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    Online is dying out??

    It's a shame to see how small the scene has become. I, personally, would participate online a lot more frequently, but, for some reason, my connection routinely freezes up either when joining a lobby or when in a match. I have no idea whether my PS3 (a fat, non-backwards compatible 80GB version)...
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    Need help

    I believe that offensive holds have priority over strikes only during the final frames of their animation. I know for a fact that Leifang gets jabbed out of the startup of her :6::6::H+P: offensive hold.
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    Quick Turn To Block.

    If I'm not mistaken, it takes 5 frames to turn around, so you won't start blocking until 5 frames after you press and hold H.
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    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    When you buy used, you did indeed pay for their game, but you didn't pay them. You paid the retailer. By buying new, you support Tecmo, who use a fraction of the revenue to offer the online service. By buying used, you freeload off the service because you pay Tecmo nothing. Online passes are...
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    "Did you enjoy my full course of technique" - Leifang General Strategy Thread

    It depends on how the opponent techs. Opponents that tech away from you in open space get out of jail, so you'll need to run/dash forward to connect with anything, which puts you at a slight frame disadvantage (ie. you might dash into their wakeup jabs). I think that an offensive hold (like...
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    Lei-Fang 1.03

    Something is funky with auto-tech in training in 1.03. Select a light- or midweight as an opponent, then try Critical Burst > 8K > 9KK > PPK(HK) with auto-tech enabled. The AI doesn't tech it, ie. it gets hit by (HK) and is force-teched. Record that combo and have the AI use it on you, however...
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    Lei-Fang 1.03

    You could do it before the patch. I don't believe anything about either of those moves was changed. That is brilliant.
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    Lei-Fang 1.03

    That's true. The evasive frames on 4P seem shorter, though, so crushes are more difficult to pull off. In other news, does anybody notice opponents in critical burst being launched higher into the air? Before 1.03, I could end a critical-burst juggle with a PPK(HK) force-tech and follow up...
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    Lei-Fang 1.03

    Having lost its natural combo, 1PP has become pretty lousy as a high crush. As crushing a high does not earn you a counter hit (from what I can tell), even if you crush with the first P, your opponent can block the second P and put you at an 11 frame disadvantage. If you stop with the first P...
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    Lei-Fang 1.03

    1PP is getting nerfed! The insane damage from that second P is now only guaranteed on counter hit. I am interested to see how much the BT stun of 64P has been shortened. If it's hasn't been made shorter than 16 frames, then it's not going to matter, as 64P>3P>64P>3P is still going to work. If...
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    "Did you enjoy my full course of technique" - Leifang General Strategy Thread

    Has anyone had success incorporating force techs into Leifang's game? Terminating a juggle combo with :h+k: (as opposed to, for example, :P::P::6::P::P: or :3::K::p+k:) gives Leifang +17 frame advantage if her opponent doesn't tech and -1 if her opponent does. From what I can tell, this force...
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    Dead or Alive 5 - Known Bugs/Glitches

    Just about every online match freezes to a crawl for me. It happens at random times, but usually within the first round, and especially against opponents who are laggy (1-3 bars, although freezing can happen for opponents with even 5 bars). After about thirty seconds of excruciatingly slow...
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