Holy crap!
Alright I fooled around a few hours with Busa and I would like to share my findings.
First let's clarify some of the changes mentioned for him.
- 6KK launches like in DOA 4 and it guarantees an air throw on all heights.
- 6K is his best stun period. Like 3P but does more damage. Finally he has a good mid kick stun.
- 3K, PP4P6P, 4P6P, 66P: these cause a stun but not a sit down stun as advertised. The stun is huge but still decent. Since you can delay these strings and mix low and the mid kick that guard breaks, this is not bad. I haven't tested these that much though so if someone saw something I didn't let me know.
P+K4 is actually good to use after a stun or two because the transition into ongyoin is fast and you can mix up between shoho izuna and his knee launcher.
- 88 or 22K is good although still slow. But it's super safe and gives a sit down stun.
So this is all great but the best is not what was advertised specifically for Busa but changes to vertical kicks not being techable.
I have found a few untechables for mid weights and they are evil! I haven't found much for lightweights and heavys yet so feel free to help out.
To test these out, make sure you put the computer on recovery on and to high punch as secondary actions.
Make sure you test on mid weights (hayate, jan lee, Helena, etc):
Mid weight untechables (not pseudo):
Mid weights:
CH, 4K, K, PP4PK
CH, 6K, 4K, K, PP4PK
CH, 3P, 4K, K, PP4PK
CH, 3P, 6K or vice versa, 8K, 8P, PP4PK.
CH, 3P, 6K or vice versa, P+K4, K, 8P, PP4PK.
CH, 3PP, 8K, 8P, PP4PK.
CH, 3PP, P+K4, K, 8P, PP4PK.
CH, 3P or 6K, 214P, dash in P+K4, K, 8P, PP4PK.
CH, 6K, P+K4, K, 8P, PP4PK.
CH, 66P, P+K4, 8P, PP4PK.
CH, 3P or 6K, 4F+K, P+K4, K, 8P, PP4PK.
Izuna, 66K, K, 8P, PP4PK.
Failure turns this juggle into a pseudo.
Genfu:
CB with P+K4, K, 8P, PP4PK.
Izuna, 66K, K, 8P, PP4PK (strict).
Failure turns this combo into a pseudo.
Heavy:
CB, 4K, K, PP4PK.
Please help out, pseudos are good as well!