Fight me if you use Brad. Yay! Brad Wong Update & Trying to use Hitomi's BURST PUNISHES online | Dead or Alive 6 FE | DOA6++

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Jul 6, 2023 at 6:53 PM
Posted by NyaMiyamaFighter
It isn't as easy as many of you THOUGHT it was. "Normal hit" is a rarity. And I only put it on the slower moves in the game (15 frames and up).

Estimated mod completion percentage: 9% (give or take)
Approximate development cost for this update: $80

Unique Character Changes
Brad Wong
-Causes a BURST PUNISH on normal hit: 66K, P+K, stance 4K, and 4PK.
-66P Critical-Bursts low holding opponents in critical stun.
-Sidestep Attack damage decreased from 30 to 5, causes a +14 stun, and doesn’t wall hit.
-Neutral throw damage increased to be his strongest standing throw.
-Both jumping ground pounds damage increased from 18 to 35.
-Stuns on normal hit: 6P & 3P.
-Stance 8P guard breaks. Slightly bounces the opponent in critical stun instead of causing a fatal sit-down stun.
-Nerfed Launch height in critical stun: 4PP, 9K, lying K, 214P, 4K (back-turned), and stance P+K.
-Wall hit property removed: 4PK, SSA, 66P, stance 4K, & 3KP6P.

Hitomi
-3P+KK low sweep guard crushes (very cool now) :D
-P+K first hit stuns on normal hit.
-5PP6K mid kick stuns on normal hit.
-66PP no longer causes a wall hit.
-4H+K fatal stuns on normal hit.
-Fatal Stuns on Normal Hit:
6H+K, 4H+K, 236P.
-Must reach the end of the stun threshold for average launch height in critStun:
9K, 33P, & 7K.
-Launches on normal hit as if it was counter hit:
9K & 33P.
-Flinch stuns are gone. Just about everything deep stuns on normal hit and counter hit.
-66H+K Critical-Bursts opponents who hold during critical stun.
-Sidestep Attack damage increased from 5 to 15.
-6KKK, 236P, & 66PK during a juggle causes a force-tech opportunity.
-33P launches at a lower height. Max height when used on a fatal stunned opponent.
-33P deep stuns on counter hit instead of launching.
-4P+K (uncharged) doesn’t wall splat.
-9K, 7K, and 4H+K, deep stun during critical stun instead of launching. Normal launch potential in every other situation.
-Removed Wall-Hit: 8PPP, 5KK, SSA, 66K, 66KK, 5K2K, 6H+K, 7KKK, 7KK4K, 5H+K, 66PK, 236P, 46P, 46K, 6P+K, 5KP, and 3K.
-Flinch-Stun Nerf (counter hit): 6P, 3K, 6K, & SSA.
-Flinch-Stun Nerf (Critical Stun): 5P, & 5PP.
-33T (wall) throw damage reduced by 19.
-Sidestep Attack causes a +1 flinch-stun.
-8P+K ground pound damage reduced from 50 to 30.
-236P damage reduced to 28.
-46P damage reduced to 27.
-4P+K does less damage.
-3PK fatal stuns low holding opponents in critical stun.
-7P stuns on normal hit.
-6PP deep stuns sidestepping opponents.
-6KKK causes a hard knockdown.
-PPP doesn’t wall splat
-P+KPP doesn’t wall splat
-6KKK doesn’t wall splat
-3P+KP doesn’t wall splat
-4PPP doesn’t wall splat
-3H+K bounces stunned opponents similarly to DOA4.
-Special P+K wake-up attack causes a guard break.
-P+KP fatal stuns low holding opponents in critical stun.
-4KPPP fatal stuns low holding opponents in critical stun.
-214KPP fatal stuns low holding opponents in critical stun.
-6P+K critical bursts low holding opponents in critical stun.

Mila
-Standard changes made to her break meter techniques, Fatal Rush, sidestep attack, and offensive holds at the moment.
-6T does less damage.

Mistakes/Inconsistencies/Considerations
-Some characters cannot fatal stun on normal hit with their Fatal Rush.
-Brad’s 33K launch height didn’t change as intended. Will nerf later.
-Hitomi and Nyotengu’s launchers need to be adjusted a bit more.

Fighting System
15. Certain moves cause a fatal stun on normal hit (slow, negative on block, far-reaching moves to be used for spacing).

16. All launchers will launch on normal hit similar counter hit for consistency.

Affected Characters
Brad Wong, Bayman, NiCO, Helena, Leifang, Diego, Rig, Ayane, Mila, Lisa, Mai, Kokoro, Tamaki, Kasumi, Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg
*Featured Video | Let's party. Hurray! DOA all day!: https://youtu.be/HYo0ZY9PN6k

Easy & Quick setup guide and FULL patch notes:
https://docs.google.com/document/d/17ptlI78m_MUA0gj__35VN9sZE7Mu3dBvUwnnvAWM1KA/edit?usp=sharing
The stronger my opponent, the more fun I'll have.
Add me on Steam if you wanna play DOA6FE: 896591762

This is the TRUE Evolution of Fighting Entertainment
These aren't necessarily features I would put into the DOA7 "reboot" if I was designing it. But it's a mod, so I don't have absolute creative freedom.
~
Tags: dead or alive 7 6 fighters evolution doa6fe doa6++ doa7 hardcore plus designer developer mod update patch notes trailer reveal デッド オア アライブ (doa) balance patch steam pc combo video buffs nerfs promotional advertisement gmv combos alpha demo beta 布莱德王, 布萊德王 Bùláidé Wáng ブラッド・ウォン Buraddo Uon Brad Wong デッドオアアライブ6 Deddo Oa Araibu Shikusu DOA6 瞳 ヒトミ Hitomi ミラ Mira Mila vs versus lobby match online
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