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    DOA5U Bayman Discussion thread

    After I was inspired by #3 post, i was training F+K limbo stun. 1. After F+K limbo stun, the air combo is f+k, 9k , 4p6k, 3k, 2t, 22t (light weight) 2. While F+K limbo stun, 2k, 236p or 4P+K can get a highest height. f+k, 2k, 236p, 3pp6k, 3k, 2t, 22t (only light weight) Oppenent can break 236p...
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    Check your six(Backturn and turn around tech)

    If :214::P: were a stun punch while critical, :214::P: could main weapon. :214::P: (nomal hit),:4::K:, :6::6:(dash),:3::K:,:7::P:or:236::P: ,mid kick sit-down stun combo.
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    Power launcher combos

    That was guaranteed combo before 1.03 patch. it's nerf the combo damage 1.02 is 117~137 untech now 114~140
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    Power launcher combos

    it doesn't work sorry
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    Power launcher combos

    Hi. i share power launcher combos 46p+k 46p(full charged) ---------------9p 3p+k T ; more simple than combo challenge ---------------66p 3k 2T 22T ---------------(WR)k 3k 2T 22T (alpha-152)
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    V 1.03 IT'S OVER SON!

    sorry for the confusion... 3_k or 3*k is a sit-up high kick to juggle combo. But you know, in real fight, fastest staggering escape is very hard.
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    V 1.03 IT'S OVER SON!

    When p+k Counter Hit, more (147) dmg combo : p+k -> 3k -> h+k ->3_k ->4p6k ->3k ->2t ->22t (light only) reasonable combo : p+k -> 3k -> h+k ->9k -> 3k 3p+k T (136 dmg) another combo : p+k -> 3k -> h+k ->4p+k ->6kp ->3k ->2t ->22t (middle weight) (144)
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