I have a pretty hard time SE stuns myself.. if anyone here uses stick i'd be more than willing to accept any advice given.
What you want to do is make sure you're not riding the gate. Go only as far as until you hear the click that registers the direction press. If you do that for each direction when spinning the stick, you'll be SEing faster.
I'm also a stick player and find this difficult, did you manage to get it down in the end?Ok cool.. ill remember that. Im about to head to the lab right now and test this.
Not really no :/I'm also a stick player and find this difficult, did you manage to get it down in the end?
Two s and you should be at fastest. However, in general I'm not able to reach fastest until the second stun in a threshold due to reacting to the initial stunning hit.
Good to know, thanks. So two successful SEs and you can SE at the fastest speed for the rest of the match. Do you need to ensure you register every direction when trying to SE or is it more about speed? Approximately how many rotations should it take?Two s and you should be at fastest. However, in general I'm not able to reach fastest until the second stun in a threshold due to reacting to the initial stunning hit.
Do you need to ensure you register every direction when trying to SE or is it more about speed? Approximately how many rotations should it take?
Thanks. I'm slowly improving at it. SE from a sit down stun in time is still out of reach.No, not for the rest of the match. The Stagger Escape bar was removed in DOA5. You have to SE every time you are put in a critical stun that allows you to SE. Previous SEs don't attribute to any future stun states anymore.
In my testing it is a combination of the two, with a heavier reliance on speed. That's only because you have typically a 5-13 frame window in any given critical stun to apply it.
Very helpful, thanks. I'd been recreating the first tutorial lesson on it. I can't do the one from knockdown on arcade stick yet.Most of the time.
I practice it with this setup: CPU Rig in training > Bending Stance KK6K > P+K (Critical Burst). If you block the CB this means you escaped on fastest and really useful to try to consistently nail it.