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  1. Trickster

    2PP Force-tech/Option select wall Oki

    Ah yeah, I know about the groundthrow setup. It's great, but my one peeve about it is that if you land the ground throw, you then have to respect your opponent's wake-up options, meaning the tables could turn with them becoming the attacker. The idea 6PPP setup was to negate your opponent's WU...
  2. Trickster

    System Ayane ground game

    Wow, amazing post. Thanks a bunch Hajin, I'm messing aroud with some of this stuff now and it's pretty good. appreciated. I'm especially loving the P > BT1P stuff right now. I'm confused about the SS P+K frame advantage though. Everytime I do wall-hit > PP6PK Wallhit > SS P+K, I'm always get...
  3. Trickster

    System Ayane ground game

    Ah nice, that would be much appreciated. Thanks in advance then.
  4. Trickster

    System Ayane ground game

    I feel like a lot of information on Ayane's ground game and oki is kinda scattered and a little hard to come by, which was trouble since my ground game is mediocre and I suck Vs. opponents who don't tech. A lot of the time I find myself backing away with 7P or 1P+K, thus sacrificing my momentum...
  5. Trickster

    2PP Force-tech/Option select wall Oki

    Eh... Not to sound arrogant, but I'm pretty convinced it shouldn't lose to wake-up kicks, as long as you do everything correctly... I looked at the frames did the maths myself, and I'm pretty sure that if the opponent tries to WU-Kick the first 2P will always connect. I even tested it against...
  6. Trickster

    2PP Force-tech/Option select wall Oki

    Heyy, so I don't post much at all. I mostly just lurk, but I came across a little gem while in the lab today and felt like I had to share it. Especially since I was having a little trouble myself finding solid ground-game strats for Tengu. Anyway, I found a way where if you end a wall combo...
  7. Trickster

    Dealing with Wakeup/Get-up kicks

    @Mr. Wah I only just today figured out how to change your main character on your profile think. I kinda dropped the ball there :rolleyes: But I primarily play Momiji. Something on Hitomi and Tengu would also be hugely appreciated too though, guys. But yeah, that Bass option select sounds...
  8. Trickster

    Dealing with Wakeup/Get-up kicks

    I've to thank you, because crushing has been crazy useful as of late. I've often found myself entirely avoiding the wake-up kick fiasco using Momiji's Tenku and then scoring some back turned damage or landing a sit-down stun with b+2. Good stuff, thanks. Are you refering to throw punishing...
  9. Trickster

    Dealing with Wakeup/Get-up kicks

    Cheers for the reply :] I took your advice to the lab. I had no problem punishing the low ones, but the mid ones just seemed to have too much pushback. Am I right to say that you can't punish mid wake-up kicks? Force techs are actually more what I was looking for, cheers for the mention. I...
  10. Trickster

    Dealing with Wakeup/Get-up kicks

    Yeah, I'm pretty new to this game, so if I talk crap just call me out on it. Sorry if this is longwinded. It dawned on me that once I've scored a hard knockdown (usually when I'm cornered), I have to respect the 50/50 wakeup kick my opponent has at their disposal, which pretty much means that I...
  11. Trickster

    New to FSD? Introduce yourself here.

    Hey, FSD. I've been playing this game for about a month in total now. Not very good but I'm getting there. I follow fighting games pretty closely and a I'm primarily a Tekken player. I kinda had a headstart against players who've been playing about the same time as I have, probably due to...
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