I mean hey, shoutouts to @Rev_an though, I still think it's a fun project that keeps things interesting. In some portion for thoughts, people could also enjoy it on the spare time to try different things even outside of the competitive format for setups and ideas that's generally not possible within the realm. I do support Rev on it.
I definitely understand some posts like Soth's for example, I just take it as something similar to Project M where it's not really hurting anyone in the scene really.
if you want to try kasumi, hitomi, diego, or bass the mod will work with that free "core fighters" thing.interested in this idk what the hell y'all have going on in this thread lmao but i'll wait and see how things iron themselves out (waiting for 6 to go on sale on steam). 6 was the only 3d fighter where i absolutely hated the meter/break blow bs AND they took away my sidestep - hoping it's possible to add that option back from 5. from the stuff i've seen so far it's much more interesting to watch
very cool. we broke a bunch of the new player content unfortunately with the tutorial and such becoming impossible to complete, but I hope to have all the new moves entered into the in-game command list and command training mode eventually. just a bunch of uninteresting coding work to do.I've always wanted to learn a DOA game but personally didn't like the feel of 6's system. I do like how some of the changes made the characters feel so far, but take this as a mountain of salt because I'm very new to this whole thing. Nevertheless, keep up the good work man, and I hope your project goes places. I wish more FGs would be given that Project M style treatment that this is getting.
Yep.
If revan was actually interested in entertaining feedback and making the mod for the community, then he would listen to the complaints.
But he won't because he does not know how to take criticism gracefully and rather be a snarky ass about it.
You can't reason with him. He is so caught up in his personal feelings and hatred for meter and this idea that, "well it hasn't ever worked in other games so it sucks" that he refuses to entertain that he is wrong.
DOA 6++ is literally just the "MeTeR IS bAD" mentality with no logic behind it.
Meterless SSA was already in DOA 6 and it was terrible. But of course, revan doesn't have to deal with that because he mainly plays Ayane who tracks on everything.
But it screws over linear characters like Kokoro. It makes playing those kind of characters unnecessarily frustrating.
Yet suggesting to buff tracking on these linear characters was met with scorn.
Oh this is embarrassing I completely forgot core fighters for this existed…… I was more so talking about the option to choose how to input sidestep like double tapping the directional buttons instead of a dedicated button since that’s what I’m used to personally. Totally cool if that’s not possible or on your radar tho, I’d still play.if you want to try kasumi, hitomi, diego, or bass the mod will work with that free "core fighters" thing.
i'm probably not gonna do sidestep stuns but the oki mindgame has been a lot of fun so far and some characters are canceling sidesteps into stuff which might be an acceptable substitute.
You'll desync with anyone who doesn't have mod so yeah disable for regular DOA6sorry if this has been answered, but how does ranked work with 6++? should i turn off ranked in training for now?
"Just drop your character because of my terrible balancing decisions."These linear characters literally have some of the best throws to direct the players to a certain playstyle that comes with those characters. Eliot and Kokoro are relatively safe but linear, yes, but that's why you play them mindful instead of just mashing strings. Koko has integrated throws, a great 3 part throw, and her unshu is even crazier in 6. Same with Eliot. People tend to sidestep? Do 4K/3K, PP or single punch into launch throw or reset throw. That's how it works. I take linearity as a balancing handicap over any other balancing method tbh. It also worked great in Akira's favour in DoA5. It's like complaining that a grappler has better throws than strikers but feels too slow. It simply doesn't seem to be your playstyle. Ayane is my fav waifu but is the farthest away from my playstyle, so I have to stick to Kasumi, Koko, and Eliot. Life can be hard indeed, so adapt or play someone else xoxo
This is kinda right but you're also knowingly ignoring the many situations where you can't do that. It only works if the opponent FC's or does an incredibly laggy single hit linear attack.Imagine just sidestepping in order to sidestep.
.... No really, you guys can do that even in vanilla. Without meter. It's a thing, I swear. You can even throw people during recovery when they miss for more damage than you would've gotten if you spent the meter to knock them back for that piddly amount. It's madness, I know.
"Just drop your character because of my terrible balancing decisions."
You can't FC into Eliot's 4K in many of his strings.
"Just throw"...oh man I never thought of that...gotta love how you want to dumb down the mindgames into either tick throwing or not. Unga or bunga.