Can't really say I've been trying to use more it often. Most of the I just roll back your at 0, but you are right on them. Also chose to do nothing your +10
I think it is her highest launch and the fact that 4K from that stance makes you too far way to anything it allows her to still follow up if you want to. Also the punch varient leads into honoka's unique stance.
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No I do not want to take it away I want it as a variant. So having PP2
K and PP2H+K. Another reason why I chose rachel's is because I don't think she has any moves from her kit. The point of her is that she copied the cast from watching them on TV, so unless "plot" wise rachel's was not in...
Another thing I suggestested for a faster and a bit more reliable low stun move would be Rachel's 2H+K as a raw move and as a variant to honoka's PP2K string. It could help her game since the moves leaves her +5 on neutral hit but -12 on block so there is risk in using it. Also due to her height...
Alright then what would you suggest? They could use notation for a throw instead of another attack. Like a reverse version rachel's grab or something unique with her. Then if it was unique would be damage, setup, or combo?
I suggested earlier in the thread to make it her hissatsu no kamae stance. Then on top of that give her some more options from it. What are your thoughts.
Yeah it really does get in the way of bokuho. So then lets suggests something else to replace this move with something more practical to help honoka but stay in flavor.
You make strong points Bomb. I understanding whole hearty, but I'm not trying to make her into a perfect character. I agree with the overall choices of her kit. She should have short reach she is 4'11. I agree her power should be lower she is not a trained fighter. I'm not trying to go over her...