Recent content by VictorSeven

  1. VictorSeven

    Program DOA5LR Toolbox

    @WAZAAAAA I think I may have found his YouTube channel. He doesn't seem to be active on the SFxTmods site anymore. Here's a CT he did for Tekken 7. Any way you might be able to find the addresses for CPU difficulty and add options to adjust them separately for each fighter? Also, any chance of...
  2. VictorSeven

    Program DOA5LR Toolbox

    Yes, but it's amazing! All the sliders and options work in realtime. I know DOA doesn't have damage or defense values, but sliders for starting health and CPU level would be awesome as a progression system. I also tracked down that SFxT modder you were talking about, but no response yet.
  3. VictorSeven

    Program DOA5LR Toolbox

    @WAZAAAAA You may want to take a look at this. Dude made a full UI in CE for DBZ Budokai Tenkaichi 3. I dunno if this'll be useful to ya, but I feel like something like this might help you in your DOA endeavors. Plus, if you can figure out how it works, I'd love to use it to make CTs for other...
  4. VictorSeven

    Program DOA5LR Toolbox

    @WAZAAAAA I know this is terribly off-topic, seeing as how it's a different game and all, but do you think you'd be able to make a CT/script for CPU vs CPU in Arcana Heart 3 for Steam? Willing to buy you a copy of the game if need be. Or, if you can show me how to make these things so I stop...
  5. VictorSeven

    Program DOA5LR Toolbox

    Working perfectly so far. Did 3 test fights with characters and stages randomized, and haven't had the invisible win thing happen yet. Will do more testing tonight when I get home from work, but for now, it seems like it's working perfectly. Thank you!
  6. VictorSeven

    Program DOA5LR Toolbox

    Alrighty, so I did some testing regarding the invisibility issue. All toggles off: Winning character is visible at the end of the fight. COM level toggles on, COM only toggle off: Winner visible Anytime COM only toggle is on: Winner not visible Turning COM only toggle off right at the KO...
  7. VictorSeven

    Program DOA5LR Toolbox

    Affirmative. When I was having the movement issue, I was setting the keyboard to Player 2 and selecting characters with 2 different input devices.
  8. VictorSeven

    Program DOA5LR Toolbox

    Okay, here's the odd thing. I think I may have broken the script while switching COM levels mid-match last time, because now, even level 0 COMs are using forward and FREE STEP (hue hue) movement. Also, it bears noting that I am using Player 1 input exclusively, rather than using a second input...
  9. VictorSeven

    Program DOA5LR Toolbox

    Sorry. I play too much Overwatch. So used to calling sideways stepping "strafing." I ended up adding these manually using the next two addresses as bytes. How well did this work? I've noticed none of the COM levels use forward movement at all, so I imagine the fights were largely unchanged...
  10. VictorSeven

    Program DOA5LR Toolbox

    NEVER MIND! I was able to insert those addresses manually following the pattern of the original two. Still haven't fixed the invisibility, though. And in Tag battles, only the character that was active at the time of the win is invisible. The background character is visible and showing victory...
  11. VictorSeven

    Program DOA5LR Toolbox

    @WAZAAAAA Tested it out. Works fine for single battles. Tag battles, not so much, because the addresses for Player 3 and Player 4 are not included. Would that be easy to do? Also, one other thing that's odd about this script is that the winning character is invisible during the win animation...
  12. VictorSeven

    Program DOA5LR Toolbox

    AWESOME. I shall try this out when I get home. Hopefully it works for Tag matches, too, but if not, I'd still be happy with single matches. Thanks!
  13. VictorSeven

    Program DOA5LR Toolbox

    By this, do you mean the CPU won't fight at all? Or do you mean that it will fight, but still receive input from a controller? If it's the latter, I have no problem leaving the controllers alone until the fight is over. Also, apologies for the flurry of replies. Been thinking about this all...
  14. VictorSeven

    Program DOA5LR Toolbox

    And now that I think about it, the COM vs COM mode wouldn't necessarily need health bars per se, just the ability for one character to lose and have the victory screen display, with the option to go back to Character Select.
  15. VictorSeven

    Program DOA5LR Toolbox

    https://drive.google.com/open?id=0B1C4-Ir8bNmUVkVfcUhUZU5uR1E This is the script I tried to use. I didn't write it. The fights are awful and sometimes it would break mid match, and the characters would never finish the fight.
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