I'm loving what I'm reading, Good stuff Rikuto.. looking forward to testing stuff out
There are holes in the sense that he is a flawed character like everyone should be theoretically. Like, you just don't juggle with the guy anymore in open space for damage. That isn't the type of character he is anymore, his juggles suck. That damage is purely meant to condition people into eating throws and OH's, and continually force tech'ing over and over again so you can keep getting the opportunity to do so.
So, what good is 3p+k f+p? I know you get the ground throw afterward, but is there some extra option I'm missing?
After getting raped by the AI's constant hold strings, I'm liking Bayman as a secondary maybe.
Can you break his throws mid string?