Recent content by UprisingJC

  1. UprisingJC

    Your Rating for DOA6

    Well, Rath did have no gauge atm but it doesn't mean that an instant death combo is acceptable. Stages like this shouldn't even have existed. I personally don't hold any hopes about the possibility of seeing DOA6U tbh and even if they do make it, I doubt if they will ever take actions to deal...
  2. UprisingJC

    Your Rating for DOA6

    Been a while since I visited FSD. Someone showed this thread to me so...anyway, here's my opinion. Gameplay - No Graphics - Yes Sound and Music - Yes Replay Value - No Characters - No Rating 1/5 I agree that a new game shouldn't include copy-and-paste things from its predecessor, but what...
  3. UprisingJC

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    1. I guess you meant 3PPP? 2. 4H+K becomes highly unsafe on block, which is understandable as it now causes the fatal stun on hit. As far as I know, moves that used to be safe or plus on block and now have the fatal stun hit property are unsafe on block. To name a few, Christie's 214P, Bass'...
  4. UprisingJC

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    Guaranteed setup from 6PK? I guess you meant 6PK on a backturned opponent in doa5.
  5. UprisingJC

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    You can do KK7K6p+K9PKP > 236P after 33p. If you are near a wall, BT H+KP > 236P is your choice.
  6. UprisingJC

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    I'm not sure if 7KK does more damage than 7KP does. It's just that in some cases you have to use 7KK as 7KP won't connect. For example, after launching your opponent that is middleweight with 4PK you have to go for PP7KK as PP7KP will just whiff.
  7. UprisingJC

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    It's been a while since I posted in FSD... One thing to mention beforehand. I don't feel like making videos at the moment due to the lack of time and the fact that it's just beta. This means that I can't promise that all the content will still work once the game is officially released...
  8. UprisingJC

    Characters Blackburry's DOA5LR Tier List

    Saw this post too late. I haven't been to FSD for a long time before I just returned. I only watched blackberry's saved stream for this tier list and by chance saw what you said. A bit off-topic but I'd say the so-called "3 differents options" are pointless in her 5K case. First of all, KK may...
  9. UprisingJC

    came back for the post Mr. Wah made a moment ago

    came back for the post Mr. Wah made a moment ago
  10. UprisingJC

    Been a while since I showed up here last time...

    Been a while since I showed up here last time...
  11. UprisingJC

    "This ends now. By my hand!" Kasumi's DOA5LR Discussion Thread

    I think not, and it's really not useful info. (No disrespect here.) Her 6P2K on NH gives her +14. Even if in this case 4p can be followed after to continue the stun, it barely happens in real game play unless you really face an opponent who doesn't press anything at that moment...
  12. UprisingJC

    "This ends now. By my hand!" Kasumi's DOA5LR Discussion Thread

    I wonder if it's character-dependent as it seems that each character's jab hitbox differs from one another. If 4P crushes highs then I shouldn't be outpoked by characters with an i10 or i11 jab in neutral...
  13. UprisingJC

    "This ends now. By my hand!" Kasumi's DOA5LR Discussion Thread

    33P and 2P do crush highs, too, but 4P? A bit more explanation is appreciated.
  14. UprisingJC

    "This ends now. By my hand!" Kasumi's DOA5LR Discussion Thread

    That's why I have no idea how to use this move. Her second fastest instant crouching move in her arsenal. It doesn't track, leaves Kasumi -9 on NH and its follow-up is only one, i.e, 1pp, and lame. I used to hope to use it to retaliate to stop my opponent from high crush, mid (punch) holds or...
  15. UprisingJC

    "This ends now. By my hand!" Kasumi's DOA5LR Discussion Thread

    The problem is that 1pp hits high and 1p hits low. The safest way for the opponent to deal with this is to just low throw Kasumi after 1p hits him/her on NH, which is -9 for Kasumi. If you don't throw out 1pp, you get grabbed by a low throw. If you throw it out, it whiffs on the opponent...
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