Unless you are playing a strategy game, all single-player focused action games are this way. There are no exceptions. Even Ninja Gaiden is this way, with a heavier emphasis on reflexes.
An AI can only do so many things. If it catches you offguard with something you've never seen before, then yes you can call that a cheap death. But what other way can it possibly be designed?
I mean I do get what he's saying. But its like me complaining about guessing in fighting games... it gets tedious how every fighting game is the same, but until some genius comes along with a better way to do things, thats how it is.
The Reason people die in Dark Souls is because you need to run a guantlet of tests to try and figure out how to deal with some attacks..... especially with the larger enemies that have hitboxes so big that they can't be dodged relaibly and they linger longer than your character's invulnerability duration. The gane feels cheap because you encounter alot if scenarios that your beyond the scope if the game's mechanics.
I honestly don't see whats so difficult about being unable to block an attack nit because of anything I'm doing but because the shields are weak. Or my weapon isn't doing enough damage. People say this game requires skill but there just way too many scenarios where simply having a stronger weapon and shield equals success. Imagine if DoA was designed like that...... would you consider that to be a skillfull game ?
there aren't really any weapons you can use that will get you anywhere unless you learn the game though. you can't just grind unchecked and never have to learn to defend.
@Hazard
Indeed I agree.
But its seems like anybody who tries to point out some garingly obvious flaws is met with the same "Maybe its not for you" type of responses. At some point its starts to feel less like an explanation and more like an evasion tactic. Should someone find issue with the game their response is to Take Them Out Of The Equation.
I don't hate him for making a game I don't like I hate him for making a bad game. I mean think of the alternative, I could hate myself for sinking so much time into the damn thing..... or I could hate all the fanboys for hyping the living shit out of it so hard the game felt like the exact opposite in comparison.
Despising someone for making a "bad game" is pretty retarded - especially when this "bad game" isn't a bad game and is beloved by everyone and their mother.
Your "glaring problems" aren't problems at all to a vast, vast majority of gamers. Hell, we praise these "problems."
Yeah thats what they said about Bioshock Infinite aswell. People liking something doesn't equal to that something automatically good...... I mean yeah it does serve as a "Symptom" of something good..... but the two are not one in the same. And people can be wrong, The Kardashians is proof of that.
thats not people being wrong. thats you being stuck so far up your own ass that you refuse to acknowledge anyone else's opinion. you're literally saying you're the only one qualified to to determine whether a game is good or not.
Actually a great amount of people agreed that Infinite was mediocre.
True - popularity isn't always a rational argument (it is a logical fallacy) BUT I do not thing this is a case where you are the only one right and everyone else around you is wrong.