Free Step Dodge

Chapstick
Chapstick
Don't get me started on Kasumi's 6K, the only mid in the game that can be crouched under
DestructionBomb
DestructionBomb
Just tested it out from Kasumi. It seems to whiff more often on stance dependent and character hurtbox for each character. Eh, it's not often you'll get that to miss though so might have to agree with Matt Ponton on that one. It's viability still retains is that it tracks. That issue is minor since it eliminates the universal side step.
DestructionBomb
DestructionBomb
Chapstick
Chapstick
It's vs certain characters with their back to a wall. Marie, Pai, and Momiji are three I remember
Darkslay
Darkslay
Hayate's 4P looks like it tracks. 8K however is one of the most vertical looking moves in the game, it's a jumping move, but it somehow tracks, lol.
DestructionBomb
DestructionBomb
Just tested it out. It's definitely character hurtbox specific on the characters up there, even stance dependent as mentioned before from other ones. Since each character has to be unique in their own way for reasons, the only solution to that is to adjust her 6K or the entirety of that connectivity.
DestructionBomb
DestructionBomb
It's a upheel vertical hand swing, that does not look like it's suppose to track. The follow up after it is pretty obvious.

For Kasumi, they might have to just adjust that move entirely. How long has that move been that way? since vanilla?
DestructionBomb
DestructionBomb
Just slo-mo'd the animation and moving the camera facing him. It looks nothing like a tracking move (only part is the where the hand tilts slightly diagonal, but that's after when the move already landed.)
Chapstick
Chapstick
They actually already tried to fix 6K. They've already lowered the hitbox and it's still like this lmao.

As for the tracking part not only does Marie's special sidestep dodge it but Hayate's does too
DestructionBomb
DestructionBomb
Huh, so TN did actually try to fix it? This sounds like a lazy attempt by them. That's hella unfortunate. They might need to change the function of it entirely. Make it so that it affects all character body model and hit detection levels, but also change the animation so that it actually does look like a tracking move.
DestructionBomb
DestructionBomb
@Chapstick Did TN already see the issue regarding it? or someone only told them that it has issues?
Chapstick
Chapstick
It's been brought up to them a lot since vanilla and all their fix did was screw up 236T 6K on uneven ground so it whiffs a lot now
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