One says you can't counter from a specific setup while the other completely changes the meta of the game?? I've seen setups that allow players to cancel the recovery frames of guard breaks for guaranteed launchers. I won't harp over it because extremely difficult to do and most likely won't be in DOA6
Basically if you do the FSD cancel bug you gain access to advantages and guarantees which completely changes the game for some characters. I don't mind since its pretty difficult to do already and its risky to attempt in a real match. Plus even pro players can't typically do it back to back, even master had to do several retakes xD
Don't a lot of other fighting games have Just frame attacks? It is very new, give ppl a few months to practice it and probably won't be as unreliable in a match, especially offline. Online, however, is a different story as it's nearly impossible due to lag... even with 5 bars it's probably still risky.
Yeah but this JF FSDCB is way better than any traditional JF in a fighting game xD and yeah it is risky since you can only really do follow ups assuming you're gonna get it right and if you dont its a botched combo imo xD I'm tryna find more consistent ways to do it tho, like you can get it with 666 or 444 input too
I changed my mind, i'm already seeing people pull this off in PSN matches =/ characters gaining bonus frame advantage where they shouldn't. Sadly I imagine I'll still be running through the frauds who use this glitch to win.
Frauds?? That's not very nice XD and why don't you use it? Eliot can do it from his 2H+K and that can lead to alot of stuff even outside CH. Kasumi's is hard and doesnt really do anything special so I can't unfortunately xD