Practicing is how people learn and improve. The problem many people keep over looking is that people improve at different rates and have limits to how much their going to improve.
The fact that Fighting Games are designed for Equipment players don't posess and Dexterity beyond that of the Average Human is why people want it to be easier.
I'ma quote these saying. I won't say the person's name but this was said on the DOA discord in regards to Tekken: "Mechanical stagnation means people with legacy experience have an unreasonable advantage...."
"If your fighting game can only be learned through intensive mentoring from people who played the last several installments, it might have an accessibility problem."
"If your fighting game can only be learned through intensive mentoring from people who played the last several installments, it might have an accessibility problem."
Now in regards to the other games you said: Idk DoTA so I won't discuss that. But I can definitely talk sports games. Yes there accessible to everyone. However, whats helps is the fact that they have ratings on their teams so you know what players excel in. And sports games can be played as long as you have KNOWLEDGE on the sport.
I play 2k and no matter what new mechanics come through, I'm still gonna be rewarded cause I know how the sport works and I played and trained in 2k since the dreamcast days. There's not many issues since a lot of people at least have either played/watched/ or KNOW about the sport.
It's not gonna reward jacking up three's or trying to run baseline and dunk the whole game. It will likely reward those who actually play the sport right.
Not really cause swap that with DOA and would you say that DOA's high level demands feel like unrewarding busywork? Knowing that you took the time to learn a game and your match-ups and the mechanics on how the game works and what your character excels in?
And the other comment isn't true at all. I wasn't even mentored by Speedkicks or heck even Bloodtalon and they're better with Hwoarang than I'd likely ever be. But I learned the game alone. I watched youtube videos from people I didn't even know and I practiced them and applied it to myself. Considering I haven't played Tekken in 12 years.
Yeah the point I was trying to make is NBA and FIFA and Dota don't have just Frames and Dragon Punch Motions... hence people can easily hop into them and play learn and grow without feeling they might get bodied because some dude who spent years in training mode and learned a difficult technique that you can't do and can't beat.
I learned of the games mechanics of my own merit. There wasn't intense mentoring at all with me and several other people I know. It helps if you can get that. But to say that's the only way to learn is far from true at all. And to say that Me doing that is "Unfair" since that'll give me an advantage is BS to the highest power.
Its very easy to feel like Fighting Games are just a collection of OP Moves made difficult to give people who have been playing longer an unfair Advantage...
Just because you can't do the technique doesn't mean you can't beat it? Let me take Dragon punch. If someone went to the LAB, they'd realize that Dragon Punch is negative and you can at least Jab punish the move. You telling me it's hard to Jab punish in a fighting game? No. But shoot let's take away Dragon Punch so that a casual doesn't have to worry about it?
Or let's take DOA's example. "Damn I hate Jann Lee. He has an unblockable move." Now lets go to the LAB. "Oh I can duck and then throw punish him." Where's the accessibility problem in that? But let's take away the unblockable cause a casual says he/she doesn't know how to handle that.
I couldn't do Akira's 1 frame knee for a whole year. Does that mean JC Akira has an unfair advantage cause he can do 1 frame knees while I have Rig and he doesn't have 1 frame knee and I didn't know how to beat 1 frame knee? No. It means I have to find ways to beat Akira with his 1 frame knee and use Rig's tools to my advantage.