Quarter Circle Motion (236K.H ) for Flash Sword Kick

This is how I perform the FSK in VF5FS. I treat all (6)~ moves as 236. I.e. (6)P becomes 236P.
This has been known for a while but yeah 236K *H is imo the best way to buffer the FSK.

Details

May 26, 2016 at 11:03 AM
Posted by Monkeygigabuster
I am always having trouble to hold forward during a combo to pull of Flash Sword Kick
However,I found out that I can buffer the "forward" frame by pulling quarter circle motion (236K).It helps me pull out Iaigeri more consistent
2     5     958
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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