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  1. Calintzsan

    DOA5U Critique my Sarah?

    Glad to hear it. I had a feeling you would take it with a positive frame of mind. You're welcome by the way. Yeah her backslide is a parry for sure. It also works as trickery too, because you can activate the backslide without attacking and it can act like a spacing fakeout, which is really...
  2. Calintzsan

    DOA5LR Jacky's Hot & "Heavy Bound" Guide. (No FSK Required)

    xD Yeah that move. Awesome, good to see you adding more to Jacky. I want to start using him more, so that definitely helps. ;)
  3. Calintzsan

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    I was able to figure out some combos that I haven't seen anyone do in the game or on Youtube (since I watch a lot of Sarah gameplay on there), so maybe I have some unique ones hopefully. lol
  4. Calintzsan

    DOA5LR Jacky's Hot & "Heavy Bound" Guide. (No FSK Required)

    Oh, well you're welcome. Didn't realize that you'd apply it to other characters. xD By the way, is that his down punch that makes them bounce when they are airborne?
  5. Calintzsan

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    xD Well I'm glad you like it. That last combo I got from CrazySteady while watching one of his matches. lol We'll have to come up with some different combos for sure. I'm currently creating a combo list that contains unique combos rather than slight changes here and there. I hope to add this...
  6. Calintzsan

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Oh hey, yeah that combo wasn't meant for effectiveness, as I didn't factor in stagger escape opportunities when making it. I thought it was a good way to give you an example of how the bounce mechanic works for Sarah. Btw, I don't think you can get a double bounce with that combo situation you...
  7. Calintzsan

    DOA5U Critique my Sarah?

    There are a few things I can tell you. Whether or not you take them to heart is up to you I suppose: 1.) The most obvious is to learn her move-set and memorize the strengths of certain moves. I know I'm preaching to the choir on this aspect, but there are some moves that you can use that are...
  8. Calintzsan

    "I'm no pushover sweetie." - The DOA5 Sarah General Discussion Thread

    Added in her BT low punch, because I forgot about that option. Should be her fastest option in that scenario.
  9. Calintzsan

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Remember how I told you that the return height of a character being bounced makes a difference? When you bounce them once with :4::h+k: and then try to bounce them again, landing another :4::h+k: just before they hit the ground will give them more bounce height. Same thing applies to the first...
  10. Calintzsan

    Why do so many people dislike the VF cast?

    Well that's great! Jacky gives me the most problems out of the four, but it's not too bad. Sarah not so much because I know her so well. Also I've noticed that a lot of competent Sarah players like to use the same tactics. Jacky is the same way, so I guess just look to see what strings they do...
  11. Calintzsan

    Advice on getting better

    It's not so much what I understand in terms of usefulness, it's more or less being comfortable enough with my opponents and being able to mix-up on-the-fly without repeating that's my issue. This has been getting better though after addressing my issue here. Progress, however small, is something...
  12. Calintzsan

    "I'm no pushover sweetie." - The DOA5 Sarah General Discussion Thread

    Well, the moonsault is a viable option, but her :P+K: during flamingo is actually really fast. As for the low sweep, I often catch people with this when :4::4::P: hits on block because they don't react right away. I think this should be able to beat low attacks so long as they don't attempt them...
  13. Calintzsan

    Starting to train with Sarah, what do I need¿

    Hmmm, yeah that's why it's frustrating to deal with reset throws, lol. I'm glad I don't face many Bass players then, otherwise I'd go crazy. Dx The only two things I can think of in Sarah's arsenal that are fast enough are the low punch and back-flip kick.
  14. Calintzsan

    Starting to train with Sarah, what do I need¿

    Yeah, this is an interesting discovery, or re-discovery if someone has already figured it out. Reminds me of Alpha's neutral motion of having a lower position when she's moving her head around.
  15. Calintzsan

    Starting to train with Sarah, what do I need¿

    Yes, I'm still learning to not attack when he does that as well.
  16. Calintzsan

    Starting to train with Sarah, what do I need¿

    Nope, looks like Bass gets hit 100% of the time. If the opponent is on a slope higher than Bass, depending on how much, he can duck underneath, but on even ground he cannot.
  17. Calintzsan

    Starting to train with Sarah, what do I need¿

    I'm actually curious now, I'm going to test Bass to see if that works. I see what you mean now. You have a strong point, but one of my good friends has actually caught me near the end of the flip animation with a grab, so that's how I know where the vulnerability is, lol. Despite what you may...
  18. Calintzsan

    Starting to train with Sarah, what do I need¿

    I updated my post about this part. Check it out. It seems to only apply to jumping punches for some reason. Lol, well as long as you are improving, that's what's important. In time you will be able to do that in your sleep. I'm glad you found my method more useful. xD Oh so you mean they'll...
  19. Calintzsan

    Starting to train with Sarah, what do I need¿

    I just updated my first part. I think you might find it interesting.
  20. Calintzsan

    Starting to train with Sarah, what do I need¿

    Alright, so here's what I discovered: 1.) About the :8::P: debacle, you can't execute a mid punch hold with her jumping punch. What was interesting is that if I got the timing right, the hold would duck underneath her punch on even ground. Any other timing for that would result in me getting...
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