Free Step Dodge

J.D.E.
J.D.E.
Looking at the stuff that can cause issues within the competitive scene & affect competitive play in general.
VAND1TA
VAND1TA
i know right?
J.D.E.
J.D.E.
Yup I mean I don't come here as often, but this one of the best ways that I can get information for now until I get hands on with the game Fatal rush, break blows, & the 3-Way Hold options need to be addressed quick fast in a hurry. That's going to make people opt for that instead of the 4-way hold & cause online to be a cluster fuck if there's no permanent option for competitive play.
J.D.E.
J.D.E.
Also, Smash Ultimate got throw breaks. DOA is the only fighting game that I know of that doesn't have them. They should have them & I actually wanted them to try to limit the amount of chances to guess out of damage. SS has become even riskier too. Like there's just a lot of stuff I'm seeing that needs to be tested that everyone is dismissing since we got a sequel.
J.D.E.
J.D.E.
Read above. I just got finished posting.
NewWestFan
NewWestFan
Some sort of weird lag. Sorry about that. I agree on the 3-Way Hold point, and am absolutely not concerned about FR and BB. Their only practical use is against someone who uses BH stupidly to blow their meter and open themselves up to it. Either way they'll get their ears rang at EVO over BS. I'm not nostalgia blind I'm just optimistic.
J.D.E.
J.D.E.
The problem is they do a lot of damage. The damage is also guaranteed. So, if they're going to keep it, the damage should be toned down like say KOFXIV's & DBFZ's auto combos. A lot of beginners use them, but then find out really quick that they can't rely on them for damage & that they have to learn how to optimize. It's definitely an issue. It's highway robbery too.
J.D.E.
J.D.E.
Yeah they're unsafe & yeah you can low crush, but the fact that they do over 50% just for 1 input is cheesy.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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