All of Pai's move are still there. The properties and frame advantage of those moves have changed greatly. Which is why most VF players have a problem with their character in DOA. Although those changes where made so that the VF characters can fit into DOA, so you have to roll with the punches on that, and keep in mind you are not playing VF.
Pai's damage output and her holds is what makes her a weak character. What she can do with her moves is solid, her putting you into an unhholdable sit-down stun comes very easy to her. From whiff punishment, CH, or extending the stun. Staggerless stuns which means you have to hold from them, a stumble stun, and the list goes on.
None of that stuff means anything if the juggles you do from them do mediocre damage. The only hold that can land you a substantial amount of damage is her mid kick hold. The rest of them are either a 50/50 or has that mediocre damage to follow up with. The only players that lose to her are the unknowing and the players that like to hit the buttons. The players that like to hit the buttons lose very quickly to her because of them pretty much staying in CH state the entire time. Which at the point any character will do away with you quickly.
The moment your opponent smarten up and begins to block, space, not be quick to hit the buttons, and stop giving a damn about being held. Pai loses every time.
The average DOA character can take anywhere from 2-3 guesses to end a fight. Pai has to take a plethora of guesses and has to keep doing it to win consistently. She has to do way too much and the point of playing at least in my eyes, is to minimize how much you have to guess to win. Or at least have a character that deals solid consistent damage.
I really like Pai but she's a casual play character to the fullest for me. Unless someone is clueless at a tournament then I'll be brave enough to put her on the screen.
Hoods, play all the characters until you find the one that fits you the best next to Pai.
Moved thread.