Yep, because doa4 was itagaki's response to seeing competitive doa3. He made conscious design decisions because he thought we were playing the game wrong.
Not worked up, lol. I am saying that I'm not saying there is a dichotomy of thought. There are all kinds of players. There are people who give no fucks about the story. There are people who like to do combos and don't want fight people. There are people like me who love fighting games, but...
Who said there were two kinds of people? Not me. I never said, "There are people that want to get better and scrubs."
I don't know what you're talking about here. I know LOTS of people who couldn't care less about learning how to play a fighter. They're perfectly content going through...
We're obviously talking about two different types of gamers. People that mash, in my experience, never try to learn, adapt, or get better. When they reach a wall that mashing can't break down, they move on to another game.
Thanks.
I don't think it's that different, and I also don't think people mashing even know what threshold means. They're not worried about max damage and critical bursts. They're doing pppppp and pkpkpk and ppppk.
And I'm talking as far back as DoA2, since most of the basic moves from the cast haven't...
I don't understand how he says it's too technical when a person button mashing wouldn't know anything about the technical aspects of the series and the inputs are almost exactly the same as they've always been.
The logic behind the company name is legit as fuck, though. That's awesome stuff.
Yeah, always do. Lugging around sticks for EVO is a pain. It's going to suck this year since I'm playing on games that will be on different consoles. Love just being able to pop into my room to rest.
If that person is providing the PCBs, that's extremely reasonable.
My Xrd TE2 will be here tomorrow. Already have a USF4 one. Friend is padhacking a PS4 custom for me. Going to sell that one. Only got it filled because empty cases make me sad. Feeling good for the generation. Lots of...