Recent content by D_EEM_0

  1. D_EEM_0

    Kokoro Frame Data

    Hey guys, I did some searching online and came across some DOA6 Kokoro Frame Data. I did not gather the data, i simply formatted the information so it was easier to read. That being said, i did not have time to test out the data. Here are the Links: Reddit Post: Original Document...
  2. D_EEM_0

    Kokoro General Thoughts/ Ideas

    It does track from standing, sometimes, but P2KT tends to be side steppable, or any of her stings that tie into heichu.
  3. D_EEM_0

    Kokoro General Thoughts/ Ideas

    Sorry but i gotta vouch for Strangerinmytub Tbh, people sidestep spam alot and Kokoro is virtually defenseless unless she decides to say screw combos and just look for the sidesteps.
  4. D_EEM_0

    Kokoro General Thoughts/ Ideas

    I honestly think they should make her heichu grab track. This would help a ton, with people who side step mid combo.
  5. D_EEM_0

    Kokoro General Thoughts/ Ideas

    Hmmm... I did notice on Honoka's moveset 66p+k it was a reset. So ig its the same for Kokoro's combos. I use her neutral Heichu alot. And it helps alot w mixups, but the sidestep will take priority over that which makes it useless to use if someone is accustomed to sidesteps.
  6. D_EEM_0

    Kokoro General Thoughts/ Ideas

    Such a detailed and perfect description of where Kokoro is right now. This side step meta is something that definitely needs to be tweaked. I find myself struggling to fight fast characters like Kasumi/Christie because of their reach and speed. The side step takes priority over majority of her...
  7. D_EEM_0

    Kokoro General Thoughts/ Ideas

    Straight Factsssss
  8. D_EEM_0

    Kokoro General Thoughts/ Ideas

    I played so many hours of ranked, and thats most of what i got. Side steps in the middle of combos on repeat. The side step of the game needs to be fixed. The knockback is nice. But since it takes priority over majority of Kokoros moves, it makes it hard to keep a steady flow for mix ups. I...
  9. D_EEM_0

    Kokoro General Thoughts/ Ideas

    I agree, i think her (down p+k) should be a sit down stun. Since its so unsafe and slow. Down p+k also doesn't tech as well as it used to.
  10. D_EEM_0

    Kokoro General Thoughts/ Ideas

    Wanted to create a thread where we can talk about anything we'd like to see change with Kokoro. Anything we'd like to see added, or updated. Or just a general chat about Kokoro. For Example, I for one, would like to see a sit down fatal stun for Kokoro (Unless there is already one that i cant...
  11. D_EEM_0

    Kokoro's new moves

    I've realized through playing the beta that Kokoro's air grab can be tied in from standing if using (Left P). It is a very useful tool for extending combos. Kokoro's mix ups now have that extra kick that can be chained from Heichu, so it makes it more difficult for people to guess since the...
  12. D_EEM_0

    DOA6 Kokoro Costumes and Customization

    LOL i played nothing but pigtails.
  13. D_EEM_0

    DOA6 Kokoro Costumes and Customization

    Here's a good shot i got of Kokoro with pigtails during the beta.
  14. D_EEM_0

    DOA6 Deluxe Demo

    I wonder if there is ranked and if it will be transferable to the final game.
  15. D_EEM_0

    Kokoro's new moves

    I wholeheartedly agree and am looking forward to all of this combo potential she has with this new move. I would think that she can even do the grab from standing.
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