Doa3 environments

virtuaPAI

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1) EXTRA DAMAGE POINTS (MODIFIERS):

Walls=10
Danger zones =14
Multi tiered environments & cliffs= 40

2) STAGE DESCRIPTIONS
DOATEC HK:

This is a multi-tiered environment, which is composed of two levels.
Level 1:
Curved somewhat narrow passage. It has walls, half walls, obstacles and 2 stage breaks.

Level 2:
(2a) This is a laboratory, and it has an irregular circular shape. There are electrical generators (walls) and basic walls. This area is tight and cramped.

(2B) Is the outer street level? It is very spacious and contains walls, and half walls.

Environmental dangers/effects: walls, half walls, stage breaks, obstacles, and electrical walls

This is a very good stage for all the characters and their unique abilities. The first level in good for those with good knock back potential, and those with running attacks.
(2a) Is good for Grapplers and knocbacks, and (2b) is good for everyone.

LORELEI:
This level is Located in Europe, somewhere in France. This is the largest stage in the game. It is composed of three levels, with walls, half walls and obstacles. It is one of the most beautiful stages in the game.
Level 1:
The first level has an irregular circular shape, with half walls and 2 different stage breaks. It is medium in size.
Level 2:
(2a) Has a rectangle shape, sloped and has a wall. It is small in size, with stage breaks
(2B) Level has an irregular shape, with half walls, and stage breaks. It is medium in size.

Level 3:
Is a long (narrow) level with walls, half walls, a dried up well (obstacle), and stage breaks. Some areas are cramped.

Level 4:
Is a long (narrow) level, with walls, half walls, and sloped terrain?

Environmental dangers/effects: stage breaks, walls, obstacles, sloped terrain and cramped corners.

Every part of Lorelei is good for a specific character. The long narrow levels are good for running, knock backs and grappling, the medium sized levels are great for knock backs
and running, the small stages are good for grappling characters, and characters with good knock back potential. And the more cramped section of the stages is excellent for characters with knock backs and grappling


TAO:

Tao is located in china. Tao is mostly a square like stage, with small wings at the ends, which give it a T like appearance. Tao is a medium sized arena

Environmental dangers/effects: walls, half walls, and cramped corners.

This stage is pretty basic. The only threat is the walls and the cramped corners. Getting your opponent into those corners are great for grapplers, and those who have good knock back potential.

LOST WORLD:

The lost world is located in South America's rain forest.
This is a multi-tiered level with a never-ending fall. The environments are irregular shaped ovals that vary from small to medium sizes.

Environmental dangers/effects: falling off cliffs, walls, obstacles, slippery surfaces

This is the easiest stage to get knocked off of, and the Hardest to not get knocked off. This stage requires a lot of environmental awareness, and a lot of strategies. Some of the stages you fall on are composed of shallow pools of water and walls, or obstacles (stone pillars) and walls. This stage is perfect for characters with good knock back potential, and grapplers

ICE CAVE:

The ice cave is located in the North Pole. This is an irregular shaped level, which is dominated with Ice and water. There are a few patches of dry land further back in the cave.

Environmental dangers/effects: walls, half walls obstacles, and slippery surfaces

The Ice cave is one of the more dangerous stages in Doa3.This stage is very good for combos, because of its slippery nature and the walls and obstacles. Those with good knock back abilities and running attacks have more of an advantage on this stage.


BEACH:

This stage is set at a resort in Hawaii. This is a rectangular stage, which is large is size. The environment consistsof tree's walls, half walls, slippery surfaces, and undulated terrain.

Environmental dangers/effects: Walls, half walls, slippery surfaces, undulated terrain and obstacles.

This stage has very nice scenery with deadly environmental effects. Be warned, coconuts can fall from the trees and take 5pts of damage. This stage is very good for characters with good running attacks.

FOREST:
This stage is located in mid Japan. The forest stage is the most intensive and causes the highest environmental awareness out of all the stages. This stage is huge, cluttered at points and spacious at others. This stage has a rectangular shape.

Environmental dangers/effects: walls, half walls, obstacles, slippery surfaces, and undulated terrain

This stage is filled to the brim with trees, and undulated terrain. There are walls at the outer rim of the stage, with flowing streams on the two opposite ends. In the middle, there is a clear path that is a walkway through the forest. The safest area in the forest is the walkway, everywhere else you are faced with the trees, walls, undulated terrain and the slippery surfaces. This stage is great for grapplers, those with good knock back potential, and those with great juggling abilities,
and overall the forest is great for all fighting styles

AZUCHI:

This is one of the multi-tiered environments with in doa3.
This stage is located in south Japan. This stage is a Japanese castle, and its courtyard.

Level 1:
The first level has walls, obstacles, and stage breaks and is fairly large in size. It has an octagonal shape to it.

Level 2:
The second level is a slanted incline with undulated ridges, with half walls that only allow you to corner you opponent against it, and get advantages in the okizeme department. It is very small in size, and has a rectangular shape to it.

Level 3:
The last level is a courtyard with walls, half walls, and a breakable obstacle, this stage is fairly large in size, and has a square shape.

Environmental dangers/effects: Walls, half walls, undulated and sloped terrain, obstacles and stage breaks.

The whole environment caters to all the characters within doa3. Knowing your character strength and weaknesses will help you capitalize on each of the three levels. The first level caters more to the characters with good knock back potential and those with running attacks. The second level caters more to the grapplers and characters with knock back potential, while the third is just like the first one.


SNOW:

This is a stage that is in a snow storm/shower, located in northern Japan. This is a small arena with an irregular rectangle shape. There is undulated terrain, slippery surfaces, walls and obstacles littered through out this stage.

Environmental dangers/effects: Walls, half walls, obstacles, undulated terrain, and slippery surfaces

This is one of the most dangerous stages in the game. You have a lot of environmental factors to take advantage of, and the stage is fairly small. You are constantly slipping through out this stage. This stage is perfect for grapplers, and characters with knock back potential, and characters who are good in tight spaces.

IRON HELL:

This stage is oil refinery, set in the Middle East. This is stage has an Octagon/circular shape, which is pretty large in size. It has sloped inclines leading to the walls/electrical walls, which causes the striking range of moves to become closer.

Environmental dangers/effects: Walls, electrical walls, and sloped inclines.

Like The pancratium, the majority of this stage is filled with electrical walls, with a few areas of basic walls. Unlike the pancratium, the iron hell has sloped inclines that affect the move out come. This stage is good for those who have grappling abilities; good knock back potential, and those with running attacks.


PANCRATIUM:

This is a stage set in Greece in and near the coliseum. This stage seems to be set directly in the lion pit/ the fighting arena. The Pancratium is a circular shaped arena, which is fairly large in size. There are areas of Undulation around the walls, which have little effect on the move out come. (Well timed combos may be thrown off). Located in Italy.

Environmental dangers/effects: Walls, electrical walls, and undulated terrain

The majority of this stage is filled with electrical walls, with a few areas of basic walls. The undulated terrain around the walls will have minimal effect on your attacks. This stage is good for those who have good knock back potential, and those with running attacks.


AQUA PALACE:

This stage is a Marine life Aquarium with different species of marine life swimming around. This is one of the smaller stages in Doa3; there are not a lot of environmental factors affecting the match. This is one of the more basic stages in Doa3. This is a rectangle shaped arena. This stage is located in Australia.

Environmental dangers/effects: walls and half walls

Because there are two different types of walls, You have to be aware of what moves you are capable of that will cause a wall stun for that particular wall, special okizime factors, wall techs, and wall stuns. This stage is good for those with good knock back potential and Grappling abilities.
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
DANGER ZONE:

The danger zone is a square shaped arena with basic and explosive walls. This stage is one of the bigger doa3 stages (very spacious). With no undulated terrain, or multi-tiered environmental factors, The danger Zone is just an all around (basic) good fighting stage. This arena is located in America.

Environmental dangers/effects: electric walls, and basic walls

Because of its size, getting hit against the wall is not too often, and you have the space to easily Maneuver around within the danger zone. This stage is good for those who have running attacks and good knock back potential.

X OCTAGON:

The X octagon, Is an octagon shaped Arena, with Electric Bob wired Fences. There is a crowd in the background, cheering you on with every slam against the fence. The size of this arena is medium. This stage is located in America

Environmental dangers/effects: electric walls

This stage is fairly simple, yet very dangerous. Continuous hits against the fence will chip away your life at a very quick rate.
Avoid the fences. This stage is very good for those with good Knock back potential and running attacks.



3)WALL TYPES AND DESCRIPTION


-Walls:

Any of the various permanent upright constructions used as a barrier or obstruction, Which are above the characters heads.

-10 points damage modifier when your opponent hit the wall directly.
-5 points damage modifier when opponent hits the wall at an angle.
-Wall stuns:
crumple stun, and backwards crumple stun are possible.
Wall slump stun(from the sitting position and on the knee position) is possible.
-Wall techrolls are possible


-Half walls:

Any of the various permanent upright constructions used as a barrier or obstruction, which are below, slightly above or at the waist level of the characters.


-10 points damage modifier when your opponent hit the wall directly.
-5 points damage modifier when opponent hits the wall at an angle.
-Wall stuns:
crumple stun, and backwards crumple stun are possible.
Halfwall stun(head crumple stun) is possible
-no Techroll ability


-Electrical fences(and or danger zones):

Any of the various permanent upright constructions used as a barrier or obstruction, Which are obove the characters heads, and generate explosives/electricity on impact.

-20pts damage modifier when the opponent hits the wall directly.
-15pts damage modifier when the opponent hits the wall on an angle.
-Wall stuns: crumple stun, and backwards crumple stun are possible.
Wall slump stun(from the sitting position and on the knee position) is possible.
-Wall techrolls are possible

-Stage breaks(multi-tiered environments):

Any of the various upright constructions used as a barrier or obstruction, Which are above the characters heads, or below, slightly above or at the waist level of the characters. These walls are breakable, And allow players to knock there opponent through
the wall for a damage modifier.


-40pts damage modifier when opponent is broken through
-5pts damage modifier when opponent is hit on an angle(when not broken)
-No tech roll ability
-No wall stuns
 
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