Free Step Dodge

Lulu
Lulu
Recently Someome Posted a video of R. Mika V-Trigger II causing both players to teleport across the screen.
WAZAAAAA
WAZAAAAA
nah dawg hitboxes and frame data remain the same in both input delay and rollback netcodes. All the scenarios played online can technically be reproduced 100% of the times offline
Shirataki Tsume
Shirataki Tsume
@WAZAAAAA I think the frame data is consistent, but the hitboxes however get wonky sometimes online. There was one time I got hit by Akira's b,f,f+P+K online and I was near at his back and my distance from him was about a backdash away.

I tried to replicate the same scenario in offline (practice mode) multiple times, it doesn't seem to happen.
WAZAAAAA
WAZAAAAA
>no numpad notation
>a backdash away
found the kekken player

anyway Akira does have a backturned shoulder so idk what's weird with what you saw there
Shirataki Tsume
Shirataki Tsume
Yeah. I'm not really used to numpad notation. I'm a Tekken player (I'm new here), so I use b,f,u,d,d/b,u/f etc. I get confused with the number notations sometimes.

I meant to say I got hit by Akira's shoulder attack that was headed towards the direction to where I wasn't at. I sidewalked during the time he did the shoulder and I was able to get almost behind him, but his hitbox got me.
Force_of_Nature
Force_of_Nature
Akira's BT'ed P+K hit you, i.e. his backturned shoulder. Fighting games aren't "buggy" online, that's just lag.
Shirataki Tsume
Shirataki Tsume
I'm not sure if his Tetsuzankou is a back turned attack. He doesn't seem to face back before or after the move.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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