You know how 4P and PK in neutral is normally -7 on block? well if you do it at a slight distance up close they'll both be safe at -6, so your opponent will be in for a nasty surprise if they try to do anything more than just neutral throw you, although you have to be on point with this. Another thing I found...
....is that some attacks like 4KK won't allow a follow up close but if done at a distance you can get 4K4K/42K to hit. Also 6H+KK on normal hit will usually only allow 4K to continue the stun, but if done just out of distance, you can use 6P too. I'm not sure if you knew these already though