idea about pandering. Lisa's slot 1 also has more coverage than her DOA6 default. And Tina's 2 and 3 slots are skimpier than her 1 slot.
The top row is just the costumes copied from DOA5. You see that P4 has no second row because she had no new outfits. And Diego's is arranged differently from the other guys, despite having the same amount of costumes, because he was not in DOA5. None of this has anything to do with defaults being alternates and the alternates being the real defaults. Or what's sexy and what's not. They just internally coded everything in an awkward way.
Kasumi and Honoka are arranged weirdly because Honoka's sweater and Kasumi's standard blue aren't recolors, but slightly different outfits, so they had to be slotted differently. Those two may be the only reason the costume grid goes up to 6 slots at all.
I'm not forcing anything, because we knew from Shimbori how they chosen default costumes. We didn't even need these templates to know it. I don't know why you are still doubting Shimbori's word. Well, I can guess why but even so, you can't do anything about it, that's what he said.
What I said is with these templates, we know these new costumes internally are just alternate costumes and which costumes are default costumes for them.
When you talk about skin you are just looking at cleavage. Kokoro furisode kimono costume doesn't show less skin than her DOA6 costume (defeat pose) and both Tina and Lisa 001 costumes have less restrictive physics than their DOA6 costumes.
Kasumi blue costume isn't weirdly placed, same with Honoka cow shirt costume. You think that because you think your row theory is true, that it's some kind of rule. If your row theory were true, then Kasumi blue costume should be placed at 003 but ... just happens she has four DOA5 costumes, same with Honoka, so your row theory can never be applied. They should have 004 costume slots in the upper row not in the lower row.
Also, this has nothing to do with coding. These are just template image sets, this isn't coding. By coding they extract these images and they re-organize them in internal arrays (or vectors, because you have your own custom costume list) with a new guideline.