@VAND1TA: Well its going to be long so brace yourself lol.
We already know he has an EWGF lol.
His Tenho-Gorai-Sho starts with an Orochinagi from KOF's Kyo (QCF 46 T), then goes into a shakunetsu hadouken (QCB HQCF) and finishes on a ultimate atomic buster (FCB FCB T).
His Jinrai-Jinpusatsu starts with a maiden masher from Iori (61234 T) and ends on a shinku hadouken (QCF QCF T).
That's about it, but like i said, really interesting.
@Pictured Mind: I meant it in the sense that inputs like those are something completely unheard of in a DOA game, he caught my attention, that's what the definition of interesting is lol.
I honestly find it more annoying than interesting it's like adding diagonals in an MK game. I can do the EGWF I know because Tager requires it but it's more strict in this so I can't do it regularly
He has borrowed moves, but the frames on them have been nerfed by a couple here and there, which separates his feel from the original characters. Personally, I don't like it, I think he would be a more enjoyable character if his moves were at the same speed as their original characters.
@Legendary Goken: I understand your point, but were that to be the case he would be unstoppable lol, and i also think it adds to his character, the fact he has so many techniques doesn't mean he's mastered all of them. :)
True, you could say that. But the fact that he copied the torn sky blast from hayate and beat him with it could explain something else. I understand, he's a hard to character to master. I also understand that most of his moves are simple, like Ein, and Gen Fu, which can potentially make him an extremely difficult character to face, and an even harder character to add additional moves to.
It just feels like he's made for a wrestler type throw punisher, even though his moves look like the quick brawler you'd expect. It confuses my brain. :3