FocusDMR
New Member
P6P, P+K: Removed wall blow back, added sidestep tracking
6P2K, PPP2K: fixed an issue that caused them not to do 50% damage on half hit
P+KK, P6PK: fixed an issue that caused them not to do 50% damage on half hit
3K: Changed disadvantage on block from -12 to -3 and changed hit reaction on normal hit to stagger
66P: changed startup from 18 to 16F
66PP: changed to be a guard break move, changed from disadvantage from -23 to GB -6F and added the ability to perform derivative follow up moves even when blocked.
P6PP, P+KP: changed from disadvantage on guard from -12 to -8F.
9K, 6P6K, PP6P6K: changed from to a bounce with a juggle follow up possible on counter hit or higher.
1K, PP2K: recovery shortened from 32 to 29F.
66K: changed from disadvantage on guard from -15 to -10F.
4H+K: changed recovery from 28 to 22F, and made stuns on counter hit and higher the same as normal hit.
33T: changed damage from 65 to 67
Sidestep P: changed disadvantage on guard from -14 to -9F, removed wall blow back, added sidestep tracking.
New move: 8 or 9 in hoshinpo: Gekko-tenbu can now be performed from hoshinpo
6P2K, PPP2K: fixed an issue that caused them not to do 50% damage on half hit
P+KK, P6PK: fixed an issue that caused them not to do 50% damage on half hit
3K: Changed disadvantage on block from -12 to -3 and changed hit reaction on normal hit to stagger
66P: changed startup from 18 to 16F
66PP: changed to be a guard break move, changed from disadvantage from -23 to GB -6F and added the ability to perform derivative follow up moves even when blocked.
P6PP, P+KP: changed from disadvantage on guard from -12 to -8F.
9K, 6P6K, PP6P6K: changed from to a bounce with a juggle follow up possible on counter hit or higher.
1K, PP2K: recovery shortened from 32 to 29F.
66K: changed from disadvantage on guard from -15 to -10F.
4H+K: changed recovery from 28 to 22F, and made stuns on counter hit and higher the same as normal hit.
33T: changed damage from 65 to 67
Sidestep P: changed disadvantage on guard from -14 to -9F, removed wall blow back, added sidestep tracking.
New move: 8 or 9 in hoshinpo: Gekko-tenbu can now be performed from hoshinpo