Free Step Dodge

DestructionBomb
DestructionBomb
P > 2P? Yes. 2P > P? unless it's on CH, pointless. Crouch phase kicks in along the extra initial 2 added just makes this move slower. Such as the i13 palm where if you buffer it raw after being +1 from a jab you are not actually getting the proper advantage because you have to buffer the move first.. i13 will make the move feel as if it's a i15 because it has to be crouched.
DestructionBomb
DestructionBomb
The only weakness here is that the move is slower, but none of it truly matters when you scored 2P on "CH" which will grant the most priority from advantage which not even mids that will crush will kick in because majority of them are not "actively instant.", they have to go low. If they did go for the low, that's on you, but you are not in the wrong for opting 46P there.
Darkslay
Darkslay
You literally just paraphrased what I said, in a much elongated manner lol.

P and 66P are conditioning tools, 46P can be applied more as a frame trap of sorts, priority doesn't apply here because all options are +1, with the exception of 66P.

My initial analysis was more in reference to the reaction from an opponent after getting hit with 46P in a counter-poking scenario.
Darkslay
Darkslay
Also, how is 2P > P pointless again? You sir, are mistaken. it takes a single frame to go from a crouching state after a 2P, your theory only applies if 2P is blocked, 2P into P turns your jab into an i9, the hitstun on 2P guarantees so, there's literally, literally no difference between 2P > P/ P > 2. Try having a i9 character react with a jab after getting hit with Akira's 2P, jab afterwards, boom, trade.
Darkslay
Darkslay
That's why Akira's neutral is so godlike, he can put you into a legit 50-50 from 2 of his base moves with no success or failure factor involved, you land a 2P, i11 low i9 jab pressure, you put a jab on block, same result, you would use 46P after conditioning the opponent with something the likes of a tick-throw or a slower move, otherwise, you're settling for an inferior option.
Darkslay
Darkslay
I hope that little tibit of info clears some things up, stuff on hit will ALWAYS perform based on the data, on block is where stuff starts to get weird, haha.
DestructionBomb
DestructionBomb
2P > P is pointless because you have initial frames kicking that are in fact "2" not "1" even if it's one the advantage isn't true because you added a frame. If you blow someone up with that, it's because "you" got away with it which isn't a true factor when you play off the net.
DestructionBomb
DestructionBomb
Same as BT turned moves where you have a set amount of frames to turn back around. 46P by standards is a much stronger conditioning tool because of the block stun and the unaware portion portion the opponent is within a blank state compared to 66P. 66P is only making it a habit of yourself after 2P if you "constantly" go for it.
DestructionBomb
DestructionBomb
When you slap someone with 2P > 66P, you are also providing them the situation to expect the move on follow up and block it, you don't have to keep doing this putting yourself at light disadvantage. When you perform 2P > 46P, you performed an unexpected which isn't natural yet advantage because you are +1, not -5.
DestructionBomb
DestructionBomb
What you are providing is a situation upon rise to go for a jab yet I provided a bypass input that keeps the advantage true without the need to fully rise up to perform the move, thus guaranteed damage will bypass i12s and i13 if they decide to slap a button in need. A jab upon rise is added frames because you are crouched.
DestructionBomb
DestructionBomb
Stuff will always be based on data, it's a silly statement to think other wise, but when you go bit by bit scenario on how a process works, it will not always go in your favor. As I said once more. P > 2P is far greater than 2P > P.
DestructionBomb
DestructionBomb
What you want is the opponent to respect your options no matter the circumstances. 66P and a jab is obvious circumstances because they seen it before, with the jab being the exception because it's an i10 - Unreadable move yet it's the 2nd layer of expecting it because jabs leads you to input commands regardless of one thinks.
Darkslay
Darkslay
Maybe you're not grasping the principle of my point... There's no added frames on moves from a crouching state, again unless it's on block, this is not basing anything from online play, that would be nonsensical, this has all been tested in training mode, with someone else on P2 side.
DestructionBomb
DestructionBomb
Unless you want Sly to silly nag your options as to why that nonsense isn't super scary, he would agree with the same simply because the option I provided eliminated two options that majority of the cast have priority the most in terms of stun. Getting someone in a stun forces one to guess. Guessing = Problems for them = they have to make a situational read.
DestructionBomb
DestructionBomb
I do not grasp your principle of point because those are options that are not generally in your favor for being sane when cast have certain priority to beat such priority.
Darkslay
Darkslay
The easiest way of proving my point is with the tech you just developed, if what you said applied, 46P would become i16, rendering it useless, there's no way of tricking the system with an input, your tech works because the hitsun from 2P allows it to.
DestructionBomb
DestructionBomb
P > 2P beats 4 options with one forcing them to hold/OH. P > 2P defeats the high because 2P is crouched. 2P eliminated the mids slower than i11 because advantage. 2P eliminated the lows slower than i10s because advantage kicks in. 2P eliminates the standing OHs which leads them to guess for a low hold/OH which is a "read".
Darkslay
Darkslay
I think it's just best to leave the subject where it is, i don't even main Akira, so I'm in no position to judge stuff like this, I'm just going of off general game knowledge. All we need to know is that Akira's neutral is stupid, lolololol.
DestructionBomb
DestructionBomb
The initial point I was trying to make out is that 46P can be a replacement for two scenarios for player situations that are generally in favor of "you" because of a move that is "not used on block." A jab and 66P is provides situations for the opponent to properly excess their options because you are throwing cards at him on what to expect.
DestructionBomb
DestructionBomb
46P is a move that is of similar regards to 214P with the only difference is that it's a high and faster. The "payoff" is what I speak of. Now when it comes to "Payoff" 214P is vastly better than 46P because the rewards for a sitdown stun provides with guaranteed options. 46P is a faster move however 214P is a better factor in terms of rewards, especially for DOA.
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